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DOOM is a phenomenon; one of the hottest selling, most talked-about games in years. A virtual-reality action game, it pits a trapped soldier against the darkest forces in the universe. Now, the two best on-line DOOM level creators in the world--Christen Klie and Robert Carter--join forces with Jonathan Mendoza, the author of The Official DOOM Survivor's Strategies and Secrets, to put together a new DOOM story and exciting new episodes available only to the purchasers of this book. (Games)
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
He-Man and She-Ra entranced boys and girls everywhere with their animated adventures that offered cartoon excitement and moral guidance. Now, Dark Horse Books is proud to present the official companion to He-Man and the Masters of the Universeand She-Ra: Princess of Power, featuring story synopses, animation processes, and trivia for every episode! * Written by animator and He-Man expert James Eatock!
Teaching tricks and techniques for customizing the DOOM environment, a definitive guide covers DOOM and DOOM II, explains IWADs and PWADs, explores DEU, DMAUD, DMMUSIC, DMGRAPH, and DeHackEd, and discusses creating levels for one player and multiplayer games. Original. (Beginner).
The official manual and reference to Doom, this guide is filled with little-known facts, insider information, winning strategies, detailed maps, and a wealth of other information to greatly enhance one's enjoyment of the game and appreciation of the massive Doom universe.
In the 1960s, the BBC screened 253 episdoes of its cult science fiction show Doctor Who, starring William Hartnell and then Patrick Troughton as the time travelling doctor. Yet by 1975, the Corporation had wiped the master tapes of every single one to these episodes. Of the 124 Doctor Who episodes starring Jon Pertwee shown between 1970 and 1974, the BBC destroyed over half of the original transmission tapes within two years of their original broadcast. For the first time this book looks in detail at how the episodes came to be missing in the first place, and examines how material subsequently came to be returned to the BBC.
The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspectingg planet Earth...
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
A hidden door. A magical staircase. Discover the world of Droon! There's no place like home! Eric and his friends have finally restored the Rainbow Stairs, but that was the easy part. Now Gethwing is loose in the Upper World, and the Moon Dragon is causing big trouble. Eric, Julie, and Neal have to protect their town, but they're up against mysterious creatures, strangely-behaving parents, and powerful magic. Can the kids stop Gethwing before he destroys the Upper World -- for good?
On the rare occasion that I would share my story with people, I would get the same reaction... Astonishment, followed by the command, "YOU SHOULD WRITE A BOOK!" Every time, I would brush the suggestion aside, not really taking it seriously. Until... One day in 2021, I just felt like I should get my story out there in my own words. This rendition of my encounters is a simple, pared-down telling of every paranormal encounter I have ever had... All forty-plus years worth. Since I'm extremely private, putting myself out there is not easy for me. As far as proper grammar goes, please bear with me. I'm a simple Southern girl from the USA and the way I speak and write might not be proper, but it is me. I did work with an editor to make it more intelligible, but I was reticent about having my Southernness removed entirely. My prose may not sound correct at times, but that's just who I am. I really hope you enjoy this book. Maybe I'll have more encounters to share in the future, and I'll write a Part two.