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Will's brother Marty is always playing practical jokes. But when he tells the bloodcurdling story of the cutthroat pirate Captain Crow, Will is terrified. Is it another one of Marty's tricks, or could Captain Crow's ghost really be out to get him? Spooky, funny fiction – brilliant for boys and girls aged 7–9. Now available in paperback! Fabulous, witty illustrations by Tony Ross throughout.
For use in schools and libraries only. Brothers Will and Marty Woodman embark on a hilarious new adventure when they travel with their family to a small seaside town, that is haunted by pirate Captain Augustine Crow, who is searching for a new cabin boy.
Will and Marty Woodman travel with their family to a small seaside town famous for its resident ghost, pirate Captain Augustine Crow, who haunts the seashore.
In his acclaimed Codex Alera novels, #1 New York Times bestselling author Jim Butcher has created a fascinating world of elemental magic. Now, as enemies become allies, and friends become bitter foes, a danger beyond reckoning looms for all... After two years of bitter conflict with the hordes of invading Canim warriors, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists—the mysterious threat that drove the savage Canim to flee their homeland. Tavi proposes attempting an alliance with the Canim against their common foe, but his warnings go unheeded. For the Senate’s newly-appointed military commander has long desired to wipe out the Canim “scourge,” and their slave allies. Now, Tavi must find a way to overcome centuries-old animosities if an alliance is to be forged, and he must lead his legion in defiance of the law, against friend and foe—or none will have a chance of survival...
The twelfth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie! Martin the Warrior leaves Redwall Abbey on a journey to discover the truth about Luke, the father he barely knew. His voyage takes him home to the northland shore where, from a dusty old book, he learns of Luke's dramatic pursuit of the evil pirate stoat, Vilu Daskar.
Sixty-one tales narrated by Yaquis reflect this people's sense of the sacred and material value of their territory.
Jack is an apprentice bard and just beginning to learn the secrets of his mysterious master, when he and his little sister are captured by Viking chief, Olaf One-Brow, and taken to the court of Ivar the Boneless. Ivar is married to a half-troll named Frith, an evil and unpredictable queen with a strange power over her husband's court. Jack is sent on to the kingdom of the trolls, where he has to find the magical well and undo the charm he has cast on Frith. He is accompanied by Thorgill, a shield maiden, aged 12, who wants to be a berserker when she grows up. Together, they are set for a magical and exciting adventure.
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
Amy Lennox doesn't know quite what to expect when she and her mother pick up and leave Germany for Scotland, heading to her mother's childhood home of Lennox House on the island of Stormsay. Amy's grandmother, Lady Mairead, insists that Amy must read while she resides at Lennox House—but not in the usual way. It turns out that Amy is a book jumper, able to leap into a story and interact with the world inside. As thrilling as Amy's new power is, it also brings danger: someone is stealing from the books she visits, and that person may be after her life. Teaming up with fellow book jumper Will, Amy vows to get to the bottom of the thefts—at whatever cost.