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The Man of His Word series debut—a novel “with enough fresh ideas to allow it to sit unashamedly alongside the great fantasy books of recent times” (Fantasy Book Review). “Duncan’s unique concept of goblins, fauns, and imps adds a new twist to this imaginative fantasy adventure” as Princess Inosolan is forced to leave behind her carefree childhood—as well as her dear friend, the stableboy Rap (Library Journal). Now of marriageable age, she is sent to a finishing school to hone the skills that all noble ladies should possess. Mystery, menace, and the gods appear in short order, as Inos and Rap begin to discover their magical powers, even as Inos is courted by a charming man with motives far more dangerous than the eye—and heart—can see . . . “Magic Casement has a charm and vibrant sense of humor. . . . If it’s traditional fantasy adventure with a bit of nudge-nudge wink-wink you’re after, Dave Duncan is your go-to guy.” —SFReviews.net
The saga of Inos and Rap comes to its thrilling conclusion in the final Man of His Word novel from “one of the leading masters of epic fantasy” (Publishers Weekly). While Queen Inos and her new husband, the cursed Sultan Azak, head to the capital city to beg the emperor’s aid, Rap is imprisoned and tortured in the sultan’s dungeons. But a third magic word gives him power beyond his wildest dreams, allowing him to escape. Struggling with his newfound abilities—and his feelings for Inos—he follows after her. With his faithful companions, Rap will find himself battling old enemies, fulfilling prophecies, and navigating the empire’s politics, forging his own destiny as one of the most feared men in the kingdom. “If it’s traditional fantasy adventure with a bit of nudge-nudge wink-wink you’re after, Dave Duncan is your go-to guy. ”—SFReviews.net “Duncan takes all the trusted fantasy ingredients, meticulously prepares them and brings them together with skill and relish. . . . The series bears resemblance to Robin Hobb’s Farseer Trilogy.” —Fantasy Book Review “Duncan’s unique concept of goblins, fauns, and imps adds a new twist to this imaginative fantasy adventure. Recommended.” —Library Journal
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A princess and a stableboy? It sounds like the worst sort of hackneyed formula romance. Think again, for A MAN OF HIS WORD may well be the most original fantasy you ever read. The magic is unique and applied in unexpected ways, some of which the late Lester del Rey admitted he had not met in fifty years as writer and editor. The world itself is unique - there are no humans in Pandemia, only imps, elves, gnomes, jotnar, and many more, all of whom you will recognize as "human". FAERIE LANDS FORLORN When Inos was abducted through the magic casement and Rap tried to follow her, they arrived in places very strange - and very far apart...
A 2020 LOCUS AWARD FINALIST FOR BEST FIRST NOVEL Sharp, mainstream fantasy meets compelling thrills of investigative noir in Magic for Liars, a fantasy debut by rising star Sarah Gailey. Ivy Gamble was born without magic and never wanted it. Ivy Gamble is perfectly happy with her life – or at least, she’s perfectly fine. She doesn't in any way wish she was like Tabitha, her estranged, gifted twin sister. Ivy Gamble is a liar. When a gruesome murder is discovered at The Osthorne Academy of Young Mages, where her estranged twin sister teaches Theoretical Magic, reluctant detective Ivy Gamble is pulled into the world of untold power and dangerous secrets. She will have to find a murderer and reclaim her sister—without losing herself. “An unmissable debut.”—Adrienne Celt, author of Invitation to a Bonfire At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Marno and the four heirs of Celebre try to find a way to defeat the evil Hrag dynasty.
Neelambari Adigal and her young associate, Kayal, together run Biblio, a one-of-a-kind store of rare books in Chennai, specializing in modern Indian first editions. The lives of these passionate bookwomen revolve around curious browsers, eccentric book collectors, private-press printers and the occasional thrill of unexpected discoveries of the antiquarian kind. On a book-collecting trip to Ooty, Kayal stumbles upon an incendiary manuscript, long thought to be a myth, purportedly authored by explorer and translator Sir Richard Francis Burton. Almost simultaneously, a cache of priceless editions that looks like it could be from the 300-year-old library of one of the greatest book collectors the world has ever known, turns up at the bookshop. When it falls upon the two women to authenticate their finds, Neela and Kayal discover, quite suddenly, that their lives are more full of bibliographic intrigue than they could ever have imagined. India?s first-ever biblio-mystery, The Book Hunters of Katpadi, is the book every lover of the written word has been waiting for. In the tradition of the greatest in the genre, it holds within its pages adventure, action, suspense ? and the sheer thrill of close encounters with prized print-on-paper.
The Hierarchy, high priests of the religious order the Light, rules both the magical kingdom of Albi and its religion. Worshippers in the old ways of the Earth Mother, clandestinely scattered throughout the land, are persecuted as heretics. And when missionary student Rollo Woodbridge returns to his home in Albi, he is arrested for heresy and treason, setting off a chain of events that puts everyone's life in jeopardy and plunges the kingdom into chaos. With Rollo in jail, the treacherous motives of the Hierarchy begin in earnest as Earl Uptree of Norcaster puts the entire Woodbridge family at risk. When two wise women rescue Rollo from prison, the family home is destroyed--but Rollo and his siblings are left alive. While his sister Maddy and his brother Brat swear vengeance, Rollo attempts to broker a peace between the faiths. While Maddy works her way into advantageous positions and Brat joins the underground resistance, Rollo tries desperately to save his kingdom's future. As plots weave inexorably toward one another and life and death hang in the balance, the family must decide whether to stay and fight or leave Albi forever in the suspenseful, action-packed Against the Light.
L.E. Modesitt, Jr.'s The Magic of Recluce begins his bestselling fantasy series the Saga of Recluce, which is one of the most popular in contemporary epic fantasy. Young Lerris yearns to find a place in the world better suited to his skills and temperament. In Recluce this means taking one of two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond. Many do not survive. Lerris chooses dangergeld. Lerris will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked, and he must learn to use his powers in an orderly way before his wanderjahr, or fall prey to Chaos. Saga of Recluce #1 The Magic of Recluce / #2 The Towers of Sunset / #3 The Magic Engineer / #4 The Order War / #5 The Death of Chaos / #6 Fall of Angels / #7 The Chaos Balance / #8 The White Order / #9 Colors of Chaos / #10 Magi’i of Cyador / #11 Scion of Cyador / #12 Wellspring of Chaos / #13 Ordermaster / #14 Natural Order Mage / #15 Mage-Guard of Hamor / #16 Arms-Commander / #17 Cyador’s Heirs / #18 Heritage of Cyador /#19 The Mongrel Mage / #20 Outcasts of Order / #21 The Mage-Fire War (forthcoming) Story Collection: Recluce Tales Other Series by L.E. Modesitt, Jr. The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Great Game of Gods is afoot. In a world on the brink of madness... In the summer of 1914, a young man of reputation beyond reproach awakens under police guard - grievously injured and accused of heinous, impossible murder. And in a strange, distant place... The youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling Deities into warring factions - a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and through dimensions as it has since time immemorial - a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns and transforms ordinary men, women and children into something more.