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Sales of the just-released The Lion King computer game are expected to be between 4.5 and 6 million. Now, this official guide presents strategies, codes, and tips for parents and children who want to get the very most from the game. November re-release of the movie.
Join young Simba on his journey to become king of the prince lands! Press buttons to hear 7 story sounds while you read to bring the story to life! Hands-on interaction keeps young readers engaged as they enjoy a story encouraging problem-solving, creativity, and teamwork.
Follows the growing-up period of young Simba from the raucous celebration of his birth at Pride Rock to his adventure with the hyenas at the elephant graveyard to the presentation with Queen Nala of his own cub.
Pumbaa and Timon think Simba is no longer any fun, but when they got a job of their own to do, they felt good inside.
Childhood is increasingly saturated by technology: from television to the Internet, video games to 'video nasties', camcorders to personal computers. Children, Technology and Culture looks at the interplay of children and technology which poses critical questions for how we understand the nature of childhood in late modern society. This collection brings together researchers from a range of disciplines to address the following four aspects of this relationship between children and technology: *children's access to technologies and the implications for social relationships *the structural contexts of children's engagement with technologies with a focus on gender and the family *the situatedness of children's interactions with technological objects *the constitution of children and childhood through the mediations of technology _ This book represents a substantial contribution to contemporary social scientific thinking both about the nature of children and childhood, the social impacts of technologies and the various relationships between the two.
Throughout history and in all places, animals have been an essential part of human culture. They have been hunted and domesticated, studied and mythologized, feared and loved. Our complicated relationships with other animals have repeatedly found expression in art, literature, religion, and science. In 1995 the New School for Social Research sponsored a landmark conference to explore human/animal interactions. Published as a special issue of the journal Social Research (under the title In the Company of Animals), this collection is now available for the first time in a book edition.
This book places lion conservation and the relationship between people and lions both in historical context and in the context of the contemporary politics of conservation in Africa. The killing of Cecil the Lion in July 2015 brought such issues to the public’s attention. Were lions threatened in the wild and what was the best form of conservation? How best can lions be saved from extinction in the wild in Africa amid rural poverty, precarious livelihoods for local communities and an expanding human population? This book traces man’s relationship with lions through history, from hominids, to the Romans, through colonial occupation and independence, to the present day. It concludes with an examination of the current crisis of conservation and the conflict between Western animal welfare concepts and sustainable development, thrown into sharp focus by the killing of Cecil the lion. Through this historical account, Keith Somerville provides a coherent, evidence-based assessment of current human-lion relations, providing context to the present situation. This book will be of interest to students and scholars of environmental and African history, wildlife conservation, environmental management and political ecology, as well as the general reader.
An examination of US media's success around the world, advancing a theory behind the popularity of American culture and the strategy for obtaining this advantage. For scholars and students in mass media & society, and international/intercultural studies.
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Originally published in 1904, The Brown Fairy Book is a vibrant collection of classic stories that have been shared among various cultures, scholars and critics. This is one installment of Andrew Lang’s popular children’s series. The Brown Fairy Book brings the nuance and history of the Americas, Australia and Asia into one compelling collection. With more than 30 stories to choose from, Andrew Lang delivers a captivating fairy tale catalog. This edition includes "How Geirald the Coward was Punished," "The Husband of the Rat's Daughter," "Story of the King who would be Stronger than Fate" and "The Knights of the Fish." This book is a worthy addition to Lang’s previous entries: The Crimson Fairy Book (1903), The Violet Fairy Book (1901), The Grey Fairy Book (1900) and The Pink Fairy Book (1897). Andrew Lang delivers another impressive assortment of classic children’s tales. The Brown Fairy Book is an eye-opening account of lesser-known fables that are both rare and impactful. With an eye-catching new cover, and professionally typeset manuscript, this edition of The Brown Fairy Book is both modern and readable.