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CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
A long, long time ago, in the era of legends, there was a knight known as Sir Sid the Barbarian who pledged his sword to the Holy King Arthur. Unparalleled in strength, he was the greatest magical knight of his time, but also a disgrace to the name of chivalry. His evil deeds were countless, and eventually he met his end at the hands of his own king...or so the story goes. Now a thousand years have passed, and Sid is summoned from his eternal slumber by Alvin, a descendant of Arthur and a prince who knows the truth about Sir Sid the Lightning Knight. Honoring his ancient pact, Sid rises from the grave to help Alvin save the kingdom from impending peril and become the new instructor to Alvin’s class of fellow aspiring knights. As danger lurks in the shadows, Sid must train this class of underdogs to rely on more than just their magical fairy swords and teach them the old ways of the magic knights.
Magic Knight Rayearth was the much-beloved fantasy series that helped skyrocket the manga creation team Clamp to international superstardom. The Art of Magic Knight Rayearth comprises hardcover books which each contain over 75 fullcolor paintings most never before seen in America.
A little over a month has passed since Sir Sid became the instructor knight of Alvin's class, and during that time, they’ve endured Sid’s hellish training and fought bravely, defending the capital from the dragon’s rampage. However, Blitze class must once again prove themselves as they take on the academy’s other first-year squires in the Interclass Games. With the deck stacked against them, and the class’s very survival on the line, can Alvin and the others come out victorious in one-on-one combat? Meanwhile, the ones behind the attack on the capital set their sights on Alvin’s best friend, Tenko, who is plagued by dreams of her traumatic past and unable to catch up to the rest of her classmates. The mysterious girl with the crown steps out of the shadows and uses Tenko to exact her vengeance on Alvin. Everyone will be put to the test as Alvin’s journey to the throne continues in volume two of The Magic Knight of the Old Ways.
CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
A young mage-in-training takes up the sword and is unwittingly pulled into a violent political upheaval, in the first book of this epic fantasy trilogy by Miles Cameron, author of The Red Knight. Aranthur is a promising young mage. But the world is not safe and after a confrontation leaves him no choice but to display his skill with a blade, Aranthur is instructed to train under a renowned Master of Swords. During his intensive training he begins to question the bloody life he's chosen. And while studying under the Master, he finds himself thrown into the middle of a political revolt that will impact everyone he's come to know. To protect his friends, Arnathur will be forced to decide if he can truly follow the Master of Swords into a life of violence and cold-hearted commitment to the blade.
The first book in a new series based on the award-winning, bestselling collectible-miniature fantasy game--a spellbinding tale of intrigue, mystery, and betrayal among warlords, mages, and revolutionaries. Original.
One year ago the Magic Knights came to Cephiro to free it's leader. In doing so, they left the kingdom without a leader or source of power. Three neighbouring countries have come to Cephiro to claimit as their own. Can the Magic Knights stop the invaders before Cephiro is torn apart?
A magical suit of armour has gone missing in suspicious circumstances and there’s only one person who can help to solve the mystery. You! With nearly 20 different endings, exploding fart potions, freezing spells and plenty of other silly twists and turns, The Magic Knight is an adventure that puts you in control of the action. You choose where the story goes by making decisions and following your instincts. But be warned, not all endings are happy! By controlling the decisions your character makes, only you can solve the mystery of the Magic Knight! Roll the dice and control the action as you become the hero of your very own Monstacademy adventure!
The second and final arc of CLAMP’s masterwork Magic Knight Rayearth, with a new translation and new design! After the tragedy of the Emeraude and Zagato, Cefiro has been plunged into chaos. Now the Magic Knights have been summoned just as time is running out to find Cefiro's pillar...but what is their role in all of this, and is there any way to change Cefiro's cruel system?