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In the beginning of time, all the free people roamed the fields, plains, and forests of the new world and grew in numbers until the lands became over crowded. The animals became hungry. Father Time saw the problem and, one moonlit night, brought forth the Great Mother Wolf from the waters of the first spring. He then charged the her to take from the free peoples the old, sick, and injured so that the strongest and fittest would share the gifts of the new world. Soon the Mother Wolf became overwhelmed with the task that Father Time had given her. She went to Father Time and begged for some helpers. That night she was given four new cubs that looked just like her. The animals were very unhappy and went to Mother Nature to complain that they could not rest because of all the new wolves.
“That...wouldn’t be anything like the fun pet life I wanted!!” Now that Mary’s fallen ill, Routa’s pampered-pooch life is in jeopardy! In order to cure her once and for all, he’ll need to do some actual work for a change! The medicinal flower he seeks, however, is guarded by a fearsome dragon, and he’s got a lot of ground to cover if he wants to make it to its lair. Will he be able to overcome his trauma for the one he loves most, or is Mary doomed to relive this cycle of sickness every year?
Having voyaged to the Otherworld in his quest to find himself, the young wizard Merlin must face fire in many different forms and deal with the possibility of losing his own magical power.
The Legend of the Copper Cyborg: Loading… By: L. Hawk and J. Hawk Edited by: D. Hawk It’s the year 2092. Kelsi, 12, and her teammates Red Nose and Black Nose, two wolf dogs, find themselves as players in a strange new world. Here, they must compete to stay in good standing, not only for their reputation but also for their survival. Realizing that it would be much harder to get back home, they made it a point to take the game more seriously in order to survive and get to the top. However, when Kelsi is overcome with the need to win, she begins to throw herself and her friends into more and more dangerous predicaments. After Kelsi learns more about the legend of the copper cyborg, she comes up with a plan. But will the cyborg be what Kelsi and the village need to make it to the top or is the game world doomed from the start? The Legend of the Copper Cyborg blends the classic with the modern. It combines the enchantment of Oz, the suspense of Frankenstein, the mechanics of Minecraft, and the exploration of the Jungle Book into one twisting, fascinating saga that is sure to entertain even the most reluctant of readers.
Celebrate new stories from The Legend of Korra! Your favorite characters from Team Avatar and beyond are here in this collection of stories, from the heartwarming to the hilarious. Join Korra, Asami, Mako, Bolin, Tenzin, and more familiar faces from The Legend of Korra, featured in stories specially crafted by a bevy of talented comics creators! Be sure to add these all-new stories to your Avatar Legends library!
Best-selling author Rick Riordan presents Graci Kim's thrilling debut about an adopted Korean-American girl who discovers her heritage and her magic on a perilous journey to save her witch clan family. "Graci Kim does such an amazing job of blending Korean mythology into the modern world, I am now wondering how I ever lived without knowing all this cool information."--New York Times #1 best-selling author Rick Riordan Riley Oh can't wait to see her sister get initiated into the Gom clan, a powerful lineage of Korean healing witches their family has belonged to for generations. Her sister, Hattie, will earn her Gi bracelet and finally be able to cast spells without adult supervision. Although Riley is desperate to follow in her sister's footsteps when she herself turns thirteen, she's a saram--a person without magic. Riley was adopted, and despite having memorized every healing spell she's ever heard, she often feels like the odd one out in her family and the gifted community.Then Hattie gets an idea: what if the two of them could cast a spell that would allow Riley to share Hattie's magic? Their sleuthing reveals a promising incantation in the family's old spell book, and the sisters decide to perform it at Hattie's initiation ceremony. If it works, no one will ever treat Riley as an outsider again. It's a perfect plan! Until it isn't. When the sisters attempt to violate the laws of the Godrealm, Hattie's life ends up hanging in the balance, and to save her Riley has to fulfill an impossible task: find the last fallen star. But what even is the star, and how can she find it? As Riley embarks on her search, she finds herself meeting fantastic creatures and collaborating with her worst enemies. And when she uncovers secrets that challenge everything she has been taught to believe, Riley must decide what it means to be a witch, what it means to be family, and what it really means to belong. "A fun, new magical world that promises more adventures to come."--Kirkus Reviews Complete your middle grade collection with these best-selling fan favorites : Rick Riordan Presents Aru Shah and the End of Time by Roshani Chokshi Rick Riordan Presents Tristan Strong Punches a Hole in the Sky by Kwame Mbalia Rick Riordan Presents Paola Santiago and the River of Tears by Tehlor Kay Mejia The Trials of Apollo series by Rick Riordan
Out of a lifetime of study of the ancient Near East, Professor Olmstead has gathered previously unknown material into the story of the life, times, and thought of the Persians, told for the first time from the Persian rather than the traditional Greek point of view. "The fullest and most reliable presentation of the history of the Persian Empire in existence."—M. Rostovtzeff
Genre studies and genre approaches to literacy instruction continue to develop in many regions and from a widening variety of approaches. Genre has provided a key to understanding the varying literacy cultures of regions, disciplines, professions, and educational settings. GENRE IN A CHANGING WORLD provides a wide-ranging sampler of the remarkable variety of current work. The twenty-four chapters in this volume, reflecting the work of scholars in Europe, Australasia, and North and South America, were selected from the over 400 presentations at SIGET IV (the Fourth International Symposium on Genre Studies) held on the campus of UNISUL in Tubarão, Santa Catarina, Brazil in August 2007—the largest gathering on genre to that date. The chapters also represent a wide variety of approaches, including rhetoric, Systemic Functional Linguistics, media and critical cultural studies, sociology, phenomenology, enunciation theory, the Geneva school of educational sequences, cognitive psychology, relevance theory, sociocultural psychology, activity theory, Gestalt psychology, and schema theory. Sections are devoted to theoretical issues, studies of genres in the professions, studies of genre and media, teaching and learning genre, and writing across the curriculum. The broad selection of material in this volume displays the full range of contemporary genre studies and sets the ground for a next generation of work.