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There are no monsters on Ose. People can be monstrous enough. Long-lost artifacts lure people from a lost population out on a secret quest. At the same time, an unexpectedly strong winter storm forces Erin to take refuge in an isolated cabin. Unbeknownst to her, this was the last known location of the missing items that Kai, one of the lost, is looking for. Dismayed to find Erin at the cabin, he reacts in the only logical way: Kill any witnesses to protect his people. With a ferocious blizzard ravaging the realm, will the sages be able to prevent bloodshed? And what would it take to avoid war with THE LOST ones?
There are no monsters on Ose. People can be monstrous enough. A major event of cataclysmic proportions threatens Ose. The damage done by false gossip and accusations has infected people’s minds, and a misguided but deadly witch hunt hinders the remaining sages’ ability to concentrate on correcting the planet’s imbalance. Their one chance to save the civilization comes with the next eclipse, but there are too few of them left, and very little time. The people, the weather, and even the planet itself seem to fight them at every step. Can Drune and the other sages reweave the fabric of their world before the eclipse tears it apart?
There are no monsters on Ose. People can be monstrous enough. Something is shaking Erin’s world. Freak storms and disastrous earthquakes ravage the land, and perfectly healthy people are suddenly dying. Are these harmless coincidences or deliberate, connected events? Erin's parents die of a mysterious fever, but she isn’t fooled. It is clearly murder. Why would someone want to kill a weaver and his wife? Besides, Erin can feel that same malevolent energy hunting her down. Is that a new skill she didn’t know she had? With no time to grieve, Erin joins a merchant caravan for protection and to give herself time to solve the puzzle. Who killed her parents? Why are they trying to kill her, too? And why is the planet unraveling?
A New York Times bestseller! This is a book about a bad seed. A baaaaaaaaaad seed. How bad? Do you really want to know? He has a bad temper, bad manners, and a bad attitude. He’s been bad since he can remember! This seed cuts in line every time, stares at everybody and never listens. But what happens when one mischievous little seed changes his mind about himself, and decides that he wants to be—happy? With Jory John’s charming and endearing text and bold expressive illustrations by Pete Oswald, here is The Bad Seed: a funny yet touching tale that reminds us of the remarkably transformative power of will, acceptance, and just being you. Perfect for readers young and old, The Bad Seed proves that positive change is possible for each and every one of us. Check out Jory John and Pete Oswald’s funny, bestselling books for kids 4-8 and anyone who wants a laugh: The Bad Seed The Good Egg The Cool Bean The Couch Potato The Good Egg Presents: The Great Eggscape! The Bad Seed Presents: The Good, the Bad, the Spooky! The Cool Bean Presents: As Cool as It Gets That’s What Dinosaurs Do
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card. “Red Rising ascends above a crowded dys­topian field.”—USA Today ONE OF THE BEST BOOKS OF THE YEAR—Entertainment Weekly, BuzzFeed, Shelf Awareness “I live for the dream that my children will be born free,” she says. “That they will be what they like. That they will own the land their father gave them.” “I live for you,” I say sadly. Eo kisses my cheek. “Then you must live for more.” Darrow is a Red, a member of the lowest caste in the color-coded society of the future. Like his fellow Reds, he works all day, believing that he and his people are making the surface of Mars livable for future generations. Yet he toils willingly, trusting that his blood and sweat will one day result in a better world for his children. But Darrow and his kind have been betrayed. Soon he discovers that humanity reached the surface generations ago. Vast cities and lush wilds spread across the planet. Darrow—and Reds like him—are nothing more than slaves to a decadent ruling class. Inspired by a longing for justice, and driven by the memory of lost love, Darrow sacrifices everything to infiltrate the legendary Institute, a proving ground for the dominant Gold caste, where the next generation of humanity’s overlords struggle for power. He will be forced to compete for his life and the very future of civilization against the best and most brutal of Society’s ruling class. There, he will stop at nothing to bring down his enemies . . . even if it means he has to become one of them to do so. Praise for Red Rising “[A] spectacular adventure . . . one heart-pounding ride . . . Pierce Brown’s dizzyingly good debut novel evokes The Hunger Games, Lord of the Flies, and Ender’s Game. . . . [Red Rising] has everything it needs to become meteoric.”—Entertainment Weekly “Ender, Katniss, and now Darrow.”—Scott Sigler “Red Rising is a sophisticated vision. . . . Brown will find a devoted audience.”—Richmond Times-Dispatch Don’t miss any of Pierce Brown’s Red Rising Saga: RED RISING • GOLDEN SON • MORNING STAR • IRON GOLD • DARK AGE • LIGHT BRINGER
The first five books in the #1 New York Times bestselling Mortal Instruments series, now available in a collectible ebook collection. Enter the secret world of the Shadowhunters with this collection that includes City of Bones, City of Ashes, City of Glass, City of Fallen Angels, and City of Lost Souls. The Mortal Instruments books have more than five million copies in print, and this ebook collection is a perfect gift for newcomers to the series and for loyal fans alike.
Orphaned as a toddler and homeless from an early age, Russ Hudson started selling marijuana while living on the streets at age 14. By 21, he was smuggling weed from Mexico to New England, and by his thirties, Hudson was brokering cannabis deals for major international players in the industry. This book chronicles Hudson's marijuana-centric life, following him through his years of street-level dealing, narrow escapes from authorities, time spent in juvenile detention centers and jail, his frustrations and joys of growing marijuana, and his ascent through the world of cannabis to become one of the world's most well-known and trusted consultants in the field. Hudson's extraordinary life is proof that even the most downtrodden, luckless person can accomplish the impossible. An intense, fast-paced ride, this book is the unforgettable account of how one man journeyed from seed to sage.
"Persephone is the Goddess of Spring in title only. Since she was a little girl, flowers have only shriveled at her touch. After moving to New Athens, she hoped to lead an unassuming life disguised as a mortal journalist. All of that changes when she sits down in a forbidden nightclub to play a hand of cards with a hypnotic and mysterious stranger. Hades, God of the Dead, has built a gambling empire in the mortal world and his favorite bets are rumored to be impossible. But nothing has ever intrigued him as much as the goddess offering him a bargain he can't resist. After her encounter with Hades, Persephone finds herself in a contract with the God of the Dead, and his terms are impossible: Persephone must create life in the Underworld or lose her freedom forever. The bet does more than expose Persephone's failure as a goddess, however. As she struggles to sow the seeds of her freedom, love for the God of the Dead grows-a love that is both captivating and forbidden"--
Orson Scott Card is "a master of the art of storytelling" (Booklist), and The Worthing Saga is a story that only he could have written. It was a miracle of science that permitted human beings to live, if not forever, then for a long, long time. Some people, anyway. The rich, the powerful--they lived their lives at the rate of one year every ten. Some created two societies: that of people who lived out their normal span and died, and those who slept away the decades, skipping over the intervening years and events. It allowed great plans to be put in motion. It allowed interstellar Empires to be built. It came near to destroying humanity. After a long, long time of decadence and stagnation, a few seed ships were sent out to save our species. They carried human embryos and supplies, and teaching robots, and one man. The Worthing Saga is the story of one of these men, Jason Worthing, and the world he found for the seed he carried. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
NEW YORK TIMES BESTSELLER • “Stranger Things meets the South. Chilling, hilarious, and suspenseful—I loved it!”—Felicia Day From the authors of Rhett & Link's Book of Mythicality and creators of Good Mythical Morning . . . It’s 1992 in Bleak Creek, North Carolina—a sleepy little place with all the trappings of an ordinary Southern town: two Baptist churches, friendly smiles coupled with silent judgments, and an unquenchable appetite for pork products. Beneath the town’s cheerful façade, however, Bleak Creek teens live in constant fear of being sent to the Whitewood School, a local reformatory with a history of putting unruly youths back on the straight and narrow—a record so impeccable that almost everyone is willing to ignore the suspicious deaths that have occurred there over the past decade. At first, high school freshmen Rex McClendon and Leif Nelson believe what they’ve been told: that the students’ strange demises were all just tragic accidents, the unfortunate consequence of succumbing to vices like Marlboro Lights and Nirvana. But when the shoot for their low-budget horror masterpiece, PolterDog, goes horribly awry—and their best friend, Alicia Boykins, is sent to Whitewood as punishment—Rex and Leif are forced to question everything they know about their unassuming hometown and its cherished school for delinquents. Eager to rescue their friend, Rex and Leif pair up with recent NYU film school graduate Janine Blitstein to begin piecing together the unsettling truth of the school and its mysterious founder, Wayne Whitewood. What they find will leave them battling an evil beyond their wildest imaginations—one that will shake Bleak Creek to its core. Praise for The Lost Causes of Bleak Creek “The Lost Causes of Bleak Creek is like your best friend from high school—kind of weird and a little twisted, but no matter how much trouble they caused, they always made you laugh. You don’t have to be a GMM fan to realize . . . The Lost Causes of Bleak Creek, Will It Awesome Book? F@*# yeah!”—Kurt Sutter, creator of Sons of Anarchy “Most people don’t read books, let alone write them. That puts Rhett and Link in the top 1% of smart people in the world. Read this book.”—Rachel Bloom, co-creator of Crazy Ex-Girlfriend “It’s scary, it’s fun, and it’s one hell of a carnival ride.”—Kirkus Reviews