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Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei is finally reunited with Hatsumi, but it seems that demons aren’t all they have to worry about these days. Who is this mysterious dragonnewt, and what does he want with the hero? Suimei isn’t willing to let her go without a fight, but Eanru might not be the only one after her. Meanwhile, Reiji and his newly expanded group take up their quest to locate a legendary weapon that might help in the war against the demons. With enemies all around them, there just might be a strange new ally on the horizon, too.
Suimei finally strikes out on his own, but what is life going to be like for a modern magician in an old-fashioned Adventurer's Guild? And what of Reiji, Mizuki, and Titania? How will any of them handle their first encounter with a real demon?
Suimei finally has his base set up, new housemate and all, and is primed to devote himself to his research in trying to find a way back home. But things are never that simple for our hard-luck anti-hero from another world. There's still a shadow on the loose in the city and an unfinished duel with a real hero to settle, but to make matters worse, someone new seems to have taken an interest in Suimei and his affairs. Meanwhile, Reiji and the others continue their own quest to save the world, which may take an unexpected turn.
Suimei and two of his best friends find themselves mysteriously summoned to another world. There’s a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved—the works! Too bad Suimei isn’t interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he’s in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei and Lefille settle down in Filas Philia in hopes of actually getting some research done at the imperial library, but little do they know of the dark secrets haunting the capital’s streets. A series of strange incidents has all of Filas Philia on guard, and Suimei may unwittingly be sticking his nose right in the thick of it. The more immediate threat, however, comes in the form of a boy named Elliot... who is threatening to take Lefille away by divine order of the Goddess!
To save the lives of her friends, Rachel did the unthinkable: she willingly trafficked in forbidden demon magic. And now her sins are coming home to haunt her. As Rachel searches for the truth behind a terrifying murder, an even greater menace threatens, for the demon Algaliarept will stop at nothing to claim her, and the discovery of a shocking family secret throws Rachel's entire life into question. If she is ever to live free, Rachel must first walk willingly into the demonic ever-after in search of long-lost ancient knowledge. But when you dance with demons, you lay your soul on the line . . . and there are some lines that should never be crossed.
The brutal fight with Rajas comes to a close with unforeseen consequences for Lefille. Suimei does his best to get her to the Empire in her... compromised... state, but they have little idea of the intrigue that awaits them across the border. Meanwhile, Felmenia manages to catch up with Reiji’s party as they stumble across the aftermath of a certain slaughter. Caught between demons, Duke Hadorious, and a Nelferian princess, it’s unclear who their most dangerous enemy is at this point.
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
"A collection of ten short stories that all take place in the same day about kids walking home from school"--