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Where will you be when the zombie apocalypse hits? Trapping yourself in the basement? Roasting the family pet? Beheading reanimated neighbors? No way. You’ll be building fortresses, setting traps, and hoarding supplies, because you, savvy survivor, have snatched up your copy of The Maker's Guide to the Zombie Apocalypse before it’s too late. This indispensable guide to survival after Z-day, written by hardware hacker and zombie anthropologist Simon Monk, will teach you how to generate your own electricity, salvage parts, craft essential electronics, and out-survive the undead.,p>Take charge of your environment: –Monitor zombie movement with trip wires and motion sensors –Keep vigilant watch over your compound with Arduino and Raspberry Pi surveillance systems –Power zombie defense devices with car batteries, bicycle generators, and solar power Escape imminent danger: –Repurpose old disposable cameras for zombie-distracting flashbangs –Open doors remotely for a successful sprint home –Forestall subplot disasters with fire and smoke detectors Communicate with other survivors: –Hail nearby humans using Morse code –Pass silent messages with two-way vibration walkie-talkies –Fervently scan the airwaves with a frequency hopper For anyone from the budding maker to the keen hobbyist, The Maker’s Guide to the Zombie Apocalypse is an essential survival tool. Uses the Arduino Uno board and Raspberry Pi Model B+ or Model 2
For hundreds of years, the Dragon Warriors of Althanea have fought against an archaic belief system that enslaved the women of their world. Now, a dangerous outside influence emerges —her name is Brooke St. Claire. Abducted by aliens and genetically modified, Brooke’s life is forever altered. Now, she has become a catalyst for change, but will that change free the women of Althanea —or will it destroy her—and the Dragon Warrior who protected a woman he should never have let live.
Making Sense of Messages, now in its second edition, retains the apprenticeship approach which facilitates effectively learning the complex content and skills of rhetorical theory and criticism. A new chapter on “The Rhetoric of Ignorance” provides needed theory and examples that help students deal with the new rhetorical landscape marked by such discursive complexities as “fake news,” “whataboutism,” and denial of science that creates rather than reduces uncertainty in public argument. A new chapter, “Curating and Analyzing Multimodal Mediated Rhetoric,” deals with problems of media criticism in the digital age. It provides theory, models of application, and commentary that help novice critics understand and mindfully practice criticism that leads to insight, not mere opinion. Throughout the book, extended and updated examples and commentaries are designed to promote "novice-to-expert" agency in students. This textbook is ideal for introductory courses in contemporary rhetoric, rhetorical criticism, and critical analysis of mass media.
How many things can you make in a day? A tower, a friend, a change? Rhyme, repetition, and a few seemingly straightforward questions engage young readers in a discussion about the many things we make—and the ways we can make a difference in the world. This simple, layered story celebrates creativity through beautiful rhyming verse and vibrant illustrations with a timely message.
Are you looking for a health plan that is biblically based and scientifically proven? The Maker's Diet is just that. Using a truly holistic approach to health, this groundbreaking book leads you on a journey that will change your life. The Maker's Diet will help you: Boost your immune system Attain and maintain your ideal weight Have abundant energy Improve your physical appearance Improve digestion Reduce stress Discover how Jordan Rubin's faith-based journey from near death to vital health led him to uncover the timeless principles of the world's healthiest people. By following The Maker's Diet, your health dreams can become a reality.
Together, Rielle and Tyen face a dazzling world of political intrigue, treacherous villains, and unforgettable magic in this powerful and thrilling final novel of the Millennium's Rule series. Rielle is now the Maker, restorer of worlds. She has lost count of the number of worlds she has been sent to save. Tyen has cast off his old identity. No longer a spy, he now attempts to teach new sorcerers and find ways to counteract the war-machines that are spreading throughout the worlds. But when an old enemy brings news of something worse than magically dead worlds and dangerous sorcerers—a threat unlike anything the worlds have faced before—Rielle and Tyen must reunite if they are to have any chance of saving humanity. Millennium's Rule series: Thief's Magic Angel of Storms Successor's Promise Maker's Curse More books by Trudi Canavan: The Magician's Apprentice Traitor Spy trilogy: The Ambassador's Mission The Rogue The Traitor Queen
The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.
Patrick Deeley's train journey home to rural East Galway in autumn 1978 was a pilgrimage of grief: his giant of a father had been felled, the hurley-making workshop silenced. From this moment, Patrick unfolds his childhood as a series of evocative moments, from the intricate workings of the timber workshop run by his father to the slow taking apart of an old tractor and the physical burial of a steam engine; from his mother’s steady work on an old Singer sewing machine to his father’s vertiginous quickstep on the roof of their house. There are many wonderful descriptions of the natural world and delightful cameos of characters and incidents from a not-so-long-ago country childhood. In a style reminiscent of John McGahern’s Memoir, Deeley’s beautifully paced prose captures the rhythms, struggles and rough edges of a rural life that was already dying even as he grew. This is an enchanting, beautifully written account of family, love, loss, and the unstoppable march of time.
Do you rummage through your grandmother's attic for pictures of old relatives? Have you ever wondered where your family came from? Would you like to know if you and someone famous share a common great-great grandparent? If you've answered yes to any of these questions you might be an amateur genealogist without even knowing it! Genealogical programs like Family Tree Maker are widely available and do not require any special training to use. That's right -- with a PC, a computer program, and an interest in discovering your roots you can begin tracing your family's history from its early years to today. Along the way you just might visit exotic lands, meet famous relatives, or dabble in a foreign language! Family Tree Maker For Dummies is your guide to getting the most out of today's most popular genealogy software on the market. Begin by investigating the many features Family Tree Maker offers all budding genealogists. Find out what you need to get underway and how to start recording data you have collected. The book helps you create an investigation strategy that taps into close (and distant) relatives, high-tech resources, and other genealogists from around the world! You can also explore options for presenting your completed family tree, from including photos and video in the final product to making copies for relatives. Family Tree Maker For Dummies makes preserving vital family records a fun and rewarding experience.
The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.