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Puffy, The Grand Archmage of the Camp Rainbow Circle (a gathering of gay mages and cross dressers) is dying, due to a strange and debilitating curse. He unexpectedly sends for several individuals with questionable backgrounds and morals to find a cure. This band of misfits includes Basher, an alcoholic dwarf from The Ale Appreciation Association, who boasts an insatiable sexual appetite. Busty Valentine, a well endowed valkerie with a passion for bar room brawls. An elf called Jeremy, a one hundred and forty year old virgin who is terrified of women. Then finally Darcy Powerpuff, a shy hermit and sexually confused mage from The Camp Rainbow Circle, whose only real companion is his mischievous house goblin Silky. The Grand Puff (Puffy) sends for this rabble and gives them the quest of locating the legendary faerie dragons. Follow them on their quest, as they fight, hump and drink their way out of, but more often than not into trouble. Have they been told the whole truth, and have they all bitten off more than they can chew
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Jinx's little sister, Ayla, has warned him time and time again that one day his mischief making will get him in to serious trouble. But Jinx isn't interested in his sister's warnings; not even when the trouble she warns him about is a cave full of goblins. Like most pixies, Jinx loves to play tricks and explore. But, unlike most pixies, Jinx takes his tricks too far on a regular basis, causing chaos and taking risks that no other pixie would even consider, much to the amusement of his faerie dragon friends, Caia and Draco, and the annoyance of just about everyone else; especially Ayla. Now Jinx and his faerie dragon friends are off on a treasure hunt, and not even the threat of being captured and eaten by goblins is enough to stop them answering the call of adventure.
Meet the incompetent dragon and the princess who doesn't marry the prince! The princess is tired of rescuing princes, but agrees to go the aid of a prince who has been captured by a dragon. She finds that the dragon is required by the Department of Dragons Rules and Regulations to present her with three impossible tasks, which she does in her own way, in spite of the dragon's complaints. In this humorous departure from traditional "helpless princess" tales, the authoritative princess of color and the irritable dragon figure out how to work together to solve problems while finding each other annoying. In an unlikely partnership they deal first with the captured prince, then with issues of air pollution and a war, even though the princess is impatient and the dragon is not particularly competent.
A 2020 LOCUS AWARD FINALIST AND KIRKUS BEST SCIENCE FICTION AND FANTASY OF 2019 Award-winning author Michael Swanwick returns to the gritty, post-industrial faerie world of his New York Times Notable Book The Iron Dragon’s Daughter with the standalone adventure fantasy The Iron Dragon’s Mother. Caitlin of House Sans Merci is the young half-human pilot of a sentient mechanical dragon. Returning from her first soul-stealing raid, she discovers an unwanted hitchhiker. When Caitlin is framed for the murder of her brother, to save herself she must disappear into Industrialized Faerie, looking for the one person who can clear her. Unfortunately, the stakes are higher than she knows. Her deeds will change her world forever. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A New York Times Notable Book: “Combining cyberpunk’s grit with dystopic fantasy, this iconoclastic hybrid is a standout piece of storytelling” (Library Journal). Jane is trapped as a changeling in an industrialized Faerie ruled by aristocratic high elves and populated by ogres, dwarves, night-gaunts, and hags. She is the only human in a factory where underage forced labor builds cybernetic, magical dragons that are weaponized and sent off to war. When the damaged dragon Melanchthon tempts Jane with promises of freedom, the stage is set for a daring escape that will shake the foundations of existence. Combining alchemy and technology, a coming-of-age story like no other, The Iron Dragon’s Daughter takes place against a dystopic mindscape of dark challenges and class struggles that force Jane to make costly decisions at every turn. A finalist for the Arthur C. Clarke Award, the World Fantasy Award for Best Novel, and the 1994 Locus Award, The Iron Dragon’s Daughter a is one-of-a-kind melding of grimdark fantasy and cyberpunk grit from the Nebula Award–winning author of Stations of the Tide. It engages the reader in a nihilistic world in which nothing is as it seems and everything comes at a steep and often horrific price.
A visually stunning exploration of a legendary fantasy world The Forgotten Realms offer D&D players an endless array of secrets to uncover, foes to fight, and treasures to be taken. But there is one name that has always stood out from the rest: Drizzt. Drizzt Do’urden. This legendary drow elf ranger has been adventuring across the Forgotten Realms for decades, whether through New York Times bestselling fantasy novels or award-winning video games. Now Drizzt will take readers on a spectacular journey through his world. This book showcases Drizzt and his travels through the Forgotten Realms in never-before-seen detail, with the glorious artwork produced by Wizards of the Coast put center stage. From the glaciers of Icewind Dale to the teeming cities of the Sword Coast, and the sinister shadows of the Underdark to the chambers of Mithral Hall, fans can explore the Realms through Drizzt’s eyes as never before with this immersive, extraordinary guide to their favorite fantasy setting. © and ™ 2022 Wizards of the Coast
This book enables players to weave elements of the Feywild into their existing and future characters. It contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures.
For hundreds of years tales of dragons have been told and cherished. What child hasn't wished to have his or her own dragon or to fight the great fire-breathers? Pegasus - A Dragon's Tale is the delightful, heartwarming story of two young bear cubs and the dragon they find that changes their lives forever.
Retells the segment from Spenser's The Faerie Queene, in which George, the Red Cross Knight, slays the dreadful dragon that has been terrorizing the countryside for years and brings peace and joy to the land.