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The Magnum Opus is inspired by the multi-award-winning short film, The Maker. Watch it here: http://bit.ly/WatchTheMaker Synopsis: In a time and world long ago forgotten, there existed an enchanted workshop. Within its walls, a magical creature called a 'Maker' busily created the next of his kin. Upon completion, the creator was whisked away to join the rest of the Maker community. Meanwhile, their progeny was left alone to create the next Maker in a never-ending cycle of creation. That was, until the day an offbeat Maker named Ario was unable to complete 'The Making' and broke their sacred chain of existence. Wracked with guilt, Ario embarked on a quest to right his wrong, but what he discovered was far more monstrous and miraculous than anyone ever imagined. Awards: Distinguished Favorite - Independent Publisher Book Awards Honorable Mention - Los Angeles Book Festival Self-Published Cover Award - New York Book Show
The act of creating the treasures you use to adorn your home takes the space to a deeper level; it goes beyond collecting, beyond decorating. The Maker is a gorgeously illustrated love letter to creating an intimate, well-designed, and handmade home. With sections on wall art, textiles, ceramics, lighting, and furniture, designer Tamara Maynes presents beautiful homes that showcase the per­sonality and warmth that a cozy, quilted wall hang­ing or an organically shaped piece of stoneware can add to a room. Each chapter closes with a simple DIY project, plus an interview with a high-profile maker. Projects like a metalwork wall hanging, a woven table runner, and a no-fire clay bowl expose readers to the fundamentals of making—and will inspire them to create exciting works of their own.
Wildwood Blackstone believed her dream of being a country blacksmith was coming true. When the town of Bannock hires her to restore their abandoned carriage house built in the 1800s, she can't wait to begin. But there are more than ghosts in Bannock and shortly after her arrival, she discovers this truth. When a childhood friend answers a call for help, Wildwood finds a part of her past that she longed to rediscover. Together they reveal Bannock's secret and uncover the Mark of the Maker.
This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.
The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. The Maker Movement is sweeping the nation because it is creative and educational—and a lot of fun. Nonetheless, some librarians have hesitated to incorporate the movement into their programming because their libraries do not have dedicated makerspaces. If that describes you, then take heart. Written by librarians for librarians, this "cookbook" proves that every library is already a MakerPlace and provides you with recipes to make your library come alive with creativity. Easy-to-use, step-by-step guidance helps you create engaging K–8 programs in science and technology, arts and crafts, and home skills that are perfect for the library setting. The menu of ideas is broken into four types of programming. "Appetizers" add a taste of the Maker movement to existing library programs. "Entrees" present full programs for a lengthy one-day event or a short series. "Side Dishes" are programs you can use if you have limited staff, budget, space, or any combination of those. "Desserts" are low-tech programs, suitable for young children. Each "recipe" includes extensions, variations, and curriculum tie-ins that give you even more ways to present the program ideas, whether to a different audience or as part of other related activities. Programs that involve creating a "Balloon Zip Line," a "Zen Garden," or a "Maker Marketplace" will delight library users and generate activity and excitement in your library.
YOU can create the next breakthrough innovation A revolution is under way. But it's not about tearing down the old guard. It's about building, it's about creating, it's about breathing life into groundbreaking new ideas. It's called the Maker Movement, and it's changing the world. Mark Hatch has been at the forefront of the Maker Movement since it began. A cofounder of TechShop--the first, largest, and most popular makerspace--Hatch has seen it all. Average people pay a small fee for access to advanced tools--everything from laser cutters and milling machines to 3D printers and AutoCAD software. All they have to bring is their creativity and some positive energy. Prototypes of new products that would have cost $100,000 in the past have been made in his shop for $1,000. The Maker Movement is where all the next great inventions and innovations are happening--and you can play a part in it. The Maker Movement Manifesto takes you deep into the movement. Hatch describes the remarkable technologies and tools now accessible to you and shares stories of how ordinary people have devised extraordinary products, giving rise to successful new business ventures. He explains how economic upheavals are paving the way for individuals to create, innovate, make a fortune--and even drive positive societal change--with nothing more than their own creativity and some hard work. It's all occurring right now, all around the world--and possibly in your own neighborhood. The creative spirit lives inside every human being. We are all makers. Whether you're a banker, lawyer, teacher, tradesman, or politician, you can play an important role in the Maker society. So fire up your imagination, read The Maker Movement Manifesto--and start creating! Praise for The Maker Movement Manifesto "It’s the same revolutionary innovation model, but now applied to one of the biggest industries in the world—manufacturing." --Chris Anderson, CEO, 3D Robotics, and former Editor-in-Chief, Wired "He (Henry Ford) probably would have started in TechShop." --Bill Ford, Executive Chairman, Ford Motor Company, and great-grandson of Henry Ford "We are heading into a new age of manufacturing . . . Hatch has a front-row seat and has written the must-follow guide to democratize this new age. This is the book I wish every American would use. It contains the keys to the future of work and joy for everyone." --Robert Scoble, Startup Liaison Officer, Rackspace “TechShop is the garage that Thomas Edison wished he had, and thanks to Mark Hatch, it’s open it to the public. This book is a lifeline to a country with a skills gap that threatens to swallow us all. For aspiring inventors and entrepreneurs, The Maker Movement Manifesto is a ‘celebration in the making’—even if the only thing you make is a mess.” --Mike Rowe, Dirty Jobs "Mark’s book is pitch-perfect on why the Maker Movement is so important for our collective future." --Beth Comstock, CMO and SVP, GE
Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.
Classic and innovative hands-on projects for kids ages 3 and up designed to teach both heritage skills and how to think creatively. Handcraft is part of human nature: we build, we create, we innovate. The 20+ projects in this book from an experienced art educator weave a story of human innovation and creativity, from the very beginnings of building shelters in the woods to tinkering with recycled materials. Heritage skills teach children how to be independent and capable makers; fiber and wood projects offer rewarding crafts that also teach planning, preparation, and safe risk taking; and tinkering activities connect the low-tech process of making and doing with innovation. From soap carving and knot tying to building toy cars and junk robots, this book brings the fun of making things with your hands to young kids and links skills of the past with the present. The book also explores how to set up a maker space and teaches foundational workshop practices that can easily be applied to the home studio. Each project offers extensions for different ages and abilities and provides guiding questions to enrich the experience for both the maker (teacher/parent) and the apprentice (child) to encourage and celebrate creative, practical play.
To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!
How many things can you make in a day? A tower, a friend, a change? Rhyme, repetition, and a few seemingly straightforward questions engage young readers in a discussion about the many things we make—and the ways we can make a difference in the world. This simple, layered story celebrates creativity through beautiful rhyming verse and vibrant illustrations with a timely message. "Turning the page is an acceptance of the book creators' challenge—a decision to put passive consumption and inpatient expectancy on the shelf and instead invite your hands to do, to transform and, above all, to MAKE." —Anitra Rowe Schulte "Together the text and the illustrations create an excellent read that will empower readers to reflect on their own lives and make a change or two or three. . . . This is more than just a book about making and engineering: Make an excellent choice to add this to the shelves."—Kirkus Reviews