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Personalized newspapers, life-sized holograms, telephones that chat with callers, these are all projects that are being developed at MIT's Media Lab. Brand explores the exciting programs, and gives readers a look at the future of communications.
Telephones that chat with your friends. Computers that read lips. The Media Lab is an amazing and compelling vision of a future that not even John Naisbitt or Alvin Toffler could have predicted. 32-page full-color insert.
How do we Lead with Media lab in Mind? How can you negotiate Media lab successfully with a stubborn boss, an irate client, or a deceitful coworker? Are there any easy-to-implement alternatives to Media lab? Sometimes other solutions are available that do not require the cost implications of a full-blown project? Who sets the Media lab standards? What is Effective Media lab? This easy Media lab self-assessment will make you the credible Media lab domain master by revealing just what you need to know to be fluent and ready for any Media lab challenge. How do I reduce the effort in the Media lab work to be done to get problems solved? How can I ensure that plans of action include every Media lab task and that every Media lab outcome is in place? How will I save time investigating strategic and tactical options and ensuring Media lab costs are low? How can I deliver tailored Media lab advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Media lab essentials are covered, from every angle: the Media lab self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Media lab outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Media lab practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Media lab are maximized with professional results. Your purchase includes access details to the Media lab self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard, and... - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation ...plus an extra, special, resource that helps you with project managing. INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.
"From the director of the famed MIT Media Laboratory comes an exhilarating behind the-scenes exploration of the research center where our nation's foremost scientists are creating the innovative new technologies that will transform our future"--
An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life From the “Big Science” of Bell Laboratories to the esoteric world of séance chambers to university media labs to neighborhood makerspaces, places we call “labs” are everywhere—but how exactly do we account for the wide variety of ways that they produce knowledge? More than imitations of science and engineering labs, many contemporary labs are hybrid forms that require a new methodological and theoretical toolkit to describe. The Lab Book investigates these vital, creative spaces, presenting readers with the concept of the “hybrid lab” and offering an extended—and rare—critical investigation of how labs have proliferated throughout culture. Organized by interpretive categories such as space, infrastructure, and imaginaries, The Lab Book uses both historical and contemporary examples to show how laboratories have become fundamentally connected to changes in the contemporary university. Its wide reach includes institutions like the MIT Media Lab, the Tuskegee Institute’s Jesup Wagon, ACTLab, and the Media Archaeological Fundus. The authors cover topics such as the evolution and delineation of lab-based communities, how labs’ tools and technologies contribute to defining their space, and a glossary of key hybrid lab techniques. Providing rich historical breadth and depth, The Lab Book brings into focus a critical, but often misunderstood, aspect of the contemporary arts and humanities.
Provides information about the Media Laboratory at the Massachusetts Institute of Technology. MIT's Media Laboratory, founded in 1985, carries on advanced research into a broad range of information technologies including digital television, holographic imaging, computer music, computer vision, electronic publishing, artificial intelligence, human/machine interface design, and education-related technologies. Provides links to information on research groups and projects at the laboratory, students, faculty, staff, alumni, and other affiliates, news of the laboratory, and to related information servers.
Features the Media Laboratory of the School of Architecture and Planning at Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts. Discusses the academic program in media arts and sciences and laboratory research. Includes a calendar of events.
SHORTLISTED FOR PEOPLE'S BOOK PRIZE This is an essential guide to the evolving and dynamic world of digital media. Explains how the media lab as a place (actual or virtual) encourages, nurtures and provides tangible support for creative talents and their projects. While the focus of the book is on filmmaking and gaming, the author also delves into the ‘brave new worlds’ of Virtual Reality and Augmented Reality. Providing an overview of the range of media labs on offer in both academia and festivals, the book is enriched by interviews with contemporary practitioners working in digital media culture around the world. Reviews “... an inspirational and timely new resource, packed with contacts, leading edge initiatives, tips from seasoned media practitioners .... It can’t fail to help you get new creative content made, and seen, around the world.” – Nic Millington, CEO Rural Media “With digital technologies and the blurring of creative boundaries changing the way that content is made and seen, this book proves an invaluable guide for those looking to successfully navigate this constantly evolving landscape.” – Nikki Baughan, Film Industry Journalist About the author James Clarke has written for the magazines 3D Artist, 3DWorld, Moviescope and Empire. His work has also featured in The Guardian, on BBC Radio 3 and for the BFI. As an educator he is a Fellow of the Higher Education Academy and has taught at the University of Gloucestershire, Hereford College of Arts and the University of Warwick. James is currently a Visiting Lecturer at the London Film School. James’s books include the recently published Through Her Lens: The Stories Behind the Photography of Eva Sereny (ACC Books), The Year of the Geek (Aurum Press) and Bodies in Heroic Motion: The Cinema of James Cameron (Columbia University Press). James also writes A Level Film Studies resources for Edusites and has been a consultant to the British Council, writing and producing content on the subject of various literary icons.
How the creative abundance of today's media culture was made possible by the decline of elitism in the arts and the rise of digital media. Media culture today encompasses a universe of forms—websites, video games, blogs, books, films, television and radio programs, magazines, and more—and a multitude of practices that include making, remixing, sharing, and critiquing. This multiplicity is so vast that it cannot be comprehended as a whole. In this book, Jay David Bolter traces the roots of our media multiverse to two developments in the second half of the twentieth century: the decline of elite art and the rise of digital media. Bolter explains that we no longer have a collective belief in “Culture with a capital C.” The hierarchies that ranked, for example, classical music as more important than pop, literary novels as more worthy than comic books, and television and movies as unserious have broken down. The art formerly known as high takes its place in the media plenitude. The elite culture of the twentieth century has left its mark on our current media landscape in the form of what Bolter calls “popular modernism.” Meanwhile, new forms of digital media have emerged and magnified these changes, offering new platforms for communication and expression. Bolter outlines a series of dichotomies that characterize our current media culture: catharsis and flow, the continuous rhythm of digital experience; remix (fueled by the internet's vast resources for sampling and mixing) and originality; history (not replayable) and simulation (endlessly replayable); and social media and coherent politics.