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'The Fellowship of the Ring' is the first part of JRR Tolkien's epic masterpiece 'The Lord of the Rings'. This 50th anniversary edition features special packaging and includes the definitive edition of the text.|PB
To celebrate 'The Hobbit's' 75th anniversary of publication, a pocket-sized hardback of J.R.R. Tolkien's timeless classic, perfect for little Hobbits everywhere.
In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland.
Fantasy fiction. The first ever illustrated paperback of part three of Tolkien's epic masterpiece, The Lord of the Rings, featuring 15 colour paintings by Alan Lee.
Seventh in a series tracing the evolution of the Lord of the Rings, this treasury reveals the second major creative phase that shapedkable work. Special features include maps of Middle-earth, and the developing languages typified in the trilogy. Illustrated.
The Battle has begun, are you ready? ·Detailed walkthrough of every mission, including optional battles ·Complete statistics, upgrade potential, and strengths/weaknesses of all units and buildings ·Full stats of all special hero abilities ·Strategy for creating, maintaining, and sending units into battle ·Fully labeled maps for every encounter
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Beginning with an analysis of the critical history of Tolkien, the first section, Context and Criticism, examines and contrasts the historical and intellectual context of the books, films and their criticism. The second, Space, Place and Communities, turns to the philosophical and post-colonial concerns which structure contemporary understandings of the book and film. The third section, Gender, Sexuality and Class, shows how these issues are depicted in the novles and films. The final section, Tolkien's Futures, looks at the continuing influence of his work in both more traditional literary forms and in contemporary game and electronic narrative >