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For fans of Raina Telgemeier's Drama, The Maker's Club, a gorgeous graphic novel from an Eisner-nominated author, is about a group of kids who blend art and science to create incredible projects in video gaming, fashion, and a whole lot more. Join the Makers Club, where art and science come together! This graphic novel contains two stories in one. In the first story, readers meet Nadia and Priya, who are paired up for a science fair project. With Nadia's art and Priya's coding skills, they make a video game that's sure to impress, but soon learn there's more to teamwork than just having the individual skills. In the second story, old friends Aqilah and Yong Qiang reconnect at their new school. As they both try to pursue their passions in fashion design and engineering, they'll soon find that trying to do everything and please everyone catches up to you eventually. Readers will love this colorful graphic novel that's all about friendship, crafting, and coming up with creative solutions.
Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makers as Learners (Volume 2) highlights leading researchers and practitioners as they discuss and share current perspectives on the Maker movement and research on educational outcomes in makerspaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.
A fascinating study of the global Maker Movement that explores how ‘making’ impacts our personal and social development—perfect for enthusiastic DIY-ers Dale Dougherty, creator of MAKE: magazine and the Maker Faire, provides a guided tour of the international phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how it’s made, where it’s made, and who makes it. Free to Make is a call to join what Dougherty calls the “renaissance of making,” an invitation to see ourselves as creators and shapers of the world around us. As the internet thrives and world-changing technologies—like 3D printers and tiny microcontrollers—become increasingly affordable, people around the world are moving away from the passivity of one-size-fits-all consumption and command-and-control models of education and business. Free to Make explores how making revives abandoned and neglected urban areas, reinvigorates community spaces like libraries and museums, and even impacts our personal and social development—fostering a mindset that is engaged, playful, and resourceful. Free to Make asks us to imagine a world where making is an everyday occurrence in our schools, workplaces, and local communities, grounding us in the physical world and empowering us to solve the challenges we face.
While some manufacturing experts see the maker movement as a step back in education and production, the movement presents a learn-by-doing approach to emerging professionals. Making is a method that takes some resources and modifies these resources in a way that makes the sum more valuable than the parts. European Perspectives on Learning Communities and Opportunities in the Maker Movement is a collection of innovative research on the methods and applications of value creation and problem solving within European learning communities. While highlighting topics including alternative learning methods, biomimetics, connected learning theory, and gentrification, this book is ideally designed for entrepreneurs, business professionals, manufacturers, carpenters, production experts, educators, academicians, industry professionals, researchers, and students seeking current research on the maker movement with examination through case studies.
Foreword by Yasmin Kafai -- Equity and the maker movement -- The promise of the maker movement -- Building a framework for equitable and consequential maker learning -- Light-up scooter -- Learning with youth : the chapters in this book -- Looking ahead -- Working toward an equitable and consequential culture of youth-based maker learning -- Feeling accomplished -- Considering equitable and consequential maker learning: -- Mobilities of criticality -- How we use a mobilities of criticality framework -- Mobilities of criticality -- Why we focus our work in community partnerships -- Looking ahead -- "We wanna makerspace!" : youth participatory action research toward the design of equity-oriented making -- Design of making environments -- Youth participatory action research -- The unfolding of an investigation -- Critical moments -- Discussion -- Looking ahead: challenging the boundaries of making and makerspaces -- Youth as community ethnographers -- Youth as community ethnographers -- Community ethnography as pedagogy in making -- Community ethnography toward new practices and spaces of making -- Community dialogues and observations toward refining the problem space -- Community ethnography for equitable and consequential making -- Co-making : imagining new social futures through community making -- Supporting a culture of co-making -- Co-making toward new relationalities in making -- Negotiating tensions inherent in relationality and co-making -- Looking ahead -- Making for a more just world -- Stories of youth makers -- Rooted in community -- Making for place and place-making -- Looking ahead -- Seeding an authentic community making culture -- Organizing for material reimaginings and new social futures -- Expanding maker-roles, expanding agency -- Looking ahead -- Making and the equity agenda : looking forward -- Equitable and consequential stem-rich making and maker learning -- Co-creating an emergent, community-focused youth making culture with youth makers -- References -- Index -- About the authors.
Reconceptualizing Libraries brings together cases and models developed by experts in the information and learning sciences to identify the potential for libraries to adapt and transform in the wake of new technologies for connected learning and discovery. Chapter authors explore the ways that the increased interest in the design research methods, digital media emphases, and technological infrastructure of the learning sciences can foster new collaborations and formats for education within physical library spaces. Models and case studies from a variety of library contexts demonstrate how library professionals can act as change agents and design partners and how patrons can engage with these evolving experiences. This is a timely and innovative volume for understanding how physical libraries can incorporate and thrive as educational resources using new developments in technology and in the learning sciences.
This book presents 28 practical case studies in detail and 49 case studies in brief. The collection of these case studies focuses on one or more aspects of exploration and practice on the following topics: smart campus and smart classroom, resource construction and sharing, new teaching mode, comprehensive quality evaluation of students, teacher professional development, application of teaching platform and tool, innovative application of online learning space, collaborative education, and school management and services. The selection and evaluation criteria of the case studies on school practice mainly include concept and implementation, effectiveness and characteristics, innovation and demonstration, and expression and structure. This book helps readers gain a rich understanding of the diverse innovative implementation of smart education in Chinese schools and inspires smart education development in schools in other countries.
An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace. Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.