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A guide to graphic novels for children and pre-teens offers historical and genre information, provides collection building tips, and discusses how to manage, promote, and maintain the collection.
Graphic novels have found a place on library shelves but many librarians struggle to move this expanding body of intellectual, aesthetic, and entertaining literature into the mainstream of library materials.
Graphic novels have recently exploded in popularity. Using them to encourage reading and support the curriculum, then, is a natural step for teachers and librarians. This useful guide to collecting and using graphic novels contains lesson plans linked to school curriculums for all ages, helping educators to harness the instructional potential of these books. The authors also discuss how graphic novels can be important learning tools, particularly for reluctant readers. The guide features lists for collection development and helpful information, including reviews, jobbers, Web sites, publisher information, tips for partnering with local comic book stores, and interviews with librarians who use graphic novels. Including illustrated pages from popular graphic novels, this is an invaluable resource to help you select quality graphic novels for students while providing helpful justification for the use of graphic novels in schools, both to advance students' pleasure reading and to support instruction. This ultimate guide to collecting and using graphic novels in a school library is written by an elementary librarian who uses graphic novels in her library media center for instruction and to advance pleasure reading. The book contains lesson plans linked to school curricula for all ages, plus a discussion of why graphic novels are useful with certain types of readers, particularly boys and reluctant readers. It features helpful information and lists for collection development-- including reviews, reviewing sources, jobbers, Web sites and publisher contact information--and posits reasons to help the librarian defend the use of graphic novels with students.
No longer an underground movement appealing to a small following of enthusiasts, graphic novels have emerged as a growing segment of book publishing, and have become accepted by librarians and educators as mainstream literature for children and young adults - literature that powerfully motivates kids to read.
This genre guide to graphic novel reading interests helps librarians and teachers choose titles appropriate for children and 'tweens. Librarians and teachers know how important graphic novels can be in engaging young readers and even getting reluctant readers interested in books. Graphic Novels for Young Readers: A Genre Guide for Ages 4-14 identifies and describes the growing number of graphic novels that are suitable for and popular with readers ages 6-14. Taking a genre approach, the book organizes approximately 400 titles, most of them published in the last five years, according to genre, subgenre, and theme. It describes series and lists bibliographic information for each title. Also included are subjects and read-alikes, as well as designations of awards. A great readers' advisory tool, this guide can also be used for collection development in school and public libraries.
To say that graphic novels, comics, and other forms of sequential art have become a major part of popular culture and academia would be a vast understatement. Now an established component of library and archive collections across the globe, graphic novels are proving to be one of the last kinds of print publications actually gaining in popularity. Full of practical advice and innovative ideas for librarians, educators, and archivists, this book provides a wide-reaching look at how graphic novels and comics can be used to their full advantage in educational settings. Topics include the historically tenuous relationship between comics and librarians; the aesthetic value of sequential art; the use of graphic novels in library outreach services; collection evaluations for both American and Canadian libraries; cataloging tips and tricks; and the swiftly growing realm of webcomics.
Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
The 1st ed. includes an index to v. 28-36 of St. Nicholas.
Specialized collections for tweens, or middle schoolers, are relatively new and becoming increasingly popular. This Practical Guide gives librarians everything they need to create such a collection. Beginning with a brief description of the early adolescent brain and developmental stages, and a history of youth and teen services in libraries, Creating a Tween Collection provides a solid foundation on which librarians can build support for such a collection. In addition, librarians will be given specific criteria for what constitutes “tween literature,” guidelines for forming parameters that will work for their community, and suggestions for using reviews and other sources in selecting appropriate materials and dealing with controversial titles. Finally, readers will learn how to re-allocate spaces and budgets, and how to market their new collection to patrons. This is a must-read for librarians who are looking to build a middle school collection in order to better serve their patrons. This book: - Provides rationale about the importance of a specialized Tween Collection. - Gives specific examples for both fiction and nonfiction books, databases and websites. - Provides guidance for creating diverse collections and tips for dealing with possible challenges. - Includes numerous case studies and booklists
This complete guide to youth readers' advisory covers genres, reading interests, and issues, as well as provides lists of sample titles and recommended reading. Finding children and 'tweens great books to read is still a key library service, even in the age of computers. Readers' Advisory for Children and 'Tweens is an easy-to-use, practical guide that will help any library staff member become more comfortable offering this service—and more adept at producing satisfying results. Beginning with basic advice on the readers' advisory interview, the book details how to find books for different age groups, including young children and their parents, emergent readers, transitional readers, and adept readers. It explores genre fiction for 'tweens, nonfiction, poetry and folklore, and graphic novels, and it offers techniques on promoting books and reading. Potentially sensitive issues such as book challenges, assisting English language learners, serving children from various cultures, working with teachers, and helping reluctant readers are addressed, as well. The advice is augmented with handy booklists and descriptions of dozens of websites that aid in youth readers' advisory.