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In the realms of Dragonlance, the tale of one knight is legendary. The dark goddess Takhisis has unleashed evil on the world of Krynn, and only the Knights of Solamnia stand in her way. From amongst their ranks comes Huma, a man destined to be the greatest hero of this world.
Old friends become new foes in this follow-up to the New York Times bestseller The Legend of Huma, starring renegade minotaur Kaz After the defeat of the Dark Queen and the death of Huma Dragonbane, Kaz the minotaur wanders throughout Krynn, telling the tale of the land’s most legendary hero. Already hunted by his own kinsmen, he discovers that he has also been declared an outlaw by the Knights of Solamnia, who once hailed him as a hero. But he has no idea why. With old comrades now chasing him as a dreaded enemy, Kaz searches for the truth. But when he hears rumors of evil incidents, he returns to warn the Knights of Solamnia—and is plunged into a dark waking nightmare. Magic and treachery assail him from every side, but it is the ghosts of the past that may prove the most dangerous threat.
The title that started the entire Dragonlance phenomenon is now being released in a trade hardcover edition for the first time, the first in a series of the core works by Weis and Hickman.
The Grey are the legends of our imagination—but now, through one man, they seek to live. From New York Times and USA Today bestselling author Richard Knaak comes a tale of the Grey. They are the shadows we see out of the corner of our eyes, the visions flickering past in the middle of the night. They are the elves, the fairies, and the other legends of our minds. They are the Grey. They are all around us, and they are a part of us, forever tied to our innermost thoughts. They seek to be truly real, to truly live, and for that they need a human anchor, a false king–one who can give them substance. In Chicago, unsuspecting Jeremiah Todtmann has been chosen for that role. But even as he tries to come to grips with the existence of the Grey themselves, he will soon discover that while some represent the harmless dreams of men—there are others that are men’s most deadly nightmares.
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
A climactic battle of magic and steel from the New York Times–bestselling author of The Legend of Huma and the Minotaur Wars trilogy The Titans have gained the Fire Rose and seized the ogre realms from the Grand Khan Golgren. With the powerful artifact created by the god Sirrion, they have literally recreated the capital, Garantha—and they intend to remold the people next. Although the Titans believe Golgren is dead, the half-breed survives. With few he can trust and facing magic, treachery, and distrustful gods, Golgren must find the answer to his own past if he has any hope of overcoming the Titans and the powers of the Fire Rose. In doing so, however, he risks becoming just another pawn in the gargoyle king's vicious ploy for power.
Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
This attractive new re-release of "Stormblade," first published in 1988, showcases a new look for the Heroes series, including new cover art. Reissue.
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.