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New York Times bestseller "A compelling narrative about the people who produced the most spine-tingling moment in modern college basketball history.” –Seth Davis, Sports Illustrated and CBS March 28, 1992. The final of the NCAA East Regional, Duke vs. Kentucky. Millions could say they witnessed the greatest game and the greatest shot in the history of college basketball. But it wasn’t just the final play—an 80-foot inbounds pass with 2.1 seconds left in overtime—that made Duke’s 104-103 victory so memorable. Each player and coach arrived at that point with a unique story to tell. In The Last Great Game, ESPN columnist Gene Wojciechowski turns the game we think we remember into a drama filled with suspense, humor, revelations, and reverberations. Not just for Duke or Kentucky fans, this acclaimed New York Times bestseller is for everyone who appreciates the great moments in sports.
The definitive book on the greatest game in the history of college basketball, and the dramatic road both teams took to get there. March 28, 1992. The final of the NCAA East Regional, Duke vs. Kentucky. The 17,848 at the Spectrum in Philadelphia and the millions watching on TV could say they saw the greatest game and the greatest shot in the history of college basketball. But it wasn't just the final play of the game-an 80-foot inbounds bass from Grant Hill to Christian Laettner with 2.1 seconds left in overtime- that made Duke's 104-103 victory so memorable. The Kentucky and Duke players and coaches arrived at that point from very different places, each with a unique story to tell. In The Last Great Game, acclaimed ESPN columnist Gene Wojciechowski tells their stories in vivid detail, turning the game we think we remember into a drama filled with suspense, humor, revelations and reverberations. The cast alone is worth meeting again: Mike Krzyzewski, Rick Pitino, Bobby Hurley, Jamal Mashburn, Christian Laettner, Sean Woods, Grant Hill, and Bobby Knight. Timed for the game's 20th anniversary, The Last Great Game isn't a book just for Duke or Kentucky or even basketball fans. It's a book for any reader who can appreciate that great moments in sports are the result of hard work, careful preparation, group psychology, and a little luck.
New York Times bestseller "A compelling narrative about the people who produced the most spine-tingling moment in modern college basketball history.” –Seth Davis, Sports Illustrated and CBS March 28, 1992. The final of the NCAA East Regional, Duke vs. Kentucky. Millions could say they witnessed the greatest game and the greatest shot in the history of college basketball. But it wasn’t just the final play—an 80-foot inbounds pass with 2.1 seconds left in overtime—that made Duke’s 104-103 victory so memorable. Each player and coach arrived at that point with a unique story to tell. In The Last Great Game, ESPN columnist Gene Wojciechowski turns the game we think we remember into a drama filled with suspense, humor, revelations, and reverberations. Not just for Duke or Kentucky fans, this acclaimed New York Times bestseller is for everyone who appreciates the great moments in sports.
For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.
The Great Game of Business started a business revolution by introducing the world to open-book management, a new way of running a business that created unprecedented profit and employee engagement. The revised and updated edition of The Great Game of Business lays out an entirely different way of running a company. It wasn't dreamed up in an executive think tank or an Ivy League business school or around the conference table by big-time consultants. It was forged on the factory floors of the heartland by ordinary folks hoping to figure out how to save their jobs when their parent company, International Harvester, went down the tubes. What these workers created was a revolutionary approach to management that has proven itself in every industry around the world for the past thirty years--an approach that is perhaps the last, best hope for reviving the American Dream.
In the early 1980s, Springfield Remanufacturing Corporation (SRC) in Springfield, Missouri, was a near bankrupt division of International Harvester. Today it's one of the most successful and competitive companies in the United States, with a share price 3000 times what it was thirty years ago. This miracle turnaround is all down to one man, Jack Stack, and his revolutionary system of Open-Book Management, in which every employee understands the company's key figures, can act on them and has a real stake in the business. In Stack's own words: 'When employees think, act and feel like owners ... everybody wins.'As a management strategy, 'the great game of business' is so simple and effective that it's been taken up by companies from Intel to Harley Davidson.
From the romantic conflicts of the Victorian Great Game to the war-torn history of the region in recent decades, Tournament of Shadows traces the struggle for control of Central Asia and Tibet from the 1830s to the present. The original Great Game, the clandestine struggle between Russia and Britain for mastery of Central Asia, has long been regarded as one of the greatest geopolitical conflicts in history. Many believed that control of the vast Eurasian heartland was the key to world dominion. The original Great Game ended with the Russian Revolution, but the geopolitical struggles in Central Asia continue to the present day. In this updated edition, the authors reflect on Central Asia's history since the end of the Russo-Afghan war, and particularly in the wake of 9/11.
“Hilariously funny.”—The New York Times Book Review One of literature's most delightful rakes is back in another tale of rollicking adventure and tantalizing seduction. The plucky Flashman's latest escapades are sure to entertain devotees as well as attract new aficionados.
Sequel to the New York Times bestseller Amari and the Night Brothers! Artemis Fowl meets Men in Black in this magical second book in the New York Times and Indie bestselling Supernatural Investigations trilogy—perfect for fans of Tristan Strong Punches a Hole in the Sky, the Percy Jackson series, and Nevermoor. After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope—so how can Amari refuse?
From the 9/11 attacks to waterboarding to drone strikes, relations between the United States and the Middle East seem caught in a downward spiral. And all too often, the Central Intelligence Agency has made the situation worse. But this crisis was not a historical inevitability—far from it. Indeed, the earliest generation of CIA operatives was actually the region’s staunchest western ally. In America’s Great Game, celebrated intelligence historian Hugh Wilford reveals the surprising history of the CIA’s pro-Arab operations in the 1940s and 50s by tracing the work of the agency’s three most influential—and colorful—officers in the Middle East. Kermit “Kim” Roosevelt was the grandson of Theodore Roosevelt and the first head of CIA covert action in the region; his cousin, Archie Roosevelt, was a Middle East scholar and chief of the Beirut station. The two Roosevelts joined combined forces with Miles Copeland, a maverick covert operations specialist who had joined the American intelligence establishment during World War II. With their deep knowledge of Middle Eastern affairs, the three men were heirs to an American missionary tradition that engaged Arabs and Muslims with respect and empathy. Yet they were also fascinated by imperial intrigue, and were eager to play a modern rematch of the “Great Game,” the nineteenth-century struggle between Britain and Russia for control over central Asia. Despite their good intentions, these “Arabists” propped up authoritarian regimes, attempted secretly to sway public opinion in America against support for the new state of Israel, and staged coups that irrevocably destabilized the nations with which they empathized. Their efforts, and ultimate failure, would shape the course of U.S.–Middle Eastern relations for decades to come. Based on a vast array of declassified government records, private papers, and personal interviews, America’s Great Game tells the riveting story of the merry band of CIA officers whose spy games forever changed U.S. foreign policy.