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Noctumba has to be stopped. His unbridled powers and quest to control the earth are altering the world's energies and upsetting nature's balance. Only one can challenge Noctumba and prevent the ruin. Kintu is the chosen one but he is just beginning to learn about the Regions of Influencethe forces of nature. The Inner Kingdom is desperate and the Lore elders must guide Kintu through his time of Moltahis time of maturing, and help him realize his special powers and abilities. Kintu must draw his strength from the Influence, confront Noctumba and take away his power. But Noctumba is not alone; he has recruited others and Kintu is lost as to whom he can trust. The young Lore, alone, faces a challenge beyond his imagination.Noctumba has to be stopped. His unbridled powers and quest to control the earth are altering the world's energies and upsetting nature's balance. Only one can challenge Noctumba and prevent the ruin. Kintu is the chosen one but he is just beginning to learn about the Regions of Influencethe forces of nature. The Inner Kingdom is desperate and the Lore elders must guide Kintu through his time of Moltahis time of maturing, and help him realize his special powers and abilities. Kintu must draw his strength from the Influence, confront Noctumba and take away his power. But Noctumba is not alone; he has recruited others and Kintu is lost as to whom he can trust. The young Lore, alone, faces a challenge beyond his imagination.
What time is it? Adventure Time™! Explore the magical world of Ooo with Jake the Dog and Finn the Human, along with the Ice King, Princess Bubblegum, Marceline the Vampire Queen, and all your favorite Adventure Time characters, in this New York Times bestselling companion book to Cartoon Network’s hit animated series. Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the television series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable guide to the show fans love to watch, this side-splittingly funny love letter to Adventure Time is sure to appeal to readers of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time! Praise for The Adventure Time Encyclopaedia: “Even if you’re an adult Adventure Time fan, the book will make you feel like you’re 10 again.” —USA Today’s Daily Candy blog “The brand-new Adventure Time Encyclopaedia will tell viewers everything they need to know about the post-apocalyptic magical land and its inhabitants.” —Entertainment Weekly’s Family Room blog “The . . . Encyclopaedia will appeal to Adventure Time fans who want to delve deeper into the show’s mysterious back story and bizarre details.” —The Los Angeles Times’Hero Complex blog
Noctumba has to be stopped. His unbridled powers and quest to control the earth are altering the world's energies and upsetting nature's balance. Only one can challenge Noctumba and prevent the ruin. Kintu is the chosen one but he is just beginning to learn about the Regions of Influence—the forces of nature. The Inner Kingdom is desperate and the Lore elders must guide Kintu through his time of Molta—his time of maturing, and help him realize his special powers and abilities. Kintu must draw his strength from the Influence, confront Noctumba and take away his power. But Noctumba is not alo≠ he has recruited others and Kintu is lost as to whom he can trust. The young Lore, alone, faces a challenge beyond his imagination.Noctumba has to be stopped. His unbridled powers and quest to control the earth are altering the world's energies and upsetting nature's balance. Only one can challenge Noctumba and prevent the ruin. Kintu is the chosen one but he is just beginning to learn about the Regions of Influence—the forces of nature. The Inner Kingdom is desperate and the Lore elders must guide Kintu through his time of Molta—his time of maturing, and help him realize his special powers and abilities. Kintu must draw his strength from the Influence, confront Noctumba and take away his power. But Noctumba is not alo≠ he has recruited others and Kintu is lost as to whom he can trust. The young Lore, alone, faces a challenge beyond his imagination.
Amid winding paths, The Dreamer walks adrift in a place of strange wonders. This is the Invisible World...a place where darkness births bizarre beings, where fantastic civilizations flourish, and where a cast of mythical friends and foes push The Dreamer ever closer to an unknown goal... Through the Invisible World: A Story Path Adventure is an all-ages fantasy picture book containing large, full-spread illustrations packed with fantastic detail and whimsical settings where the reader guides the protagonist - The Dreamer - across thirteen unique environments through a 'Story Path' form of visual narrative.
Where does true adventure come from? A young Latino boy and his grandfather find the true answer together. Eliot imagines sailing wild rivers and discovering giant beasts, right there on his block! But he wishes his adventures were real. Eliot's grandpa, El Capitan, once steered his own ship through dangerous seas, to far-off lands. But he can't do that anymore. Can Eliot and El Capitan discover a real adventure... together? Come find out! All aboard The Greatest Adventure!
A fun-filled, action-packed middle grade novel about a boy who learns about protecting the environment, finding real friends, and living in the now while spending the summer on a remote island. Sometimes it's hard to be Milton P. Greene. He says all the wrong things, his family is falling apart, and everyone at school avoids him because of the very embarrassing Bird Brain Incident. But when Milton plays his video game Isle of Wild, he becomes someone else—Sea Hawk, the brave and brilliant naturalist explorer who conquers danger at every turn. Then Milton’s parents ship him off to the remote Lone Island for the summer, where his uncle Evan is an environmentalist researcher. The island is chock-full of spectaculous species, and Milton realizes this is his chance to become the brave and brilliant naturalist he’s always wanted to be—and even meet some fellow explorers! But as it turns out, the future of the Lone Island is in some pretty serious peril, and the only thing that can save it is a field guide full of cryptic clues. If Milton and his unexpected new friends are going to protect the island, they’ll have to trust each other, discover new truths, and embark on a wild and wondrous adventure all their own. The Adventure is Now is a dazzling, fun-filled story from Jess Redman.
THE INSTANT #1 NEW YORK TIMES BEST-SELLER “Epic from start to finish.” —Marie Lu, #1 New York Times best-selling author of Warcross “A brilliant and breathless twist on classic mythology!” —Marissa Meyer, #1 New York Times best-selling author of The Lunar Chronicles Every seven years, the Agon begins. As punishment for a past rebellion, nine Greek gods are forced to walk the earth as mortals. They are hunted by the descendants of ancient bloodlines, all eager to kill a god and seize their divine power and immortality. Long ago, Lore Perseous fled that brutal world, turning her back on the hunt’s promises of eternal glory after her family was murdered by a rival line. For years she’s pushed away any thought of revenge against the man—now a god—responsible for their deaths. Yet as the next hunt dawns over New York City, two participants seek her out: Castor, a childhood friend Lore believed to be dead, and Athena, one of the last of the original gods, now gravely wounded. The goddess offers an alliance against their mutual enemy and a way to leave the Agon behind forever. But Lore's decision to rejoin the hunt, binding her fate to Athena's, will come at a deadly cost—and it may not be enough to stop the rise of a new god with the power to bring humanity to its knees. From the #1 New York Times best-selling author of The Darkest Minds comes a sweepingly ambitious, high-octane tale of power, destiny, love, and redemption.
In Let's Tell a Story: Jungle Adventure, readers age 5+ can choose their way through a jungle-based adventure. The different choices on each spread give a combination of hundreds of stories—a new one with every read!
A facsimile edition of the tattered notebooks of the Unknown Adventurer, this love letter to the wild details everything you need to know about how to live and thrive in nature, from the principles of treehouse building to wilderness first aid. If you are reading this, it means my notebooks have been found. I am leaving them here at camp for safekeeping along with a few other belongings that I won’t be taking with me. The notebooks are a lifetime’s worth of knowledge, which I’m passing on the you. So reads an excerpt from the weatherworn letter discovered by nature enthusiast Teddy Keen on a recent trip to the Amazon, along with sketchbooks filled with details of extraordinary adventures and escapades, expedition advice, and survival methods, annotated with captivating colored-pencil drawings. It is thought that the sketchbooks were created for two young relatives of the author. Drawing on Teddy’s knowledge of the outdoors, the pages of the sketchbooks have been carefully transcribed for young readers, as they were originally intended. You’ll be transported by riveting adventure tales from around the globe, like being dragged off by a hyena in Botswana, surviving a Saharan dust storm, being woken by an intrepid emperor penguin in Antarctica, and coming face-to-face with a venomous bushmaster (one of the most dangerous snakes on the planet)—all told in lyrical prose and illustrations that wonder at the mysterious beauty of the wild. Having inspired the adventurous spirit in you, the Unknown Adventurer encourages you to set out on your own adventure with information on wild camping, rafting, exploration, and shelters and dens, plus tips on first aid and tying knots. Expert instructions on wilderness basics, like building a fire, what to do if you get lost, and how to build various types of shelters are accompanied by more specific skills culled from many years of experience, like baking campfire bread, creating a toothbrush from a twig, making a suture from soldier ants, and even how to pan for gold. Find your way back to your primal self with the immersive text and glorious color artwork of this one-of-a-kind adventure book. REMEMBER: be good, be adventurous…and look after your parents.
Imagine if you could have an adventure in a fairy tale world. What if you could have MILLIONS of them? With this story-building book, you can tell your own fairy tale-inspired adventures, over and over again. Just read the question and choose from the vibrant pictures on the page to create a new story. The book is packed full of fun, silly and exciting things for the reader to choose from, including: Dressing up in a pair of glass slippers Heading off to see the Three Little Pigs Packing a pot of fairy dust for the trip Journeying alongside a talking toadstool Saying hello to Goldilocks Tasting some punch made from troll snot Once you’ve finished, you can turn back to the start and make different choices to tell a completely new tale. There are millions of possible combinations and endless stories to be told! And can you find the cheeky penguin hidden on each page?