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After spending a century fighting in a losing war against the most unstoppable force the galaxy has ever known; the confederacy is no more, and humanity is all but lost or enslaved. Keyanna, a shape-shifting organic nanite Rehuman Being and Naya, a Torrey 9 (high gravity world) born human, travel to Deslar, the godmaker world, the last stronghold of humanity. In the past, Deslar has endowed Keyanna with the ability to temporarily travel thru time. On this occasion Keyanna, a self proclaimed space pirate, born on the pirate ship The Twenty-Wun Stars, along with Naya, who like being the superhero off her home world, travel back in time to stop the war before it ever begins. Over three thousand years after the final battle over the soul of mankind, between God, Satan, and Nefarious, destroys the earth, a new chapter begins. The resulting hyperspace blast from the earth’s destruction flings the last of humanity into the furthest reaches of space on their surviving starships. Over 300 years passes before these star cast seeds of mankind reclaim the stars, and begin to find each other. The first of the new worlds to find each other and reconnect old humanity on new worlds, would eventually form The Confederation of Republic Worlds. This union would be marked with the erection of the Jara Timekeeping Tower on Jara Prime, broadcasting a synced time throughout the known universe. This is the Jara Era.
After learning about the disappearance of his mentor, Mecha Knight, Kevin Jason (Bolt) allies with a powerful yet aloof superhero to find him, although their conflicting personalities and methods make for teeth-clenched teamwork. There is far more to Mecha Knight's disappearance than meets the eye, however, and soon Bolt finds himself surrounded on all sides by many of his old foes, back to exact their revenge on him. Things become even more complicated with the return of a long-lost family member, forcing Bolt to move quickly and decisively if he is going to not only find Mecha Knight but survive. All of that pales in comparison to the secret of the mysterious Project Revival, a secret that threatens to destroy the entire superhuman community unless Bolt can stop it. If he can stop it, that is. KEYWORDS: superhero action fiction, superhero fantasy, superhero fiction novel, superhero science fiction, superhero scifi, superhero young adult, superhero city, superhero books, superhero action, superhero books for kids, superheroes, cool superheroes, action adventure books, superhero action adventure books, action adventure fiction, superhero action adventure fiction, young adult action adventure, action adventure young adult
Superheroes! Supervillains! Superpowered antiheroes. Mad scientists. Adventurers into the unknown. Detectives of the dark night. Costumed crimefighters. Steampunk armoured avengers. Brave and bold supergroups. Crusading aliens in a strange land. Secret histories. Pulp action. Tesseracts Nineteen features all of these permutations of the superhero genre and many others besides!Edited by Claude Lalumière and Mark Shainblum, Superhero Universe (Tesseracts Nineteen) features twenty-four stories (and one poem) by some of Canada’s best fantasy and science fiction writers:John Bell, P. E. Bolivar, Kevin Cockle, Evelyn Deshane, Marcelle Dubé, Chadwick Ginther, Patrick T. Goddard, Kim Goldberg, Geoff Hart, Sacha Howells, Arun Jiwa, D. K. Latta, Michael Matheson, Bernard E. Mireault, Luke Murphy, Brent Nichols, David Perlmutter, Mary Pletsch & Dylan Blacquiere, Jennifer Rahn, Corey Redekop, Alex C. Renwick, Jason Sharp, Bevan Thomas, Leigh Wallace, and A. C.Wise.The Tesseracts anthology series is Canada's longest running anthology. It was first edited by the late Judith Merril in 1985, and has published more than 529 original Canadian speculative fiction (Science fiction, fantasy and horror) stories and poems by 315 Canadian authors, editors, translators and special guests.Some of Canada's best known writers have been published within the pages of these volumes - including Margaret Atwood, William Gibson, Robert J. Sawyer, and Spider Robinson (to name a few).
This work dissects the origin and growth of superhero comic books, their major influences, and the creators behind them. It demonstrates how Batman, Wonder Woman, Captain America and many more stand as time capsules of their eras, rising and falling with societal changes, and reflecting an amalgam of influences. The book covers in detail the iconic superhero comic book creators and their unique contributions in their quest for realism, including Julius Schwartz and the science-fiction origins of superheroes; the collaborative design of the Marvel Universe by Jack Kirby, Stan Lee, and Steve Ditko; Jim Starlin’s incorporation of the death of superheroes in comic books; John Byrne and the revitalization of superheroes in the modern age; and Alan Moore’s deconstruction of superheroes.
As the deep sea once gave rise to pirates, so also did deep space . The crew of The Twenty-Wun Stars is one such group of opportunistic souls. This exceptional group of serendipitous scoundrels find themselves under the leadership of Captain Jake Wade. The swaggering mojo at which this man moves thru life is literally infectious. Skirting the law where they can, looking for their next score to make payroll and trying to keep the ship online, is always the order of the day. UNMADE Many titles have laid out the lives of the past, present and future crew of the pirate ship The Twenty-Wun Stars. All of that has brought us here, where we get the formal introduction to Jake Jaimon Wade and his ascent to captain. In the middle of another firefight from a deal gone sideways, the crew of the Twenty-Wun Stars is aided by two ladies who are from125 years in the future. In a mad scramble to escape a fight where they are outnumbered and outgunned the ship crashes out of hyperspace onto an undiscovered, isolated advanced steampunk planet. The two young ladies from the future are trying to find the woman who in their time has destroyed the CRW (Confederation of Republic Worlds), killed or enslaved billions and driven humanity to the brink of destruction. It is their hope to find her before her march down the path of war ever begins. Having reason to believe at some point she was a member of the crew of the Twenty-Wun Stars, their trek thru time has brought them on board the ship the day it crashes onto a steampunk world deeply steeped in superhero/super-villain culture. As fate would have it, the crew of the Twenty-Wun Stars fits right in with their unique array of gifts and talents. While the ship is being repaired and the two ladies search for the woman who destroys the future, run-ins with the local super powered elite up the stakes that threaten the crew, the ship, this new world and ultimately the CRW. Over three thousand years after the final battle over the soul of mankind, between God, Satan, and Nefarious, destroys the earth, a new chapter begins. The resulting hyperspace blast from the earth’s destruction flings the last of humanity into the furthest reaches of space on their surviving starships. Over 300 years passes before these star cast seeds of mankind reclaim the stars, and begin to find each other. The first of the new worlds to find each other and reconnect old humanity on new worlds, would eventually form The Confederation of Republic Worlds. This union would be marked with the erection of the Jara Timekeeping Tower on Jara Prime, broadcasting a synced time throughout the known universe. This is the Jara Era.
With his girlfriend's life on the line, Kevin Jason (Bolt) accepts a mission from the government to save her life. He must retrieve a stolen government superweapon that, if it falls into the wrong hands, could spell disaster not just for America, but the whole world. To retrieve this weapon, Bolt must team up with a spy to infiltrate the pirate crew of an infamous and dangerous supervillain, who plans to sell the weapon off to the highest bidder. Yet not all is what it seems, especially in regard to the true nature of the weapon. And once Bolt discovers the truth, his whole world will be turned upside down. KEYWORDS: superhero action fiction, superhero fantasy, superhero fiction novel, superhero science fiction, superhero scifi, superhero young adult, superhero city, superhero books, superhero action, superhero books for kids, superheroes, cool superheroes, action adventure books, superhero action adventure books, action adventure fiction, superhero action adventure fiction, young adult action adventure, action adventure young adult
 When Superman debuted in 1938, he ushered in a string of imitators--Batman, Wonder Woman, Captain Marvel, Captain America. But what about the many less well-known heroes who lined up to fight crooks, super villains or Hitler--like the Shield, the Black Terror, Crimebuster, Cat-Man, Dynamic Man, the Blue Beetle, the Black Cat and even Frankenstein? These and other four-color fighters crowded the newsstands from the late 1930s through the early 1950s. Most have since been overlooked, and not necessarily because they were victims of poor publication. This book gives the other superheroes of the Golden Age of comics their due.
Back To When They Belong Flint Nasmins is a newly self aware rehuman being. The love of his life is an EMA (Extra Mental Ability) ranked genius. That’s intellect so high it ranks as a superpower. This is a fact that weighs on him deeply because with all her mental throughput she has no idea he’s not human, but a man made nanite entity. In his life of less than a year, everything he encounters is brand new to him including falling in love. As if this love weren’t complicated enough, the two get caught up in an explosion that blasts them back in time two decades. This is the tale of Flint Nasmins journey into self awareness. It’s a trek that is complicated with love and deception, displacement and death. Along the way he has to fit in where he does not belong and deal with an unexpected pregnancy, all while trying to get back when they belong. A Novella expansion of the Novel The Dark Son of Deslar: In the I AM Andrean series. Over three thousand years after the final battle over the soul of mankind, between God, Satan, and Nefarious, destroys the earth, a new chapter begins. The resulting hyperspace blast from the earth’s destruction flings the last of humanity into the furthest reaches of space on their surviving starships. Over 300 years passes before these star cast seeds of mankind reclaim the stars, and begin to find each other. The first of the new worlds to find each other and reconnect old humanity on new worlds, would eventually form The Confederation of Republic Worlds. This union would be marked with the erection of the Jara Timekeeping Tower on Jara Prime, broadcasting a synced time throughout the known universe. This is the Jara Era.
A complete guide to the history, form and contexts of the genre, Superhero Comics helps readers explore the most successful and familiar of comic book genres. In an accessible and easy-to-navigate format, the book reveals: ·The history of superhero comics-from mythic influences to 21st century evolutions ·Cultural contexts-from the formative politics of colonialism, eugenics, KKK vigilantism, and WWII fascism to the Cold War's transformative threat of mutually assured destruction to the on-going revolutions in African American and sexual representation ·Key texts-from the earliest pre-Comics-Code Superman and Batman to the latest post-Code Ms. Marvel and Black Panther ·Approaches to visual analysis-from layout norms to narrative structure to styles of abstraction
Superman may be faster than a speeding bullet, but even he can't outrun copyright law. Since the dawn of the pulp hero in the 1930s, publishers and authors have fought over the privilege of making money off of comics, and the authors and artists usually have lost. Jerry Siegel and Joe Shuster, the creators of Superman, got all of $130 for the rights to the hero. In Empire of the Superheroes, Mark Cotta Vaz argues that licensing and litigation do as much as any ink-stained creator to shape the mythology of comic characters. Vaz reveals just how precarious life was for the legends of the industry. Siegel and Shuster—and their heirs—spent seventy years battling lawyers to regain rights to Superman. Jack Kirby and Joe Simon were cheated out of their interest in Captain America, and Kirby's children brought a case against Marvel to the doorstep of the Supreme Court. To make matters worse, the infant comics medium was nearly strangled in its crib by censorship and moral condemnation. For the writers and illustrators now celebrated as visionaries, the "golden age" of comics felt more like hard times. The fantastical characters that now earn Hollywood billions have all-too-human roots. Empire of the Superheroes digs them up, detailing the creative martyrdom at the heart of a pop-culture powerhouse.