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Dale Bennett's best friend, Jill Franklin, is a psychic. At least, that's the only way Dale can explain her apparent premonitions. Whenever they enter a new town, Jill not only knows where the best weapons and items are sold, but how much they cost and what kind of weapon they need for the inevitable boss battle that always follows. If they are trying to solve a new puzzle no one in their party has run into before, Jill instantly knows how to complete it, and in good time, too. Yet Jill's apparent psychic powers are put to the test when Dale's hometown vanishes into thin air without warning, forcing her to reveal the truth: She, Dale, and their friends are characters in a video game, a game Jill has played through so many times that she has memorized everything, from the locations of secret items to helpful glitches that make beating the game so much easier. But now a new glitch has infected the game and Jill doesn't know what caused it, forcing her, Dale, and the other members of their party to go on a quest to find out what caused this glitch and how to fix it. Yet as the glitch consumes more and more of their world, it may be too late for Dale and his friends to save everyone and everything they know and love from its destructive reach. KEYWORDS: Science-fantasy, Glitch, Video Games, RPG, Apocalypse
Breaking the law is sometimes the most lawful thing to do. Having been framed for crimes he did not commit, the robotic law enforcer known as J997 must break even more laws as he attempts to stop the secret organization called Reunification from reuniting the worlds. He and his allies—the surviving members of the organization known as the Foundation—will need the aid of the best agent in the Foundation in order to stop Reunification once and for all. But when it turns out that this agent has been arrested and thrown into the most secure prison in the world, J997 and his allies must break him out of prison before his scheduled execution. If they fail to rescue this agent, then their chances of defeating Reunification and saving the world will become nearly hopeless. KEYWORDS: Science-fiction, science-fantasy, science-fiction/fantasy crossover, science-fiction adventure, science-fiction action adventure, science-fiction and fantasy series, science-fiction series
Book Four in the Mages of Martir series With the gods scattered and afraid and Uron now closer than ever to fulfilling his sinister plans, Darek Takren and his ragtag band of allies are now the only obstacle standing between Uron and the complete destruction of their world. Yet defeating Uron appears utterly impossible until one of Darek's allies suggests a plan so dangerous, so deadly, that no sane human would even dream of trying it: Travel to the afterlife and convince the gatekeeper of the afterlife to summon Uron's soul back to where it belongs. With no choice but to go with this plan, Darek races to the afterlife to defeat Uron once and for all, although he may not be ready for what he discovers beyond the grave. KEYWORDS: Epic Fantasy, Swords and Sorcery, Epic Fantasy Mystery, Swords and Sorcery Magic, Epic Fantasy Swords and Sorcery Adventure, Fantasy Magic School, Mage, Fantasy Gods, Fantasy Deities
His allies are not always who they seem to be. The law enforcement robot known as J997 travels to the magical and mystical world of Dela after a criminal wanted on his homeworld of Xeeo. His mission is simple: Find the criminal and bring her back to his world to be judged for her crimes. With an entire database in his head that contains information on everything in the two worlds, and an unflappable desire to pursue the criminal, J997 is certain that this job will be quick. But the mission becomes more complicated when J997 is caught between two secret organizations whose conflict goes back to the dawn of the two worlds themselves. J997 must now avoid getting caught in the crossfire if he is going to return home to Xeeo in one piece. Unless the two organizations have anything to say about it. KEYWORDS: Science-fiction, science-fantasy, science-fiction/fantasy crossover, science-fiction adventure, science-fiction action adventure, science-fiction and fantasy series, science-fiction series
Book Three in the Mages of Martir series A month after the events of The Mage's Limits, Darek Takren receives an urgent notice from the Undersea Institute, the second most prestigious magical school in the world, asking him to come help protect the school from a mysterious new threat. Thinking he is strong enough to handle it, Darek travels to the school to aid his friends there. Yet he soon finds himself hundreds of miles beneath the ocean's surface, separated from the gods, facing a darkness no mage has ever fought before, while Uron's servants operate in the background to free their master from his prison. Worse yet, at the end of his quest beneath the sea lies a terrible fate for Darek ... a fate he cannot avoid. KEYWORDS: Epic Fantasy, Swords and Sorcery, Epic Fantasy Mystery, Swords and Sorcery Magic, Epic Fantasy Swords and Sorcery Adventure, Fantasy Magic School, Mage, Fantasy Gods, Fantasy Deities
Book One in the Mages of Martir series Thirty-five-year-old Darek Takren always did his best to keep up with the demands of the prestigious North Academy, a magical school where only those with the drive to succeed are allowed to learn. Having lived in the school for his whole life, Darek Takren sees North Academy as his home, a sanctuary safe from the troubles that plague the outside world. But when his best friend is injured in an unexpected attack on the school, Darek Takren's struggle to uncover the attacker's identity leads him into a much deeper scheme that, if successful, will spell the end not only for the school, but for the whole world and the gods themselves. And he may not have what it takes to stop it. KEYWORDS: Epic Fantasy, Swords and Sorcery, Epic Fantasy Mystery, Swords and Sorcery Magic, Epic Fantasy Swords and Sorcery Adventure, Fantasy Magic School, Mage, Fantasy Gods, Fantasy Deities, Free Epic Fantasy, Free Swords and Sorcery
Persistent doubt is not easily ignored. As the newest agent of the secret organization known as Reunification, Rii firmly believes in the Mission laid out in the organization's goals. He works alongside his formerly long-lost sister, who has changed much since her disappearance six years ago, and dreams about bringing the Mission to completion some day soon. But when Rii stumbles upon the true nature of the organization, he finds himself torn between continuing to serve the Mission and quitting Reunification entirely. The matter is complicated by his loyalty to his sister, who he does not wish to betray, despite his gradually weakening loyalty to the cause. With his conscience and loyalty battling each other in his mind, Rii finds himself faced with a diffcult dilemma, one that, regardless of his choice, will change his life—and the lives of his family—forever. KEYWORDS: Science-fiction, science-fantasy, science-fiction/fantasy crossover, science-fiction adventure, science-fiction action adventure, science-fiction and fantasy series, science-fiction series
NEW YORK TIMES BESTSELLER In the stunning finale of the epic Fate of the Jedi series, Jedi and Sith face off—with Coruscant as their battlefield. For the Sith, it’s the chance to restore their dominance over the galaxy that forgot them for so long. For Abeloth, it’s a giant step in her quest to conquer all life everywhere. For Luke Skywalker, it’s a call to arms to eradicate the Sith and their monstrous new master once and for all. In a planetwide strike, teams of Jedi Knights take the Sith infiltrators by swift and lethal surprise. But victory against the cunning and savage Abeloth, and the terrifying endgame she has planned, is anything but certain. And as Luke, Ben, Han, Leia, Jaina, Jag, and their allies close in, the devastating truth about the dark side incarnate will be exposed—and send shock waves through the Jedi Order, the galaxy, and the Force itself. There can be no surrender. There will be no mercy. It’s not just the future of the galaxy at stake. It’s the destiny of the Force.
"If you're reading this, I'm almost certainly dead..." Jacob ("Ash") Ashton's ancestors built the town of Henge. He was supposed to grow up and become a leader of the community. But he went away to college, and when he came back he just didn't fit in. His own family--what's left of it--sees him as a near-stranger. Now everything is falling apart. Ash may have to get involved after all. But will there be a town left? Will anything be left? One thing he knows: it's up to him to protect his family. No matter what. Henge, West Virginia Hidden in the Appalachian Mountains is a quiet little town where nothing ever happens. Until one fine day in the spring, when the world ends. A Flash in the Sky There is a storm...but this isn't lightning. You're not terrified yet. It's coming. The Prison The town's non-inmate population doubled when it went in. Nice people, these newcomers. Every one of them. Just now? Something's happening out there. Some say riots. Others say it's a medical problem. And the National Guard is on the way. A Naked Hairy Guy Staring through a bedroom window. At your daughter. This guy jumps onto rooftops, from the street. There are lots more like him. There are others who are worse. Nobody Escapes Nothing is left unchanged. If you leave town... You can't do that. Your family needs you. And if you tried, you'd die. Stay where you are, if you can But don't ever think you'll escape. Because it's inside you too. Right now. The Apocalypse Bug It's here. Get it now.
Richard Matheson's 1954 novel I Am Legend has spawned a series of iconic horror and science fiction films, including The Last Man on Earth (1964), The Omega Man (1971) and I Am Legend (2007). The compelling narrative of the last man on earth, struggling to survive a pandemic that has transformed the rest of humanity into monsters, has become an American myth. While the core story remains intact, filmmakers have transformed the details over time, reflecting changing attitudes about race and masculinity. This reexamination of Matheson's novel situates the tale of one man's conflicted attitude about killing racialized "others" within its original post-World War II context, engaging the question of post-traumatic stress disorder. The author analyzes the several film adaptations, with a focus on the casting and interpretations of protagonist Robert Neville.