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The Magic Behind the Voices is a fascinating package of biographies, anecdotes, credit listings, and photographs of the actors who have created the unmistakable voices for some of the most popular and enduring animated characters of all time. Drawn from dozens of personal interviews, the book features a unique look at thirty-nine of the hidden artists of show business. Often as amusing as the characters they portray, voice actors are charming, resilient people—many from humble beginnings—who have led colorful lives in pursuit of success. Beavis and Butthead and King of the Hill's Mike Judge was an engineer for a weapons contractor turned self-taught animator and voice actor. Nancy Cartwright (the voice of Bart Simpson) was a small-town Ohio girl who became the star protégé of Daws Butler—most famous for Yogi Bear, Huckleberry Hound, and Quick Draw McGraw. Mickey Mouse (Wayne Allwine) and Minnie Mouse (Russi Taylor) were a real-life husband-and-wife team. Spanning many studios and production companies, this book captures the spirit of fun that bubbles from those who create the voices of favorite animated characters. In the earliest days of cartoons, voice actors were seldom credited for their work. A little more than a decade ago, even the Screen Actors Guild did not consider voice actors to be real actors, and the only voice actor known to the general public was Mel Blanc. Now, Oscar-winning celebrities clamor to guest star on animated television shows and features. Despite the crushing turnouts at signings for shows such as Animaniacs, The Simpsons, and SpongeBob Squarepants, most voice actors continue to work in relative anonymity. The Magic Behind the Voices features personal interviews and concise biographical details, parting the curtain to reveal creators of many of the most beloved cartoon voices.
This biographical dictionary is devoted to the actors who provided voices for all the Disney animated theatrical shorts and features from the 1928 Mickey Mouse cartoon Steamboat Willie to the 2010 feature film Tangled. More than 900 men, women, and child actors from more than 300 films are covered, with biographical information, individual career summaries, and descriptions of the animated characters they have performed. Among those listed are Adriana Caselotti, of Snow White fame; Clarence Nash, the voice of Donald Duck; Sterling Holloway, best known for his vocal portrayal of Winnie the Pooh; and such show business luminaries as Bing Crosby, Bob Newhart, George Sanders, Dinah Shore, Jennifer Tilly and James Woods. In addition, a complete directory of animated Disney films enables the reader to cross-reference the actors with their characters.
Betty Boop is an iconic figure that will endure through the decades. Recognizable from cartoons and film shorts, she can be found adorning almost everything from motorcycle merchandise to household items and clothing. Just about anything you can think of, her sexy little figure can be seen on it. But few people know the voice that helped make her into the icon she is.Mae Questel was an American actress and vocal artist who put the boop in the boop boop a doop. It was because of Mae Questel that Betty Boop has a characteristic voice heard and remembered by millions. Historian James D. Taylor provides a look into the life of a wonderful woman and the contributions she made to American pop culture. She was dedicated to her work and remained active until the last ten years of her long life.Woody Allen, Lou Hirsch, Doris Roberts and Bob Newhart shared their accounts of Mae Questel with the author, and he listened to hundreds of hours of old audio recordings and viewed many hours of film to accumulate material for this biography. With every hour, he says, his respect grew for this admirable and talented woman who entertained millions of people.
Aspiring to be the fastest sprinter on his elite middle school's track team, gifted runner Ghost finds his goal challenged by a tragic past with a violent father.
A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.
Four million adults in the United States say that becoming famous is the most important goal in their lives. In any random sampling of one hundred American adults, two will have fame as their consuming desire. What motivates those who set fame as their priority, where did the desire come from, how does the pursuit of fame influence their lives, and how is it expressed? Based on the research of Orville Gilbert Brim, award-winning scholar in the field of child and human development, Look at Me! answers those questions. Look at Me! examines the desire to be famous in people of all ages, backgrounds, and social status and how succeeding or failing affects their lives and their personalities. It explores the implications of the pursuit of fame throughout a person's lifetime, covering the nature of the desire; fame, money, and power; the sources of fame; how people find a path to fame; the kinds of recognition sought; creating an audience; making fame last; and the resulting, often damaged, life of the fame-seeker. In our current age of celebrity fixation and reality television, Brim gives us a social-psychological perspective on the origins of this pervasive desire for fame and its effects on our lives. "Look at Me! is a fascinating in-depth study of society's obsession with fame. If you ever wondered what it's like to be famous, why fame comes to some and is sought by others, it's all here . . ." ---Jeffrey L. Bewkes, Chairman and CEO, Time Warner "In a voice filled with wisdom and insight, daring and self-reflection, Orville Brim masterfully traces the developmental origins and trajectory of fame. Look at Me! lets us see---with new eyes---the cultural priorities and obsessions that feed our individual hunger and appetites. A rare and rewarding book." ---Sara Lawrence-Lightfoot, Emily Hargroves Fisher Professor of Education at Harvard University and author of Respect and The Third Chapter Orville Gilbert Brim has had a long and distinguished career. He is the former director of the John D. and Catherine T. MacArthur Foundation Research Network on Successful Midlife Development, former president of the Foundation for Child Development, former president of the Russell Sage Foundation, and author and coauthor of more than a dozen books about human development, intelligence, ambition, and personality. Cover image ©iStockphoto.com/susib
Sound is just as crucial an aspect to your animation as your visuals. Whether you're looking to create a score, ambient noise, dialog, or a complete soundtrack, you'll need sound for your piece. This nuts-and-bolts guide to sound design for animation will explain to you the theory and workings behind sound for image, and provide an overview of the stems and production path to help you create your soundtrack. Follow the sound design process along animated shorts and learn how to use the tools and techniques of the trade. Enhance your piece and learn how to design sound for animation.