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This book suggests that drawing is really a way of seeing as well as a means of communicating--a visual language that reveals the world in a new perspective.
Includes profiles and interviews of the following artists: Cornelia Parker, Jeff Koons, Julie Mehretu, Claude Heath, Martin Wilner, Charles Avery, Gemma Anderson, Tim Knowles, Mick Maslen, Jeanette Barnes, Kate Atkin, Benedict Carpenter, Dryden Goodwin, Shahzia Sikander, William Kentridge, Keith Tyson, Franziska Furter, Jake & Dinos Chapman.
Contrary to assumptions that drawing is a gift that cannot be learned, this book demonstrates that it is a highly teachable skill. As well as instructing the student how to draw, the book also serves as a visual handbook for artists and designers who need to express ideas through drawing. Each chapter addresses a key topic in drawing method and theory in order to improve technique and understanding. Issues such as perspective and the manipulation of tones and marks to make 3-D forms are tackled in a simple and direct way, with a wealth of drawings by the great masters of the medium, in addition to diagrams and tables. Each section also offers ways for the student to put into practice the ideas and concepts discussed. These 'Ideas to Explore' range from practical exercises in drawing to the selection of drawing surfaces (such as paper) and subjects to discovering ways of thinking.
As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.
An Art Book by Sherrie McGraw • More than 220 large full-color reproductions highlight this 200 page instant classic. • Works of Rembrandt, Van Dyck, Holbein and other Old Masters, as well as three contemporary artists who have influenced McGraw's work fill this beautiful book. • A necessary addition to the library of any serious artist, The Language of Drawing will inspire and instruct artists of all levels for years to come!
The works in The Drawing Book, by artists, architects, sculptors, scientists, filmmakers and thinkers of all descriptions, attest to the versatility and immediacy of drawing. From first thoughts to finely wrought, elaborate artworks, from the lightest sketch in pencil to bold, gallery-wall installations, the medium is shown as an essential vehicle for creativity. The recent prominence of artists such as Louise Bourgeois, Eva Hesse, Chris Ofili, Rachel Whiteread, Ellen Gallagher, and a host of others who use drawing as a final means of expression, is addressed in both the works shown and essays by curators Kate Macfarlane and Katharine Stout, and art historian Charles Darwent. The Drawing Book takes us on a journey through five themes -- measurement, nature, the city, dreams, and the body. Each is richly illustrated with a diverse range of images, from the old masters -- Leonardo da Vinci, Botticelli, Dürer -- through great Modernist pieces by Rodin, Picasso, Matisse, and on to the contemporary artists who are reviving drawing today. A new and unique approach to an age old medium.
Featuring the insights of 15 current and former Art Students League instructors, this stunning volume reassesses the art of drawing not as a technique, but as the essential grammar of all visual thinking. In an illuminating introductory essay, James Lancel McElhinney punctures the myth that learning to draw is something for experts only, and presents methods for making, appreciating, and teaching drawing. The 15 contributors then offer a broad range of stylistic approaches and methodologies, accompanied by examples of their own and their students' artwork. A final section of basic exercises, along with information on materials, techniques, and resources, completes this inspirational study.
In this book the author succeeds in explaining the big fields of drawing in a similarly playful and systematic manner.