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A haunting melody drives people mad, forcing survivors to create silent communities hidden from the afflicted. Nanobots designed to cure disease malfunction, turning people into living machines with fragmented consciousness. Rival nomad tribes compete in deadly races across the barren landscape, scavenging for resources and cultural artifacts. A lush oasis, humanity's last hope, is controlled by a ruthless water baron. A group of rebels fights for equality and sustainable living. A painter struggles to preserve beauty and creativity in a world obsessed with survival.
Naughty Dog Studios and Dark Horse proudly present the essential companion to The Last of Us, a richly detailed and compelling game set in a postpandemic world where humans have become an endangered species. Featuring concept art, character designs, and astonishing settings and landscapes, The Art of The Last of Us provides a unique look at one of the gaming world's most eagerly anticipated titles. * A must-have companion to the game. * Incredible full-color artwork! * The latest project from Naughty Dog Studios. * The Last of Us swept the top Game Critics awards at 2012's E3 conference.
The Making of the American Creative Class narrates the history of workers in New York's publishing, advertising, design, and broadcasting industries and their efforts to improve their working conditions, set against the backdrop of the economic dislocations of twentieth-century capitalism.
"With its gentle affirmations, inspirational quotes, fill-in-the-blank lists and tasks — write yourself a thank-you letter, describe yourself at 80, for example — The Artist’s Way proposes an egalitarian view of creativity: Everyone’s got it."—The New York Times "Morning Pages have become a household name, a shorthand for unlocking your creative potential"—Vogue Over four million copies sold! Since its first publication, The Artist's Way phenomena has inspired the genius of Elizabeth Gilbert and millions of readers to embark on a creative journey and find a deeper connection to process and purpose. Julia Cameron's novel approach guides readers in uncovering problems areas and pressure points that may be restricting their creative flow and offers techniques to free up any areas where they might be stuck, opening up opportunities for self-growth and self-discovery. The program begins with Cameron’s most vital tools for creative recovery – The Morning Pages, a daily writing ritual of three pages of stream-of-conscious, and The Artist Date, a dedicated block of time to nurture your inner artist. From there, she shares hundreds of exercises, activities, and prompts to help readers thoroughly explore each chapter. She also offers guidance on starting a “Creative Cluster” of fellow artists who will support you in your creative endeavors. A revolutionary program for personal renewal, The Artist's Way will help get you back on track, rediscover your passions, and take the steps you need to change your life.
When reclusive, millionaire artist Robert Indiana died in 2018, he left behind dark rumors and scandal, as well as an estate embroiled in lawsuits and facing accusations of fraud. Here is the true story of the artist's final days, the aftermath, the deceptive world that surrounded him, and the inner workings of art as very big business. "I'm an artist, not a business man," Robert Indiana said, refusing to copyright his iconic LOVE sculpture in 1965. An odd and tortured soul, an artist who wanted both fame and solitude, Indiana surrounded himself with people to manage his life and work. Yet, he frequently changed his mind and often fired or belittled those who worked with him. By 2008, when Indiana created the sculpture HOPE--or did he?--the artist had signed away his work for others to exploit, creating doubt about whether he had even seen artwork sold for very high prices under his name. At the time of his death, Indiana left an estate worth millions--and unsettling suspicions. There were allegations of fraudulent artwork, of elder abuse, of caregivers who subjected him to horrendous living conditions. There were questions about the inconclusive autopsy and rumors that his final will had been signed under coercion. There were strong suspicions about the freeloaders who'd attached themselves to the famous artist. "In the final hours of his life," the author writes, "Robert Indiana was without the grace of a better angel, as the people closest to him covered their tracks and plotted their defenses." With unparalleled access to the key players in Indiana's life, author Bob Keyes tells a fast-paced and riveting story that provides a rare inside look into the life of an artist as well as the often, too often, unscrupulous world of high-end art. The reader is taken inside the world of art dealers, law firms, and an array of local characters in Maine whose lives intersected with the internationally revered artist living in an old Odd Fellows Hall on Vinalhaven Island. The Last Days of Robert Indiana is for anyone interested in contemporary art, business, and the perilous intersection between them. It an extraordinary window into the life and death of a singular and contradictory American artist--one whose work touched countless millions through everything from postage stamps to political campaigns to museums--even as he lived and died in isolation, with a lack of love, the loss of hope, and lots and lots of money.
An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.
In this visually rich picture book, a girl discovers the joy of creativity, first on a walk through the city and ultimately within herself. As Ronan and her mother spend an afternoon together, the girl notices a sparkling brightness--flowing in the notes of a street musician, blaring from billboards, and flying from dancers on stage. Why does she sometimes feel bright--and where could she find that brightness when she wants it? Curious, she experiments . . . until she discovers the magic can come from her, too, when she dances, draws, and paints. Sometimes It's Bright explores how being our most creative selves brings joy to us and to the world.
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us. This deluxe edition also features an exclusive cover and slipcase, as well as a gallery-quality lithograph!
"Haunting ... teems with raw emotion, and McCullough deftly captures the experience of learning to behave in a male-driven society and then breaking outside of it."—The New Yorker "I will be haunted and empowered by Artemisia Gentileschi's story for the rest of my life."—Amanda Lovelace, bestselling author of the princess saves herself in this one A William C. Morris Debut Award Finalist 2018 National Book Award Longlist Her mother died when she was twelve, and suddenly Artemisia Gentileschi had a stark choice: a life as a nun in a convent or a life grinding pigment for her father's paint. She chose paint. By the time she was seventeen, Artemisia did more than grind pigment. She was one of Rome's most talented painters, even if no one knew her name. But Rome in 1610 was a city where men took what they wanted from women, and in the aftermath of rape Artemisia faced another terrible choice: a life of silence or a life of truth, no matter the cost. He will not consume my every thought. I am a painter. I will paint. Joy McCullough's bold novel in verse is a portrait of an artist as a young woman, filled with the soaring highs of creative inspiration and the devastating setbacks of a system built to break her. McCullough weaves Artemisia's heartbreaking story with the stories of the ancient heroines, Susanna and Judith, who become not only the subjects of two of Artemisia's most famous paintings but sources of strength as she battles to paint a woman's timeless truth in the face of unspeakable and all-too-familiar violence. I will show you what a woman can do. ★"A captivating and impressive."—Booklist, starred review ★"Belongs on every YA shelf."—SLJ, starred review ★"Haunting."—Publishers Weekly, starred review ★"Luminous."—Shelf Awareness, starred review
When 'Living and Sustaining a Creative Life' was published in 2013, it became an immediate sensation. Edited by Sharon Louden, the book brought together forty essays by working artists, each sharing their own story of how to sustain a creative practice that contributes to the ongoing dialogue in contemporary art. The book struck a nerve how do artists really make it in the world today? Louden took the book on a sixty-two-stop book tour, selling thousands of copies, and building a movement along the way. Now, Louden returns with a sequel: forty more essays from artists who have successfully expanded their practice beyond the studio and become change agents in their communities. There is a misconception that artists are invisible and hidden, but the essays here demonstrate the truth artists make a measurable and innovative economic impact in the non-profit sector, in education, and in corporate environments. The Artist as Culture Producer illustrates how today's contemporary artists add to creative economies through out-of-the-box thinking while also generously contributing to the well-being of others. By turns humorous, heartbreaking, and instructive, the testimonies of these forty diverse working artists will inspire and encourage every reader from the art student to the established artist.