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There’s a world full of puzzles. Some will simply challenge the mind. Others will unlock riches. And some . . . WELL, NOT ALL PUZZLES ARE GAMES More than a hundred years have passed since the Catastrophe brought humanity to the brink of extinction. Those who survived are changed. The Wildeners have reverted to the old beliefs—but with new Gods—while others place their faith in the technology that once powered their lost civilization. In the mysterious City of Towers, the center of the destroyed Tarakan empire, a lowly scribe of the Guild of Historians is charged with a dangerous assignment. He must venture into the wilds beyond the glass and steel towers to discover the fate of a child who mysteriously disappeared more than a decade before. Born of a rare breed of marked people, this child, Rafik—known as “the Key”—was one of a special few with the power to restore this lost civilization to glory once again. In a world riven by fear and violence, where tattooed mutants, manic truckers, warring guilds, and greedy mercenaries battle for survival, Rafik may have single-handedly destroyed humanity’s only chance for salvation—unless the scribe can figure out what happened to him.
"Entertaining far-future adventure." — Publishers Weekly "Kless continues to hold readers’ attention with this riveting story." — Booklist
On an island paradise somewhere in the South Pacific, Managua—the only native who can read or write—is busily translating Hamlet into pidgin English when a plane interrupts his noble work. Strapping on his false leg, he makes his way to the landing strip to greet the unexpected arrival: William Hardt, a young American lawyer driven by his misguided ambition to win reparations for the island's inhabitants. Hardt is not the first white outsider to pay a visit; the British came earlier, bringing their language, the small pigs that run wild in the jungle, and Shakespeare . . . and the Americans followed with guns, land mines, and Coca-Cola. But in this place of riotously logical ritual, Hardt's determined quest to do good could make him the most devastating visitor of all. Profoundly moving and achingly funny, One Big Damn Puzzler brilliantly explores the collision of the twenty-first century with unsullied pagan reality—and establishes John Harding as one of the most imaginative contemporary chroniclers of the human condition.
#1 WORLDWIDE BESTSELLER • An intelligent, lightning-paced thriller set within the hidden chambers, tunnels, and temples of Washington, D.C., with surprises at every turn. “Impossible to put down.... Another mind-blowing Robert Langdon story.” —The New York Times Famed Harvard symbologist Robert Langdon answers an unexpected summons to appear at the U.S. Capitol Building. His plans are interrupted when a disturbing object—artfully encoded with five symbols—is discovered in the building. Langdon recognizes in the find an ancient invitation into a lost world of esoteric, potentially dangerous wisdom. When his mentor Peter Solomon—a long-standing Mason and beloved philanthropist—is kidnapped, Langdon realizes that the only way to save Solomon is to accept the mystical invitation and plunge headlong into a clandestine world of Masonic secrets, hidden history, and one inconceivable truth ... all under the watchful eye of Dan Brown's most terrifying villain to date.
Cora Felton, the Puzzle Lady, is stunned when Benny Southstreet, a two-bit gambler, accuses her of stealing a crossword puzzle, a case that is further complicated when her own attorney files a plagiarism suit against her and the police arrest her for murder.
Codex Enigmatum is a richly illustrated puzzle book, filled with a diverse mix of unique and interrelated brain teasers, riddles and conundrums. It features many one-of-a-kind escape room type puzzles designed specifically for this book, as well as unconventional twists on well-known puzzle genres. Each puzzle solution yields a key to unlock future puzzles and in order to unlock the secrets of the codex, you will need to quest your way through over 60 varied and eccentric enigmas requiring a combination of lateral thinking, logical deduction, spatial reasoning and pattern recognition. Are you up to the challenge?
Attending a controversial literary mystery night class taught by a professor who has been convicted of murder, Alex Shipley unravels an elaborate literary hoax that acquits the teacher, only for her to be targeted years later by a determined killer.
For fans of The Westing Game and The 39 Clues, a third exciting Winston Breen adventure! Winston Breen and his friends Mal and Jake accompany Mr. Penrose for a weekend of puzzles and games at the mansion of a famous musician. Over the course of the weekend, some guests’ prizes and belongings inexplicably disappear. As the group continues with the elaborate puzzles—which the reader is invited to solve too—some of the guests try to figure out who is stealing things, and others become suspects. But in the end it’s Winston who stumbles upon several clues, and eventually discovers the real culprit. A fast-paced whodunit, this latest Winston Beren installment will have readers hooked!
Conceptis has done it again--proving it still rules as the world’s leading developer of picture-logic puzzles. Link-Up Paint-doku offers a new way to train the brain and have fun too. Simply connect pairs of like numbers with a path that uses the same number of squares and shade them in; so two 2’s next to each other can be colored in right away. But rather than using a plain pencil, pick up one of the six colored ones we’ve included and color the path to match the numbers. Suddenly, leaps of logic become artistic leaps, as a multi-hued picture emerges, perfect for showing off your puzzle skills. Each teaser tests your mental mettle with the promise of a visual treat at the end.