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It's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
From Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.
Morihito Otogi’s family is descended from a long line of ogre familiars, and he has the inhuman strength to prove it. One day, his father comes to him with the life-changing news that he is to become the familiar of his childhood friend, the teenage witch Nico. He is to live under the same roof with her and protect her from anything and anyone that may attempt to harm her. Meanwhile, Nico is excited to get to live with the love of her life, even if her crush is one-sided—Morihito is so serious about his duties to protect her that any romance is going to be an uphill battle. But he has every reason to be serious, as Nico has a prophecy of doom hanging over her head! -- VIZ Media
Fusion-C is a FREE C library. With FUSION-C you will be able to code games or any other softwares for the MSX computers, in C, as easy as a cup of tea !The library is compatible for MSX1, MSX2, MSX2+, and MSX Turbo-R and can take advantage of the hardware of each model.All aspects of MSX are covered by FUSION-C, allowing easy programming of MSX specificities.- Graphics, Sprites, Drawings, Video RAM...- Sounds with PSG, Sound FX Player, PT3 Music Player ... - Memory Management and Memory Mapper- File management, reading, writing, folders ...and many other routines and functions... This book will allow you to install and use a free tools chain, allowing you to easily program with FUSION-C. Automate the compilation of programs, and test them on an MSX emulatorAll C and FUSION-C commands are described, and a C 'memento' will teach to beginners how to start coding in C language. Also the technical aspects of the MSX standard are detailed to give you every chance to succeed in your projects.Content of the Book:What is « FUSION-C » Installing the Tools ChainStep 1 - Download filesStep 2 - Setting your working folderStep 3 - Installing Sublime TextStep 4 - Installing Hex2binStep 5 - Installing Open MSX EmulatorStep 6 - Installing SDCC packageStep 7 - Customize the SDCC Default LibraryStep 8 - Customize the Compilation script ( Optional )Start your first compilationExample of a C programExample of our working environment. Content of the FUSION-C library : MSX FUSION [ MSX_FUSION.H ], Console Functions, Miscellaneous Functions, Joystick Functions, Keyboard Functions, I/O Port Functions, Type Functions, String, Functions, Memory Functions, Interrupt Functions, PSG Functions, MSX-DOS File I/O Functions, MSX-DOS Functions, Turbo-r Functions, File I/O [ IO.H ], MSX1 GRAPHICS [VDP_GRAPH1.H], MSX2 GRAPHICS [vdp_graph2.h], SPRITES [vdp_SPRITES.h], CIRCLE [VDP_CIRCLE], MSX-DOS 2 RAM MAPPER [RAMMAPPER.H], PSG [PSG.H], AYFX PLAYER [ayfx_player.h], MUSIC PT3 REPLAYER [PT3REPLAYER.H], MSX BASIC VS Fusion-C, The Library's source code, The C standard functions, CTYPE.H, MATH.H, STDLIB.H, STRING.H, TIME.H, STDARG.H, Adding Assembler source code inside your C program, Use command line arguments with your program, Technical information about MSX & MSX2, MSX Models summary, MSX 1 video screen modes, MSX 2 video screen modes, MSX2 screen Map and Vram To Vram Copy, Screen mode Maps, Vram to Vram copy, The Sprites, The MSX Cartridges and rom mapper, MSX Ram Memory Mapper, MSX-DOS Operating System, MSX DOS Memory map, Memento about C language.