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A gentle, friendly guide to using a PC with Windows XP. An excellent computer primer for beginners, but also appropriate for intermediate users wanting to get more out of their PC. The book leads readers through the world of PC hardware, Windows XP, the Internet, and application software.
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Simple yet indispensable typographic advice is offered by a leading graphic design and typography expert. This edition has 20 new pages including a fonts chapter updated to reflect current typography and software/hardware standards.
Shows tech hobbyists how to build the perfect PC, whether they want to create the ultimate gaming machine or combine new and recycled parts to construct an inexpensive computer for a child The do-it-yourself craze is sweeping through the tech community, and this guide is now significantly revised and updated to cover the wide array of new hardware and accessories available Step-by-step instructions and dozens of photos walk first-time computer builders through the entire process, from building the foundation, and adding a processor and RAM, to installing a video card, configuring a hard drive, hooking up CD and DVD drives, adding a modem, and troubleshooting problems
On the day of the Story Town show, Mr Butcher loses his sausages and Mrs Dogberry loses her dog PC Polly has to help them. Will they make it to the show on time?
This guide is a shopping companion for people who wish to build their own desktop computer. It helps you choose which parts are best for you by ensuring compatibility and performance. Features a component overview, valuable rules of thumb, and a quick-lookup reference chart with recommended brands and models
P.C. and Kristin Cast, the #1 New York Times bestselling authors of the House of Night phenomenon, return to the scene with The Dysasters—the first action-packed novel in a new paranormal fantasy series. Adoptive daughter of a gifted scientist, Foster Stewart doesn’t live a “normal” life, (not that she’d want to). But controlling cloud formations and seeing airwaves aren’t things most eighteen year olds can do. Small town star quarterback and quintessential dreamy boy next door, Tate “Nighthawk” Taylor has never thought much about his extra abilities. Sure, his night vision comes in handy during games, but who wouldn’t want that extra edge? From the moment Foster and Tate collide, their worlds spiral and a deadly tornado forces them to work together, fully awakening their not-so-natural ability - the power to control air. As they each deal with the tragic loss of loved ones, they’re caught by another devastating blow – they are the first in a group of teens genetically manipulated before birth to bond with the elements, and worse... they’re being hunted. Now, Foster and Tate must fight to control their abilities as they learn of their past, how they came to be, who’s following them, and what tomorrow will bring... more DYSASTERS?
A no-nonsense, practical guide to current and future processor and computer architectures, enabling you to design computer systems and develop better software applications across a variety of domains Key Features Understand digital circuitry with the help of transistors, logic gates, and sequential logic Examine the architecture and instruction sets of x86, x64, ARM, and RISC-V processors Explore the architecture of modern devices such as the iPhone X and high-performance gaming PCs Book DescriptionAre you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures but overwhelmed by their complexity? This book will help you to learn how modern computer systems work, from the lowest level of transistor switching to the macro view of collaborating multiprocessor servers. You'll gain unique insights into the internal behavior of processors that execute the code developed in high-level languages and enable you to design more efficient and scalable software systems. The book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction operations. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and how to write a quantum computing program and run it on an actual quantum computer. By the end of this book, you will have a thorough understanding of modern processor and computer architectures and the future directions these architectures are likely to take.What you will learn Get to grips with transistor technology and digital circuit principles Discover the functional elements of computer processors Understand pipelining and superscalar execution Work with floating-point data formats Understand the purpose and operation of the supervisor mode Implement a complete RISC-V processor in a low-cost FPGA Explore the techniques used in virtual machine implementation Write a quantum computing program and run it on a quantum computer Who this book is for This book is for software developers, computer engineering students, system designers, reverse engineers, and anyone looking to understand the architecture and design principles underlying modern computer systems from tiny embedded devices to warehouse-size cloud server farms. A general understanding of computer processors is helpful but not required.
Covering both Windows and Linux, 'PC Hacks' combines the Hacks series style with popular computing hardware, including advice on reusing an old PC to off-load work from newer systems as well as ways to prevent security hacks.
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.