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How can a man drown in a hot air balloon? Can a boxcar disappear off a moving train, and is it possible for flying horses on a merry-go-round to fly away? These are just some of the impossible crimes Detective Heinz Noonan, the Bearded Holmes, is called upon to solve. Every story has all the clues necessary to see if you can solve the impossible crime as fast as the detective! (And if you can't, you'll have to read to the end of the story!) Want more! Then there's the mystery of why anyone would steal water from a water truck night after night. And why would someone steal 40 pairs of shoes from a thrift store? How could 16 bars of gold vanish from a vault, and how is a vegetarian anaconda part of a robbery scheme? Here are 15 short stories of impossible crimes to give you the chance to prove you are brighter than the detective!
Until the nineteenth century all time was local time. On foot or on horseback, it was impossible to travel fast enough to care that noon was a few minutes earlier or later from one town to the next. The invention of railways and telegraphs, however, created a newly interconnected world where suddenly the time differences between cities mattered. The Clocks Are Telling Lies is an exploration of why we tell time the way we do, demonstrating that organizing a new global time system was no simple task. Standard time, envisioned by railway engineers such as Sandford Fleming, clashed with universal time, promoted by astronomers. When both sides met in 1884 at the International Meridian Conference in Washington, DC, to debate the best way to organize time, disagreement abounded. If scientific and engineering experts could not agree, how would the public? Following some of the key players in the debate, Scott Johnston reveals how people dealt with the contradictions in global timekeeping in surprising ways – from zealots like Charles Piazzi Smyth, who campaigned for the Great Pyramid to serve as the prime meridian, to Maria Belville, who sold the time door to door in Victorian London, to Moraviantown and other Indigenous communities that used timekeeping to fight for autonomy. Drawing from a wide range of primary sources, The Clocks Are Telling Lies offers a thought-provoking narrative that centres people and politics, rather than technology, in the vibrant story of global time telling.
One of the most prolific crime writers of the last century, Evan Hunter published more than 120 novels from 1952 to 2005 under a variety of pseudonymns. He also wrote several teleplays and screenplays, including Alfred Hitchcock's The Birds, and the 1954 novel The Blackboard Jungle. When the Mystery Writers of America named Hunter a Grand Master, he gave the designation to his alter ego, Ed McBain, best known for his long-running police procedural series about the detectives of the 87th Precinct. This comprehensive companion provides detailed information about all of Evan Hunter's/Ed McBain's works, characters, and recurring themes. From police detective and crime stories to dramatic novels and films, this reference celebrates the vast body of literature of this versatile writer.
For more than 80 years, bush pilots have carried supplies, delivered mail, and transported emergency personnel over Alaska's rugged terrain. They've flown with felons handcuffed to the seat, with corpses strapped to the wing, and with drugged polar bears sleeping in the cargo compartment. Ever since aviation came to Alaska planes have been far more important than cars or truck to the residents of the far-flung bush communities. In Cowboys of the Sky: The Story of Alaska's Bush Pilots, humorist and historian Steven C. Levi takes you on a wild ride through the heyday of aviation in Alaska, from the golden years, before federal regulations curbed the more dangerous and outlandish flying practices, all the way to the present. Through photographs and anecdotes, you'll meet brave and colorful pilots, the true cowboys of the sky who carved the face of America's Last Frontier.
A wickedly whimsical adventure for the world’s greatest roleplaying game. Once every eight years, the fantastic Witchlight Carnival touches down on your world, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1–8. This book comes with a poster map that shows the carnival on one side and Prismeer on the other. Explore the Plane of Faerie in the first official D&D adventure set primarily in the Feywild Easily drop The Witchlight Carnival into any campaign—for passage into the Feywild or just a night of carnival games and wild entertainment Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits Adds two backgrounds—the Feylost who grew up in the Feywild, and a Witchlight Hand who works at the carnival All encounters can be resolved without resorting to combat, rewarding clever ideas and creative roleplay Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek