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While some see the comic as trivial, fit mainly for amusement or distraction, Søren Kierkegaard disagrees. This book examines Kierkegaard’s earnest understanding of the nature of the comic and how even the triviality of comic jest is deeply tied to ethics and religion. It rigorously explicates terms such as “irony,” “humor,” “jest,” and “comic” in Kierkegaard, revealing them to be essential to his philosophical and theological program, beyond aesthetic interest alone. Drawing centrally from Kierkegaard’s most concentrated treatment of these ideas, Concluding Unscientific Postscript (1846), this account argues that he defines the comic as a “contradiction” or misrelation that is essentially (though not absolutely) painless because it provides a “way out.” The comic lies in a contradiction between norms and so springs from one’s viewpoint, whether ethical or religious. “Irony” and “humor” play essential transitional roles for Kierkegaard’s famous account of the stages of existence because subjective development is closely tied to one’s capacity to perceive the comic, making the comic both diagnostic of and formative for one’s subjective maturity. For Kierkegaard, the Christian is far from humorless, instead having the maximal comic perception because he has the highest possible subjective development. The book demonstrates that the comic is not the expression of a particular pseudonym or of a single period in Kierkegaard’s thinking but is an abiding and fundamental concept for him. It finds his comic understanding even outside of Postscript, locating it in such differing works as Prefaces (1844), Upbuilding Discourses in Various Spirits (1847), and the Corsair affair (c.1845-1848). The book also examines the comic in contemporary Kierkegaard scholarship. First, it argues that Deconstructionists, while accurately perceiving the widespread irony in Kierkegaard’s corpus, incorrectly take the irony to imply a lack of earnest interest in philosophy and theology, misunderstanding Kierkegaard on the nature of irony. Second, it considers two theological readings to argue that their positions, while generally preferable to the Deconstructionists’, lack the same attentiveness to the comic’s role in Kierkegaard. Their significant theological arguments would be strengthened by increased appreciation of the legitimate power of the comic for cultivating ethics and religion.
Comics have become important elements in the culture of the 20th century, not only has the genre been recognized as a medium and an art form in its own right; it has also inspired other means of communication from text books to interactive media. In 13 articles, Comics and Culture offers an introduction to the field of comics research written by scholars from Europe and the USA. The articles span a great variety of approaches including general discussions of the aesthetics and definition of comics, comparisons of comics with other media, analyses of specific comics and genres, and discussions of the cultural status of comics in society. One way to characterize this book is to focus on the contributors. Recognized and established research with important publications to their credit form one group: Donald Ault, Thierry Groensteen, M. Thomas Inge, Pascal Lefvre and Roger Sabin. Another group is from the new generation of researches represented by PhD students: Hans-Christian Christiansen
"My aim is to chronicle the rise of the comic book, and through its history, take into account the attempt of artists throughout its life trying to show the world its legitimacy"--Abstr.
"Underground Classics" provides the first serious survey of underground comix as art, turning the spotlight on influential and largely under-appreciated artists, including Gilbert Shelton, Kim Deitch, and Trina Robbins. Illustrations throughout.
Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.
It's the conclusion of Christopher Priest's acclaimed Deathstroke run - and it starts with Slade Wilson's murder! In the wake of his father's apparent demise, Jericho accepts Lex Luthor's offer of power, leading to all-out sibling war between Jericho and Rose Wilson! When Slade wakes, he seeks to take that power for his own, leading to a confrontation between father and son! Is there any humanity left in Jericho? And can Deathstroke defeat his ultimate enemy - himself? Collects Deathstroke #44-50.
In 1974, legendary Marvel Comics publisher Stan Lee approached underground pioneer Denis Kitchen and offered a way for them to collaborate. Their resulting series was called Comix Book and featured work by many of the top underground cartoonists including Joel Beck, Kim Deitch, Justin Green, Harvey Pekar, Trina Robbins, Art Spiegelman (first national appearance of Maus), Skip Williamson, and S. Clay Wilson. The Best of Comix Book showcases 150-pages of classic underground comix (printed on newsprint, as they originally appeared), many never before reprinted.
2023 Ray and Pat Browne Best Single Work by One or More Authors in Popular and American Culture, Popular and American Culture Association (PACA) / Popular Culture Association (PCA) 2023 Ray and Pat Browne Best Edited Reference/Primary Source Work in Popular Culture Award (Honorable Mention), Popular and American Culture Association (PACA) / Popular Culture Association (PCA) 2023 Peter C. Rollins Book Award, Southwest Texas Popular Culture and American Culture Associations (SWPACA) A revisionist history of women's pivotal roles as creators of and characters in comic books. The history of comics has centered almost exclusively on men. Comics historians largely describe the medium as one built by men telling tales about male protagonists, neglecting the many ways in which women fought for legitimacy on the page and in publishers’ studios. Despite this male-dominated focus, women played vital roles in the early history of comics. The story of how comic books were born and how they evolved changes dramatically when women like June Tarpé Mills and Lily Renée are placed at the center rather than at the margins of this history, and when characters such as the Black Cat, Patsy Walker, and Señorita Rio are analyzed. Comic Book Women offers a feminist history of the golden age of comics, revising our understanding of how numerous genres emerged and upending narratives of how male auteurs built their careers. Considering issues of race, gender, and sexuality, the authors examine crime, horror, jungle, romance, science fiction, superhero, and Western comics to unpack the cultural and industrial consequences of how women were represented across a wide range of titles by publishers like DC, Timely, Fiction House, and others. This revisionist history reclaims the forgotten work done by women in the comics industry and reinserts female creators and characters into the canon of comics history.
Artists working in a variety of western European nations have overturned the dominant traditions of comic book publishing as it has existed since the end of the Second World War, seeking instead to instill the medium with experimental and avant-garde tendencies commonly associated with the visual arts. This book addresses this transformation.