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Discover the psychological strategies that hedge fund traders use to maximize their success in Hedge Fund Masters. Author Ari Kiev interviewed over 80 hedge fund traders, including some of the most successful hedge fund operators in the world, to illustrate the principles of success. Filled with in-depth insights and practical advice, the book explores the pressures felt by professional hedge fund traders as they manage enormous sums of their clients' money and shows you how to maintain emotional balance, focus on targets and goals, overcome deep-seated psychological obstacles, and trade with consistency and discipline.
From the world of Good Night Stories for Rebel Girls comes the historical novel based on the life of Junko Tabei, the first female climber to summit Mount Everest. Junko is bad at athletics. Really bad. Other students laugh because they think she is small and weak. Then her teacher takes the class on a trip to a mountain. It's bigger than any Junko's ever seen, but she is determined to make it to the top. Ganbatte, her teacher tells her. Do your best. After that first trip, Junko becomes a mountaineer in body and spirit. She climbs snowy mountains, rocky mountains, and even faraway mountains outside of her home country of Japan. She joins clubs and befriends fellow climbers who love the mountains as much as she does. Then, Junko does something that's never been done before... she becomes the first woman to climb the tallest mountain in the world. Junko Tabei Masters the Mountains is the story of the first woman to climb Mount Everest. Even more than that, it's a story about conquering fears, personal growth, and never shying away from a challenge. This historical fiction chapter book includes additional text on Junko Tabei's lasting legacy, as well as educational activities designed to strengthen physical skills and conquer fears. About the Rebel Girls Chapter Book Series Meet extraordinary real-life heroines in the Good Night Stories for Rebel Girls chapter book series! Introducing stories based on the lives of extraordinary women in global history, each stunningly designed chapter book features beautiful illustrations from a female artist as well as bonus activities in the backmatter to encourage kids to explore the various fields in which each of these women thrived. The perfect gift to inspire any young reader!
With the growing popularity of Zen Buddhism in the West, virtually everyone knows, or thinks they know, what a koan is: a brief and baffling question or statement that cannot be solved by the logical mind and which, after sustained concentration, can lead to sudden enlightenment. But the truth about koans is both simpler--and more complicated--than this. In Opening a Mountain, Steven Heine shows that koans, and the questions we associate with them--such as "What is the sound of one hand clapping?"--are embedded in larger narratives and belong to an ancient Buddhist tradition of "encounter dialogues." These dialogues feature dramatic and often inscrutable contests between masters and disciples, or between masters and an array of natural and supernatural forces: rouge priests, "wild foxes," hermits, wizards, shapeshifters, magical animals, and dangerous women. To establish a new monastery, "to open a mountain," the Zen master had to tame these wild forces in regions most remote from civilization. In these extraordinary encounters, fingers and arms are cut off, pitchers are kicked over, masters appear in and interpret each other's dreams, and seemingly absurd statements are shown to reveal the deepest insights. Heine restores these koans to their original traditions, allowing readers to see both the complex elements of Chinese culture and religion that they reflect and the role they played in Zen's transformation of local superstitions into its own teachings. Offering a fresh approach to one of the most crucial elements of Zen Buddhism, Opening a Mountain is essential reading for anyone seeking to understand the full story behind koans and the mysterious worlds they come from.
People Magazine Book of the Week A Best Book of the Year at Kirkus Reviews, Book Riot, The Chicago Review of Books, Minnesota Public Radio, and more An Indies Introduce and Indie Next Pick Fans of Maria Semple's Where'd You Go Bernadette and and Kevin Wilson's The Family Fang will delight in Annie Hartnett's debut, a darkly comic novel about a young girl named Elvis trying to figure out her place in a world without her mother. Elvis Babbitt has a head for the facts: she knows science proves yellow is the happiest color, she knows a healthy male giraffe weighs about 3,000 pounds, and she knows that the naked mole rat is the longest living rodent. She knows she should plan to grieve her mother, who has recently drowned while sleepwalking, for exactly eighteen months. But there are things Elvis doesn’t yet know—like how to keep her sister Lizzie from poisoning herself while sleep-eating or why her father has started wearing her mother's silk bathrobe around the house. Elvis investigates the strange circumstances of her mother's death and finds comfort, if not answers, in the people (and animals) of Freedom, Alabama. As hilarious a storyteller as she is heartbreakingly honest, Elvis is a truly original voice in this exploration of grief, family, and the endurance of humor after loss.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Celebrate the incredible world of the beloved 80s franchise with this treasure trove of images and stories from Masters of the Universe. Relive childhood excitement and enjoy more than 30 years of He-Man, She-Ra, Skeletor and all the Masters of the Universe! By the Power of Grayskull! The war for Eternia begins again in 2021! Officially licensed by Mattel, this stunning guide is a visual celebration of Masters of the Universe’s enduring legacy, including artworks, sketches, posters and merchandise from the official archives. With the continuation of He-Man’s epic story, and a new CGI animated series both scheduled to release on Netflix in 2021, it’s the perfect time to familiarise yourself with all the heroes, villains, amazing battles and incredible locations from your childhood. Explore the full history of the toys, minicomics, TV series and movies. Meet characters including Skeletor, Man-At-Arms, Teela, Battle Cat, Beast Man and She-Ra and track how they change through the decades, from 1982 to today. Go behind-the-scenes to discover what it took to create a franchise with phenomenal worldwide impact. There’s also a sneak peak at the reboots, to find out how He-Man, one of the biggest icons of the 80s, is being restored to his former glory. ©Mattel. All rights reserved.
"Peak's Island" by Anna W. Ford Piper. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.
Blending existential and occult thought, a highly acclaimed philosopher explains how we can find profound meaning and joy by inducing states of extreme awareness and emotion Throughout history there have been references and examples in literature, art and philosophy of an increased awareness of life while under the influence of extreme emotions. These have become known as Peak Experiences. Soon after Colin Wilson became aware of this phenomenon in the 1960s, he wondered about its history and how its power could be harnessed, and began a forty-year investigation. In Super Consciousness, we see how such luminaries as Yeats, Blake, Sartre, Nietzsche, and Robert Graves were affected by Peak Experiences, and how it has long been noted that we are least insightful when we are at our lowest ebb. By looking in detail through the different areas where this phenomenon has occurred—and by offering anecdotes and examples of how many people in history (as well as himself) were affected—Wilson reveals a pattern of insight with emotions. He ends the book with an instructional section on achieving power consciousness for yourself.
He, summer, was an orphan. Growing up in an orphanage, on the late autumn night when he was ten years old, there was a fire in the orphanage. In order to save his brothers and sisters, he was caught in fire. Five years later in real life, he heavily ... 