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For over half a century, scholars have laboured to show that C. S. Lewis's famed but apparently disorganised Chronicles of Narnia have an underlying symbolic coherence, pointing to such possible unifying themes as the seven sacraments, the seven deadly sins, and the seven books of Spenser's Faerie Queene. None of these explanations has won general acceptance and the structure of Narnia's symbolism has remained a mystery. Michael Ward has finally solved the enigma. In Planet Narnia he demonstrates that medieval cosmology, a subject which fascinated Lewis throughout his life, provides the imaginative key to the seven novels. Drawing on the whole range of Lewis's writings (including previously unpublished drafts of the Chronicles), Ward reveals how the Narnia stories were designed to express the characteristics of the seven medieval planets - - Jupiter, Mars, Sol, Luna, Mercury, Venus, and Saturn - - planets which Lewis described as "spiritual symbols of permanent value" and "especially worthwhile in our own generation". Using these seven symbols, Lewis secretly constructed the Chronicles so that in each book the plot-line, the ornamental details, and, most important, the portrayal of the Christ-figure of Aslan, all serve to communicate the governing planetary personality. The cosmological theme of each Chronicle is what Lewis called 'the kappa element in romance', the atmospheric essence of a story, everywhere present but nowhere explicit. The reader inhabits this atmosphere and thus imaginatively gains connaître knowledge of the spiritual character which the tale was created to embody. Planet Narnia is a ground-breaking study that will provoke a major revaluation not only of the Chronicles, but of Lewis's whole literary and theological outlook. Ward uncovers a much subtler writer and thinker than has previously been recognized, whose central interests were hiddenness, immanence, and knowledge by acquaintance.
A collection of letters from the English author of the Narnia books to a variety of children.
Our hardcover and paperback digest editions of THE CHRONICLES OF NARNIA are now graced with new jacket and cover art by 2-time Caldecott medalist David Wiesner.
First in a new series. "Never a dull moment for our ordinary-girl-turned-demon-fighting-princess Kiranmala in this hilarious, action-packed romp. Also, there is snot. It's, like, everywhere."--Lisa McMann, "New York Times"-bestselling author of The Unwanteds series.
Uncle Andrew's experiments send Polly and Digory to strange other worlds, but an encounter with the sinister Queen Jadis brings evil to the land of Narnia on the day of it's creation. C. S. Lewis's sixth book about Narnia is now considered to be the first book in this celebrated series, recounting how Aslan, the Great Lion, created Narnia, and how all the Narnia stories began. Setting: Fantasy Pgs: 64
In this conclusion to the Psammead Trilogy, Cyril, Anthea, Robert, and Jane are reunited with the cantankerous Sand-fairy. While the old creature can’t grant them wishes anymore, it points them towards an old Egyptian amulet that can grant their hearts’ desire—in this case the return of their parents and baby brother. While their amulet is only half of a whole, it still acts as a time portal which they use to visit locales like Ancient Egypt, Babylon, Atlantis, and even a utopian future in search of the missing other half. Perhaps one of E. Nesbit’s most personal works, The Story of the Amulet benefited from her interest in the ancient world, particularly Egypt. With the help of A. E. Wallis Budge, to whom the book is dedicated—then Head of the Assyrian Departments of the British Museum and translator of the Egyptian Book of the Dead—she conducted extensive research on the topic and is thus able to bring an exquisite attention to detail. For example, the titular amulet is shaped after the tyet, an Egyptian symbol also known as the “knot of Isis.” Likewise, the inscription at the back of the amulet is written in authentic Egyptian hieroglyphs. A staunch supporter of democratic socialism and a founding member of the Fabian Society, E. Nesbit cultivated friendships with other like-minded writers, such as George Bernard Shaw and H. G. Wells, whose influence on this book is easy to notice. She practiced what she preached, so much so that despite her literary successes, her acts of charity brought her close to bankruptcy. These political beliefs are prominently displayed in the book. The children encounter memorable characters during their adventures, chief among them the Queen of Babylon, who causes quite a stir when she later pays them a call in their contemporary London. When the visiting Queen witnesses the squalid living conditions of the London working class, she’s amazed at how poorly they’re treated compared to the slaves of her own Babylon. Likewise, the utopian future—which features a wink to her friend H. G. Wells, the “great reformer”—is a striking contrast in terms of the happiness, care, and education of the general populace. The book’s legacy can be found in the works of other writers. Most notably, C. S. Lewis incorporated several elements in his Chronicles of Narnia: the Calormene civilization of The Horse and His Boy draws heavily from The Amulet’s Babylon, and the episode in The Magician’s Nephew where Jadis, the White Witch, causes chaos during her short stay in London is also a direct homage to the aforementioned visit from the Queen. The format of these stories, where a group of people take their audience on adventures through time and space to learn about distant cultures, is an uncanny precursor to the popular British TV series Doctor Who. This book is part of the Standard Ebooks project, which produces free public domain ebooks.
The Magician's Nephew by C. S. Lewis When Digory and Polly are tricked by Digory's peculiar Uncle Andrew into becoming part of an experiment, they set off on the adventure of a lifetime. What happens to the children when they touch Uncle Andrew's magic rings is far beyond anything even the old magician could have imagined. Hurtled into the Wood between the Worlds, the children soon find that they can enter many worlds through the mysterious pools there. In one world they encounter the evil Queen Jadis, who wreaks havoc in the streets of London when she is accidentally brought back with them. When they finally manage to pull her out of London, unintentionally taking along Uncle Andrew and a coachman with his horse, they find themselves in what will come to be known as the land of Narnia. We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience.
The Fallacy Detective has been the best selling text for teaching logical fallacies and introduction to logic for over 15 years. "Can learning logic be fun? With The Fallacy Detective it appears that it can be. I thoroughly enjoyed this book and would recommend it to anyone who wants to improve his reasoning skills."--Tim Challies, curriculum reviewer "Cartoon and comic illustrations, humorous examples, and a very reader-friendly writing style make this the sort of course students will enjoy."--Cathy Duffy, homeschool curriculum reviewer "I really like The Fallacy Detective because it has funny cartoons, silly stories, and teaches you a lot!"--11 Year Old What is a fallacy? A fallacy is an error in logic a place where someone has made a mistake in his thinking. This is a handy book for learning to spot common errors in reasoning. - For ages twelve through adult. - Fun to use -- learn skills you can use right away. - Peanuts, Dilbert, and Calvin and Hobbes cartoons. - Includes The Fallacy Detective Game. - Exercises with answer key.
Prince Caspian must battle the evil Telemarines to protect his right to Narnia's throne and gathers together an army of Talking Beasts to help him in his quest.
The first novel in C.S. Lewis's sci-fi trilogy, which tells the adventure of Dr Ransom who was kidnapped and transported to another planet.