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Suimei and two of his best friends find themselves mysteriously summoned to another world. There's a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved--the works! Too bad Suimei isn't interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he's in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei finally strikes out on his own, but what is life going to be like for a modern magician in an old-fashioned Adventurer's Guild? And what of Reiji, Mizuki, and Titania? How will any of them handle their first encounter with a real demon?
Suimei and two of his best friends find themselves mysteriously summoned to another world. There’s a cute princess, magic galore, a Demon Lord that needs to be defeated, and a world that needs to be saved—the works! Too bad Suimei isn’t interested. His friends are all too ready to play the parts of heroes, but Suimei just wants to get home. He has an advantage as a magician... but he’s in for a rude awakening when he finds out what actually passes for magic in these parts.
Suimei finally has his base set up, new housemate and all, and is primed to devote himself to his research in trying to find a way back home. But things are never that simple for our hard-luck anti-hero from another world. There's still a shadow on the loose in the city and an unfinished duel with a real hero to settle, but to make matters worse, someone new seems to have taken an interest in Suimei and his affairs. Meanwhile, Reiji and the others continue their own quest to save the world, which may take an unexpected turn.
It’s hard being a modern magician in another world! While his best friend Reiji sets off on a quest to subjugate the Demon Lord, Suimei is fighting off palace intrigue and departing on a journey of his own—one he hopes will help him find a way back home. First stop? The local branch of the adventurer’s guild where new challenges and allies await. But when he’s put to the test, can he rise to the occasion without blowing his cover?
If a girl teases you, that means she likes you! Unfortunately, Akiteru knows from experience that isn’t the case. Because every girl he interacts with shows him nothing but scorn, and he’s not scored a single date from it! Luckily, he’s more concerned with securing a spot for him and his game-development buddies at his uncle’s business. But when his uncle throws him a condition that involves playing the part of his daughter’s boyfriend, Akiteru has no choice but to take it. What will his best friend’s sister Iroha, who bullies him relentlessly, think of the news?
In a city of the dead, long since ruined and far from human civilization, lives a single human child. His name is Will, and he's being raised by three undead: the hearty skeletal warrior, Blood; the graceful mummified priestess, Mary; and the crotchety spectral sorcerer, Gus. The three pour love into the boy, and teach him all they know. But one day, Will starts to wonder: "Who am I?" Will must unravel the mysteries of this faraway dead man's land, and unearth the secret pasts of the undead. He must learn the love and mercy of the good gods, and the bigotry and madness of the bad. And when he knows it all, the boy will take his first step on the path to becoming a Paladin. "I promised you. It's gonna take a while, but I'll tell you everything. This is the story of the deaths of many heroes. It's the story of how we died, and it's the reason you grew up here."
When sarcastic loner Haruka gets transported with his class to another world, he's not wild about adventuring, but he wouldn't mind having some cool powers. Unfortunately, he's last in line when the magic cheat skills get divvied up, so by the time it's Haruka's turn, there are no good choices left. Now Haruka will have to take on this fantasy world the hard way--on his own, with a hodgepodge of bizarre skills! When infighting and chaos break out among his classmates, can this loner come to the rescue?
A hardworking salaryman by day immerses himself on weekends in the pen-and-paper roleplaying game Dungeons & Braves, where he plays his favorite character: a max level wizard. When his real life abruptly ends, he is given a second chance as Geo Margilus, his magic user from the game. The powers, wealth, and enchanted loot that he gathered across endless hours of imaginary adventures are now made real. The catch? He's transported to the world of Sedia, a fantasy realm where evil abounds, and ravenous daemons threaten mankind.
In a world of technological progress, females are the only ones who can pilot the most advanced military unit in history--the Infinite Stratos (IS). With this power, women have seized complete control of all political, social, and economic ventures; leaving men to the fringes of society, made to tend to the whims of their now, female overlords. That is until Orimura Ichika, the sole male found to have IS piloting ability, is thrust into the spotlight, and enrolled at the prestigious IS Academy. Stuck in the middle of a female-dominated population, Ichika sets out to prove men still have a place in this world. Little did he know, he is just the thing these women have been looking for.