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That was the only target set for those 20 or so young, ambitious, hilarious and unkempt creators. Lucasfilm GamesTM, soon to be LucasArtsTM, would become a legendary developer, not least because it was within its walls that The Secret of Monkey IslandTM was created in 1990. The best-known of the Point & Click adventure games, Monkey Island earned its reputation from its world of colorful, delightfully anachronistic pirates, its trademark Monty Python-style humor, and, quite simply, the fact that it revolutionized a genre. This book is an homage to the adventures of Guybrush ThreepwoodTM, pirate extraordinaire. But it also aspires—quite ambitiously—to explain why Monkey Island marks a pivotal milestone in the way stories are told through video games. It’s also an opportunity to look back at the tumultuous history of LucasArts and Telltale Games, to discover some voodoo grog recipes, to learn interactive pirate reggae songs, to impress at a party of 40-year-old geeks, and to discover one-liners as sharp as a cutlass (great for duels and birthdays).
Behind the scenes, stories, jokes and analysis of all the Monkey Island games, including many interviews of the creators. LucasArts has become a legendary developer in part because of The Secret of Monkey Island, which was created here in 1990. The Secret of Monkey Island, the world's most famous point-and-click adventure game, owes its reputation to its world of colourful, delightfully anachronistic pirates, to its Monty Python humour, but also, quite simply, to the fact that it revolutionised a genre. This book is a tribute to the adventures of Guybrush Threepwood, the great pirate. But it also aims to explain why Monkey Island represents a decisive step forward in the way a story can be told through a video game. It will also look back at the turbulent history of LucasArts and Telltale Games, discover a few recipes for voodoo toddy, learn interactive pirate reggae songs, shine at a social gathering of forty-something geeks and discover lines as sharp as a boarding sword (useful for duels or birthdays).
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 26. Chapters: The Secret of Monkey Island, The Curse of Monkey Island, Tales of Monkey Island, World of Monkey Island, Monkey Island 2: LeChuck's Revenge, Escape from Monkey Island. Excerpt: Tales of Monkey Island is a 2009 graphic adventure video game developed by Telltale Games and LucasArts. It is the fifth game in the Monkey Island series, released nearly a decade after the previous installment, Escape from Monkey Island. Developed for Windows and the Wii console, the game was released in five episodic segments, between July and December 2009. In contrast to Telltale's previous episodic adventure games, whose chapters told discrete stories, each chapter of Tales of Monkey Island is part of an ongoing narrative. The game was digitally distributed through WiiWare and Telltale's own website, and later through Steam and Amazon.com. Ports for Mac OS X, the PlayStation Network and the iPad were released several months after the series ended. Players assume the role of pirate Guybrush Threepwood, who-while attempting to destroy his nemesis, the undead pirate LeChuck-accidentally releases a voodoo pox across the Gulf of Melange. With the assistance of his wife, Elaine, Guybrush seeks out a cure. The game was conceived in late 2008, due to renewed interest in adventure game development within LucasArts. It was developed concurrently with LucasArts' special edition of the 1990 title The Secret of Monkey Island; LucasArts oversaw production of Tales of Monkey Island, and ensured that it matched the remake in certain areas, such as art direction. Production began in early 2009; franchise creator Ron Gilbert was involved in project planning, while development was led by Dave Grossman, who co-designed the first two Monkey Island games. The game's music was composed by Michael Land, and the core cast of The Curse of Monkey Island...
A Tourist Trap Full of Crazy Monkeys . . . and Murder! Sure, Sparky's boss Bookie is a crook, but he's no murderer! Eleven-year-old, plucky amateur super-sleuth Sparky stops at nothing to convince the police that Bookie was framed for the murder at Monkey Island, a ratty tourist trap in downtown Los Angeles, 1932. On this, the worst day of her life, Sparky must also survive going back to school. Forever in trouble, Sparky is forced to "volunteer" for top cop Mug and grumpy Detective Bernie. Will the station's police bunny give Sparky an important clue? Meanwhile, at the Creepy House mansion, Sparky's home, onetime silent movie star Tootsie and her assistant Gilbert, aka the goblin, are in a tizzy preparing for an audition that could revive Tootsie's career. Will Sparky's detecting antics disrupt her guardian's big break? Sparky even considers gravedigging to find clues to help Bookie. . . . But if he's freed from jail, with Prohibition on its way out, will Bookie need to figure out a new line of work? Crime-solving is a lonely business, but thankfully, Sparky has Tootsie's stuffed pet leopards for company. It's all that and a barrel of monkeys in Sparky's next adventure!
With the sun shining brightly over their heads, the Scott girls enjoy the warm Florida ocean waters as they carelessly swim along. But Mariah, Leah, Olivia and Gianna are unaware of the adventure that awaits them beneath the wateras surface. On the other side of a secret underwater cave, the girls discover adventure and intrigue as they are thrust into a mystery that only they can help solve. And the inhabitants of an entire island are relying on their help! With each turn the girls meet new and unusual characters as they explore an island that did not even exist to them just moments earlier. Follow along as the Scott girls embark on another daring adventure and learn more lessons on family, forgiveness and fun in The Discovery of Monkey Island!
A trip to Circus Island in Florida in search of a houseboat to purchase puts the Happy Hollisters on the trail of circus dog thieves. As the young sleuths uncover sinister goings-on behind the scenes at the circus, they also learn exciting circus tricks like tumbling and tight-rope walking.