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Entertaining, erotic, and utterly surreal, this eclectic collection is a delirious collage of the 50 most weird and wonderful comics ever published. From leather nuns, surreal Japanese baseball dramas, gigantic alien monsters in swimming trunks, hip-hop superheroes fighting street crime, and peasant girls worshipping the swastika, this amazing collection is the result of a trawl of the strangest comics worldwide. Containing titles such asBarnyard of Fear,Chaplains at War,Amputee Love, andCannibal Romance, these bizarre tales are not for the faint of heart. Alongside each comic is a colorful double-page spread and an informative introduction that places the comics in context. This is the perfect quirky gift for collectors of curiosities, anyone with a taste for offbeat humor, and comic fans who think they've seen it all.
You won't believe your eyes... ...when you peek inside Holy Sh*t! at some of the wildest, most depraved stories ever told. These outrageous comics are guaranteed to offend and amuse! Some of the rare treasures you will encounter are Presidents who become muscle-bound superheroes, cavemen who fight giant tabby cats, and a peasant-girl who fervently worships the swastika. But . . . are you ready for Russia's busty bombshell Octobriana? What about getting your groove on with Mod Love? How about scaring your kid sister with the flesh-eating animals in The Barn of Fear? And if you can stomach these, you might want to try Amputee Love, Fatman the Human Flying Saucer, Tales of the Leather Nun, and many, many more.
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.
A comprehensive history of a small, but important, comic book publisher, this work reflects the reading tastes of tens of millions of Americans during the Golden and Silver ages of comics (1934-1970). The earlier Sangor Shop reinvented itself as the American Comics Group and by 1967 had published over one thousand issues. ACG was a microcosm of the larger industry, publishing magazines in every major comic book genre. Best known titles include Herbie and Forbidden Worlds. It was ACG's Adventures into the Unknown that sparked a new genre—horror—which led to the Comics Code Authority, and industry-wide self censorship.
Read by millions, British comics are world-famous. And for more than a quarter of a century, Britain’s writers and artists have had a significant influence on the American comic-book scene, revitalizing standards from Batman to X-Men and originating uniquely British characters of their own, such as Modesty Blaise and the League of Extraordinary Gentlemen. Now, in a feast of cartoon graphics, Great British Comics celebrates the UK’s comic heroes, offering an invaluable resource for enthusiasts and collectors. Divided into themed chapters, and ranging from the 1920s to the 1990s, it charts the careers of all the familiar favorites. Featuring lively, informative text, Great British Comics is copiously illustrated with comic book covers, pages, and annuals, as well as toys, collectibles, and memorabilia. Paul Gravett, who has curated numerous exhibitions of comic art, is also the author of Manga: Sixty Years of Japanese Comics and Graphic Novels: Everything You Need to Know.
Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regions—their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.
In this whimsical fantasy adventure, a novelist’s search for an author takes him to a magical city, a villainous literary scholar, and perilous catacombs. Optimus Yarnspinner’s search for an author’s identity takes him to Bookholm―the so-called City of Dreaming Books. On entering its streets, our hero feels as if he has opened the door of a gigantic second-hand bookshop. His nostrils are assailed by clouds of book dust, the stimulating scent of ancient leather, and the tang of printer’s ink. Soon, though, Yarnspinner falls into the clutches of the city’s evil genius, Pfistomel Smyke, who treacherously maroons him in the labyrinthine catacombs underneath the city, where reading books can be genuinely dangerous . . . In The City of Dreaming Books, Walter Moers transports us to a magical world where reading is a remarkable adventure. Only those intrepid souls who are prepared to join Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull, and boring life! Praise for The City of Dreaming Books “German author and cartoonist Moers returns to the mythical lost continent of Zamonia in his uproarious third fantasy adventure to be translated into English, a delightfully imaginative mélange of Shel Silverstein zaniness and oddball anthropomorphism à la Terry Pratchett’s Discworld. . . . A wonderfully whimsical story that will appeal to readers of all ages.” —Publishers Weekly “A salmagundi of whimsy, imagination and book lore—remarkable fun.” —Cleveland Plain Dealer “Moers puts Tolkien through some sort of Willy Wonka sweetening process and comes up with characters such as Optimus Yarnspinner, who, names being fate and all, just has to be a storyteller.” —Kirkus Reviews
First came the storms. Then came the Fever. And the Wall. After a string of devastating hurricanes and a severe outbreak of Delta Fever, the Gulf Coast has been quarantined. Years later, residents of the Outer States are under the assumption that life in the Delta is all but extinct…but in reality, a new primitive society has been born. Fen de la Guerre is living with the O-Positive blood tribe in the Delta when they are ambushed. Left with her tribe leader’s newborn, Fen is determined to get the baby to a better life over the wall before her blood becomes tainted. Fen meets Daniel, a scientist from the Outer States who has snuck into the Delta illegally. Brought together by chance, kept together by danger, Fen and Daniel navigate the wasteland of Orleans. In the end, they are each other’s last hope for survival. Sherri L. Smith delivers an expertly crafted story about a fierce heroine whose powerful voice and firm determination will stay with you long after you’ve turned the last page.
p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 12.0px Arial} Elizabeth Beier chronicles true-life romantic tales as she breaks up with a long-term boyfriend and navigates a brave new world: dating women. Beier tackles the complexities of sexuality and self image with a conversational and immediate art style and stories anyone who’s ever struggled with dating can relate to.