Download Free The Last Mapmaker Book in PDF and EPUB Free Download. You can read online The Last Mapmaker and write the review.

A Newbery Honor Book A Walter Dean Myers Honor Book for Teen Readers From Christina Soontornvat, the visionary and versatile author of three Newbery Honor Books, comes a high-seas adventure set in a Thai-inspired fantasy world. In a fantasy adventure every bit as compelling and confident in its world building as her Newbery Honor Book A Wish in the Dark, Christina Soontornvat explores a young woman’s struggle to unburden herself of the past and chart her own destiny in a world of secrets. As assistant to Mangkon’s most celebrated mapmaker, twelve-year-old Sai plays the part of a well-bred young lady with a glittering future. In reality, her father is a conman—and in a kingdom where the status of one’s ancestors dictates their social position, the truth could ruin her. Sai seizes the chance to join an expedition to chart the southern seas, but she isn’t the only one aboard with secrets. When Sai learns that the ship might be heading for the fabled Sunderlands—a land of dragons, dangers, and riches beyond imagining—she must weigh the cost of her dreams. Vivid, suspenseful, and thought-provoking, this tale of identity and integrity is as beautiful and intricate as the maps of old.
A Newbery Honor Book A Walter Dean Myers Honor Book From Christina Soontornvat, the visionary and versatile author of three Newbery Honor Books, comes a high-seas adventure set in a Thai-inspired fantasy world. In a fantasy adventure every bit as compelling and confident in its world building as her Newbery Honor Book A Wish in the Dark, Christina Soontornvat explores a young woman's struggle to unburden herself of the past and chart her own destiny in a world of secrets. As assistant to Mangkon's most celebrated mapmaker, twelve-year-old Sai plays the part of a well-bred young lady with a glittering future. In reality, her father is a conman--and in a kingdom where the status of one's ancestors dictates their social position, the truth could ruin her. Sai seizes the chance to join an expedition to chart the southern seas, but she isn't the only one aboard with secrets. When Sai learns that the ship might be heading for the fabled Sunderlands--a land of dragons, dangers, and riches beyond imagining--she must weigh the cost of her dreams. Vivid, suspenseful, and thought-provoking, this tale of identity and integrity is as beautiful and intricate as the maps of old.
A boy on the run. A girl determined to find him. A compelling fantasy looks at issues of privilege, protest, and justice. All light in Chattana is created by one man — the Governor, who appeared after the Great Fire to bring peace and order to the city. For Pong, who was born in Namwon Prison, the magical lights represent freedom, and he dreams of the day he will be able to walk among them. But when Pong escapes from prison, he realizes that the world outside is no fairer than the one behind bars. The wealthy dine and dance under bright orb light, while the poor toil away in darkness. Worst of all, Pong’s prison tattoo marks him as a fugitive who can never be truly free. Nok, the prison warden’s perfect daughter, is bent on tracking Pong down and restoring her family’s good name. But as Nok hunts Pong through the alleys and canals of Chattana, she uncovers secrets that make her question the truths she has always held dear. Set in a Thai-inspired fantasy world, Christina Soontornvat’s twist on Victor Hugo’s Les Misérables is a dazzling, fast-paced adventure that explores the difference between law and justice — and asks whether one child can shine a light in the dark.
When Tanya Barrett takes an internship at MapOut, she expects emotional landmines. Her father co-founded the digital mapping company, and he died for it-on a cartographic expedition he didn't even need to take. Her father's business partner and his son, Connor, welcome her. Connor may be the only person who can make Tanya feel normal these days. But Tanya and Connor stumble onto a deadly secret, and the next day Connor disappears. It's soon clear that people at MapOut are willing to kill for what they discovered. Alone again-and on the run-Tanya must rely on her wits to find out what happened to him. In the world MapOut envisions, no one stays lost for long.
From the critically acclaimed author of The Mercy of Thin Air comes the profound story of a strong, resilient woman who risks everything to be true to herself, “an otherworldly tale that charts the all-too-human territory between heartbreak and hope” (Deborah Harkness, New York Times bestselling author of A Discovery of Witches and Shadow of Night). In an ancient time, in a faraway land, a young woman named Aoife is allowed a rare apprenticeship to become her kingdom’s mapmaker, tasked with charting the entire domain. Traveling beyond its borders, she finds a secretive people who live in peace, among great wealth. They claim to protect a mythic treasure, one connected to the creation of the world. When Aoife reports their existence to her kingdom, the community is targeted as a threat. Aoife is exiled for treason and finds refuge among the very people who had been declared her enemy. With them, she begins a new life surrounded by kindness, equality, and cooperation. But within herself, Aoife has no peace. She cannot share the grief she feels for the home and children she left behind, nor can she bear the warrior scars of the man she comes to love. And when she gives birth to their gifted daughter, Aoife cannot avoid what the child forces her to confront about her past and its truth. On this most important of journeys, there is no map to guide her.
Create authentic-looking maps of fantasy cities, hamlets, fortifications and more in a popular tabletop, RPG style. • 30+ step-by-step demonstrations show you how to create your own unique RPG maps • Learn how to draw fantasy cities, medieval settlements and more from a professional gaming illustrator • Tips and techniques for drawing fences, stone walls, forests, fields, bridges, footpaths, mountains, harbors, shields, coats of arms and other cartography elements Put your design and drawing skills on the map!
"Vividly detailed and beautifully written, this is a pleasure to read, a thoughtful, deeply engaging story of the power of faith to navigate history's rough terrain."—Booklist How Far Would You Go To Stay True to Yourself? Spain, 1492. On the eve of the Jewish expulsion from Spain, Amalia Riba stands at a crossroads. In a country violently divided by religion, she must either convert to Christianity and stay safe, or remain a Jew and risk everything. It's a choice she's been walking toward her whole life, from the days of her youth when her family lit the Shabbat candles in secret. Back then, she saw the vast possibility of the world, outlined in the beautiful pen and ink maps her father created. But the world has shifted and contracted since then. The Mapmaker's Daughter is a stirring novel about identity, exile, and what it means to be home. "A close look at the great costs and greater rewards of being true to who you really are. A lyrical journey to the time when the Jews of Spain were faced with the wrenching choice of deciding their future as Jews—a pivotal period of history and inspiration today."—Margaret George, New York Times bestselling author of Elizabeth I "The many twists and turns in the life of the mapmaker's daughter, Amalia, mirror the tenuous and harrowing journey of the Jewish community in fifteenth-century Iberia, showing how family and faith overcame even the worst the Inquisition could inflict on them."—Anne Easter Smith, author of Royal Mistress and A Rose for the Crown "A powerful love story ignites these pages, making the reader yearn for more as they come to know Amalia and Jamil, two of the most compelling characters in recent historical fiction. An absolute must-read!"—Michelle Moran, author of The Second Empress and Madam Tussaud
For fans of The Golden Compass, this New York Times bestseller will take you on a fantastic journey across worlds and time. Boston, 1891. Sophia Tims comes from a family of explorers and cartologers who, for generations, have been traveling and mapping the New World—a world changed by the Great Disruption of 1799, when all the continents were flung into different time periods. Eight years ago, Sophia's parents left her with her uncle Shadrack, the foremost cartologer in Boston, and went on an urgent mission. They never returned. Then Shadrack is kidnapped. Sophia must search for him with the help of Theo, a refugee from the West. Together they travel over rough terrain and uncharted ocean, encounter pirates and traders, and rely on a combination of Shadrack’s maps, common sense, and Sophia's unusual powers of observation. Little do they know that their lives are in as much danger as Shadrack's. A New York Times Bestseller! “I am in no doubt about the energy of S.E. Grove as a full-fledged, pathfinding fantasist. I look forward to the next installment to place upon the pile. Intensely.”—Gregory Maguire, The New York Times Book Review * “Wholly original and marvelous beyond compare.”—Kirkus Reviews, starred review
New picture book by a two-time Newbery Honor-winning author! The delightful story of an unconventional family of kids who learn the ups and downs of working together. Merra, Locky, Roozle, Finn, and little Jory love their ramble shamble house. It's a lot of work taking care of the garden, the chickens, and themselves, but they all pitch in to make it easier--even Jory, who looks after the mud puddles. When they come across a picture of a "proper" house in a book, they start wondering if their own home is good enough. So they get to work "propering up" the garden, the chickens, and even the mud puddles. But the results aren't exactly what they expected, and when their now-proper household's youngest member goes missing, they realize that their ramble shamble home might be just right for their family, after all.
Five children find a route through the wilderness in this exciting mountain-race adventure for middle grade readers. Sal, Joe, Francie and Humphrey misplace their famous mapmaker mother as they begin the Great Race to map a rail route through an uncharted wilderness. Their father didn't return from his last expedition and now their money is gone. This race is their last chance. They have 28 days to find and map the best route. There'll be bears, bees, bats, river crossings, cliff falls, impossible weather--but worst of all, they're racing five teams of adults who do not play by the rules.