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This complete guide to mouldmaking and modelling is suitable for the artist wanting to cast a bust, the hobbyist making figures for game playing or the workman wanting to make a filler for a broken picture frame. The book covers a wide range of materials such as plaster, resin and silicone as well as the equipment that is needed. Highly illustrated, the book is filled with step-by-step instructions that will guide the user through the process of making first rate moulds and models.
The new second edition of Reinforced Plastics Handbookhas been completely revised and updated to reflect changes, new techniques and components and provides new information including:-Thermosetting resins: polyesters, vinyl esters, high performance resins.-Reinforced thermoplastics: low warpage, hydrolysis-resistant grades, new forms of glass fibre, natural resins and fibres.-Major extensions on liquid crystal polymers, long fibre reinforced thermoplastics, polyurethanes and core materials.-Major additions to moulding/processing technology: latest developments in RTM, SCRIMP.-An enlarged chapter on design and applications to include extended data on sandwich constructions and polyureathane (reinforced reaction injection moulding).-The latest legislation including consumer safety (flame retardency, toxicity) and safety in the workplace (styrene emission control, solvents, low dust reduced allergy materials).
'This volume is an important step in furthering the discussion about how cluster strategies work and the implications for theory and policy.' – Jennifer Clark, Review of Regional Studies The role of innovations and clusters has increasingly dominated local and regional development policies in recent decades. This authoritative and accessible Handbook considers important aspects of high-tech clusters, analyses insightful cluster case studies, and provides a number of recommendations for cluster policies. The chapters in this Handbook are written by international experts in the field and present evidence of the scope, effects, and potential of clusters as concentrations of innovative activities. The authors emphasize that cluster development is not the only option for local and regional development and argue that for cluster policies to be worthwhile, supporting policies in fields such as education, R&D, transportation, and communication infrastructure must accompany most cluster policies. Furthermore, several contributions stress that clusters often develop along a life cycle that may end with decline and even the disappearance of clusters. Consequently, this Handbook provides the basis for improving both research on innovation and clusters and the formulation and implementation of cluster policies. Furnishing the reader with rich, comprehensive discussion of innovations and clusters, this Handbook will be an essential source for researchers and academics in the field, as well as policymakers, planners and specialists, development experts and agencies, and consultants.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
Annotation. Many books and papers have been published on adhesion of materials in general but the topics covered by this book have been selected to cover a wide range of interests, both in terms of products and applications. Although there is some discussion of relevant theory in various sections of d104, the emphasis in this volume has been to concentrate on the practicalities of bonding of rubbers, to themselves and substrates. It is considered that this type of information is of immediate interest to the practising technologist dealing with shop floor problems on a daily basis.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
This handbook provides a comprehensive global survey of the politics of technology. Written by an outstanding line up of distinguished scholars in the field, the handbook covers all aspects of the relationship between politics and technology including: Demand and support for new technologies and innovation by the state The effects of technology policies Technology development and innovation difference between various countries and regions Policy instruments and techno-industrial innovation Dynamism and change as outcomes of government policies Driving forces for science and innovative development Forming the basis of this handbook are examples of regional development, country studies and a rich variety of technologies, as well as topical issues such as divergent political interests in relation to technology and the economic exploitation of technologies. Employing a comparative and interdisciplinary approach in order to analyse the interplay between government activities and the development of new technologies, this handbook will be an invaluable resource for all students, scholars and practitioners working in the politics of technology, public policy and policy analysis.