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When Julia Probyn's cousin and childhood friend Colin cuts off all contact with his family, it is down to Julia to find him. Setting sail for Morocco – the last place he was seen – and using her occupation as a journalist as a cover, Julia is ready for a fairly lighthearted quest. But Julia wasn't counting on the level of secrecy surrounding her cousin's disappearance. With the British consulate offering little help, Julia must use her charm and tenacity to follow the clues and unravel the mystery left in Colin's wake. Book one of The Julia Probyn Mysteries, The Lighthearted Quest has Ann Bridge's trademark blend of humour and adventure which transports us to exotic places, but also throws a good deal of light on the explosive political issues that French Morocco encountered in the 50s. 'Here's an answer for the multitude of readers demanding a good story, adventure, mystery [and] romance' -Kirkus
Ever since Martin Banks and his fellow computer geeks discovered that reality is just a computer program to be happily hacked, they've been jaunting back and forth through time, posing as medieval wizards and having the epic adventures that other nerds can only dream of having. But even in their wildest fantasies, they never expected to end up at the mercy of the former apprentice whom they sent to prison for gross misuse of magic and all-around evil behavior. Who knew that the vengeful Todd would escape, then conjure a computer game packed with wolves, wenches, wastelands, and assorted harrowing hazards--and trap his hapless former friends inside it? Stripped of their magic powers, the would-be wizards must brave terrifying dangers, technical glitches, and one another's company if they want to see Medieval England--and their favorite sci-fi movies on VHS--ever again. Can our heroes survive this magical mystery torture? Or will it only lead them and their pointy hats into more peril?
Action, horror, politics, and sensuality combine in this DEBUT EPIC FANTASY novel for fans of George R. R. Martin and Michael J. Sullivan, set in the world of the Eisner Award-nominated Artesia comic books. To find the Sword, unearth the Barrow. To unearth the Barrow, follow the Map. When a small crew of scoundrels, would-be heroes, deviants, and ruffians discover a map that they believe will lead them to a fabled sword buried in the barrow of a long-dead wizard, they think they've struck it rich. But their hopes are dashed when the map turns out to be cursed and then is destroyed in a magical ritual. The loss of the map leaves them dreaming of what might have been, until they rediscover the map in a most unusual and unexpected place. Stjepan Black-Heart, suspected murderer and renegade royal cartographer; Erim, a young woman masquerading as a man; Gilgwyr, brothel owner extraordinaire; Leigh, an exiled magus under an ignominious cloud; Godewyn Red-Hand, mercenary and troublemaker; Arduin Orwain, scion of a noble family brought low by scandal; and Arduin's sister Annwyn, the beautiful cause of that scandal: together they form a cross section of the Middle Kingdoms of the Known World, united by accident and dark design, on a quest that will either get them all in the history books...or get them all killed. From the Trade Paperback edition.
“A breathtaking new epic fantasy series. Morgan Rice does it again! This magical saga reminds me of the best of J.K. Rowling, George R.R. Martin, Rick Riordan, Christopher Paolini and J.R.R. Tolkien. I couldn’t put it down!” --Allegra Skye, Bestselling author of SAVED From #1 Bestselling author Morgan Rice comes the debut of a dazzling new fantasy series. A QUEST OF HEROES (BOOK #1 IN THE SORCERER’S RING) revolves around the epic coming of age story of one special boy, a 14 year old from a small village on the outskirts of the Kingdom of the Ring. The youngest of four, the least favorite of his father, hated by his brothers, Thorgrin senses he is different from the others. He dreams of becoming a great warrior, of joining the King’s men and protecting the Ring from the hordes of creatures on the other side of the Canyon. When he comes of age and is forbidden by his father to try out for the King’s Legion, he refuses to take no for an answer: he journeys out on his own, determined to force his way into King’s Court and be taken seriously. But King’s Court is rife with its own family dramas, power struggles, ambitions, jealousy, violence and betrayal. King MacGil must choose an heir from amongst his children, and the ancient Dynasty Sword, the source of all their power, still sits untouched, waiting for the chosen one to arrive. Thorgrin arrives as an outsider and battles to be accepted, and to join the King’s Legion. Thorgrin comes to learn he has mysterious powers he does not understand, that he has a special gift, and a special destiny. Against all odds he falls in love with the king’s daughter, and as their forbidden relationship blossoms, he discovers he has powerful rivals. As he struggles to make sense of his powers, the king’s sorcerer takes him under his wing and tells him of a mother he never knew, in a land far away, beyond the Canyon, beyond even the land of the Dragons. Before Thorgrin can venture out and become the warrior he yearns to be, he must complete his training. But this may be cut short, as he finds himself propelled into the center of royal plots and counterplots, ones that may threaten his love and bring him down—and the entire kingdom with him. With its sophisticated world-building and characterization, A QUEST OF HEROES is an epic tale of friends and lovers, of rivals and suitors, of knights and dragons, of intrigues and political machinations, of coming of age, of broken hearts, of deception, ambition and betrayal. It is a tale of honor and courage, of fate and destiny, of sorcery. It is a fantasy that brings us into a world we will never forget, and which will appeal to all ages and genders. It is 82,000 words. Book #2 in the series, A MARCH OF KINGS, is now available, too. “Grabbed my attention from the beginning and did not let go....This story is an amazing adventure that is fast paced and action packed from the very beginning. There is not a dull moment to be found.” --Paranormal Romance Guild {regarding Turned} “Jam packed with action, romance, adventure, and suspense. Get your hands on this one and fall in love all over again.” --vampirebooksite.com (regarding Turned) “A great plot, and this especially was the kind of book you will have trouble putting down at night. The ending was a cliffhanger that was so spectacular that you will immediately want to buy the next book, just to see what happens.” --The Dallas Examiner {regarding Loved}
Hot on the heels of the freshly announced video game COSTUME QUEST 2, Oni Press presents an adorable Halloween-themed graphic novel from Double Fine Productions (BROKE AGE, PSYCHONAUTS) and comics superstar Zac Gorman (MAGIC GAME TIME)! Klem and his pals aren't the most popular Grubbins in candy-starved Repugia, but Klem's hoping that will change once he brings a hoard of candy back from the human world. After all, it's Halloween, so there's candy everywhere! Unfortunately, there're also bullies everywhere, ready to steal all of Klem's sweet, sweet loot. Will he and his friends make it out alive, or are they doomed to an eternity of sugar-free torment?
A HAUNTED QUEST Asuka Empire—a VRMMORPG with a Japanese aesthetic, and the original home of the Sleeping Knights—is holding a new horror-themed event called the 108 Apparitions. Nayuta, a stoic warrior priestess, and Koyomi, an excitable ninja, are enjoying a break from the frights when they come across a mysterious monk named Yanagi. Despite knowing nothing about games, the elderly man is determined to complete a certain quest within a week, and he has agreed to pay a detective a ridiculous sum to make it happen. Just as strange as his request is the detective himself, a foxlike young man who has put all his stat points into luck. Yanagi’s desired quest turns out to be none other than Ghost Orchestra, which has stumped every player who’s tried it. Can this unlikely party manage what no one else has?
Why did the "Shandong Question" vanish in the May Fourth narrative? How did conservatives and traditionalists endure admist the progressive wave of the new culture movement? What role did Confucian ritualism and religion play in shaping May Fourth literature? Is an uncanny connection hidden between “Return Qingdao” and “Liberate Hong Kong”? This volume, edited by Carlos Yu-Kai Lin and Victor H. Mair, and with contributors from across the fields of intellectual history, literature and languages, philosophy, and Asian studies, answers these questions and offers new insights into the May Fourth movement. It explores this pivotal historical event both as a singular occurrence and as a sustaining cultural-intellectual campaign. The new volume is brimming with fresh perspectives, uncovering these enigmas, and unveiling the nuanced and intricate world of the May Fourth to its discening readers.
Hymning & Hawing About America is a collection of essays by Frank Trippett, who has been called one of the really mind-blowing talents of his generation as a journalist, essayist, and story teller. The subjects of his essays range from politics and personalities to social conditions and psychological phenomena. It is a brilliant look in the rear view mirror at the American scene during the Twentieth Century. The book begins with the timeless reverie of A Season For Hymning And Hawing. So autumn is a blatantly vital season, contrary to the allegations of sorrowful poets who misconstrue the message of dying leavesYet almost everybody recognizes that the season's character transcends those familiar bracing days, crystal nights, bigger stars, vaulted skies, fluted twilights, harvest moons, frosted pumpkins and that riotous foliage that impels whole traffic jams of leaf freaks up into New EnglandNo hymningor hawingin behalf of autumn should neglect to note that the coming season is a self-contained climactic cycle. It offers every weatherat its end, days icy enough for any sane person, and along the way, those indefinite Indian summers that put the real ones to shame The Ordeal Of Fun explores our obsessive quest for fun. We are conceived in a moment of profound fun. This fact may not fix our destiny, but it strongly insinuates our complicity in some cosmic carnival. Fun becomes us. Born out of fun, we are born into it tooThe infant is hurled into the air: He opens grinning gums to the skies and issues an ecstatic gasp as he plummets. To be? To be is to be in disequilibrium, visually, physically, aurally, internally. Life comes thus, and the infant is in love with itLater, when he comes as close as an adult can to recapturing the dizzy totality of it all, he will speak of falling in loveAn axiom emerges: For man, fun is not only scratching where he itches, it is itching where he scratches. Fun takes such myriad forms it smacks of illusion. This is appropriate. Illusion means literally in-play.You may find fun elsewherebut only the fun you bring with you. For that, as every child knows, is where it is at In Louisiana: Jazzman's Last Ride is an elegy to a rich New Orleans tradition. Boom! A second shot signals the stricken cadence of a dirge. The white gloves of the pallbearers flash in the morning sun as they float their burden to the silver-gray Cadillac hearseA jazz funeral is beginning in New Orleans. Though hardly disrespectful, the underlying temper is festive. The reason lies in tradition: when the funeral is done, the streets will explode with jubilant jazz and antic celebrationA young woman in frayed jeans curves backward, in an affront to gravity, all the while clapping her hands, rending the air with throaty singing Oh, when the saints The Suckers explains the inner world of compulsive gamblers. They talked about gambling, and deep into the night I listened to voices that scarcely mentioned such things as cards and dice and horses. Gambling seemed an abstract rite, as they spoke of it, severed from apparatus, remote from any habitatMy gamblers seemed to get their special feeling, the compelling thing, not at the resolution of a bet, not at the winning or losing, but while the bet was pending. While the gamble was pending resolution they knew those special sensations, almost indescribable. The feelings vanish when the gamble is resolved, but they want them again, and so they bet again, and again...In action, he was living, lost child alive, running, ever running behind horses, clinging to the tingling reins, two wild horses, one Yes and one No, one Win and one Lose, one Love and one Loveless, running on, running on The Scient
Includes Part 1, Number 1 & 2: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - December)
The #1 New York Times Bestseller | Now a series on Disney+ 12-year-old Percy Jackson discovers he is the son of Poseidon in the opener to the hilarious, fast-paced adventure fantasy series for young readers ages 10 and up The eBook edition of the first book in Rick Riordan’s thrilling series, filled with magic, mythology, and plenty of monsters Percy Jackson is about to be kicked out of boarding school again—he can't seem to stay out of trouble. Is he supposed to stand by while a bully picks on his scrawny best friend? Or not defend himself when his teacher turns into a monster and tries to kill him? Mythical creatures seem to be walking straight out of the pages of Percy's Greek mythology textbook and into his life. What’s worse, he's angered a few of them: Zeus's master lightning bolt has been stolen, and Percy is the prime suspect. Percy and his friends Grover the satyr, and Annabeth, the demigod daughter of Athena, must find and return Zeus's stolen property and bring peace to a warring Mount Olympus. They travel cross country to the gates of the Underworld in Los Angeles, facing a host of enemies determined to stop them. Withmillions of copies and over 10 years spent on the New York Times bestseller list, Percy has also become a movie, a Broadway musical, and now a Disney+ series. He continues to find fans in classrooms and libraries across the world.