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The Kraken Slayer takes place in a time and place similar to early 19th century America. The main characters live on the New Continent, which is divided into four political Clans. Although they are supposed to be united as one nation, the Clans harbor so must mistrust and hatred for one another that they act as nations unto themselves. Skipper, the main protagonist, lives in a tavern called The Silver Dolphin, which is located in Harbor Town. Harbor Town is the port district for the city of Nefron, which is the capital for the Clan Nefron. Nefron is the largest and most powerful of the four Clans and is ruled by its military. Despite keeping a tight grip on its lands, Nefron is experiencing difficulty with controlling piracy on the high seas. The piracy epidemic is so severe that sea commerce has come to a standstill. Nowhere is the economic impact felt harder than in Harbor Town, where sea trade, fishing, and whaling are vital industries. Although Skipper is a teenage runaway making a living as a fighter for money, he has very little interest or knowledge of the events around him until he meets up with Elsan Tanneman, an idealistic sea captain and master shipwright. Tanneman believes he has the answer to Harbor Town’s woes: a new kind of ship, not simply made of wood, but armored with iron plating to withstand all but the most severe barrages of cannon fire. Tanneman has contracted with the Navy to build a fleet of these armored ships, but he is secretly building another ship which is larger and even more heavily armored. He tells Skipper of this ship one night after watching Skipper win one of his fights. He also tells Skipper why he built it: he wants to hunt for krakens, which most people believe are myths. He wants to slay one and bring its body back as proof of its existence. He claims his late brother once saw one of these great beasts, just before it destroyed the ship he was on and killed every other soul on board, leaving him as the sole survivor. Tanneman wants Skipper to join him on his kraken hunt because he senses in the young man the ability to conquer any obstacle that confronts him; but Skipper finds Tanneman to be too eccentric and declines the offer. That night, however, would not be the last time that the two meet. Eventually Skipper’s and Tanneman’s lives become intertwined by the social, economic, and political forces surrounding them. As Harbor Town decays further, even erupting in a race riot between Whites (white-skinned humans) and Drogs (massive grey-skinned natives of the New Continent) Skipper joins forces with Tanneman and helps him complete his giant ship with the aid of others. Tanneman has many recently-released convicts working for him as cheap labor. Some are friendly, and some are not so friendly. There’s Jervis and Bob, who become good friends with Skipper, and then there’s Chet and Deech, a pair whom Skipper never liked from the first time he met them. There’s also Luther, a Drog who mostly keeps to himself, but Skipper remembers him from the night of the riot. Tanneman has a few trustworthy old salts who have been working for him for years, like his gruff first mate Roscoe, the boatswain Berry, and the brothers Vorstaf and Brostor, two gentlemen from the faraway city of Shaanheim. The brothers haven’t been back to Shaanheim in thirty years because of the rampant piracy that has prevented them from crossing the Great Ocean; but they hope that this new ship of Tanneman’s will be the impregnable fortress that finally gets them home. Tanneman has working for him Dr. Morten Fry, an ousted marine biologist from the academic Clan Welberg. Fry also believes krakens exist and has developed a number of theories about their behavior and their physiology. Exiled from Clan Welberg for preaching pseudoscience, he and Tanneman naturally came together in the joint endeavor to dispel all myths and superstitions surrounding krakens. Finally, Skipper meets Sara Tanneman, E
The Princess Bride meets Dirty, Rotten Scoundrels Join former scamp Cullin and his merry band of confidence men (and one liberated princess) as they put The Sting in the Middle Ages. With dreams of being a hero, or at least a storyteller, Cullin travels with Sir Dalbry, a washed-up knight in shining armor; Reeger, ready and eager for any part of the dirty work; and Affonyl, former princess, who wanted to study science and alchemy, rather than embroidery. Together, they cross the land with one scam after another, concocting their own heroic deeds, preparing mock dragon heads, or selling kraken tusks and mermaid scales. But when attempting to con King Longjohn, whose castle is supposedly bursting at the seams with treasure, the caper turns sour. The powerful Wizard-Mage Ugnarok and his army of ugly and muscular (if not too bright) orcs takes over Longjohn’s castle, imprisoning the king, pillaging the halls, and carrying on with typical orc-like mayhem. Cullin and his friends are trapped in the castle’s labyrinth of secret passages, just trying to survive ... or is this the opportunity for a grander scam than they have ever attempted before? Orcs are terribly superstitious—you can’t bash a ghost, after all—and it’s like Die Hard in a castle, as Cullin, Affonyl, Reeger, and Dalbry set up a grand haunting that will scare off even the scariest orc army.
In this fantasy/fiction manuscript, a boy named Brian Sparks finds out that he has powers beyond comprehension. It's your everyday fast paced major fantasy book with wizards, dragons, and magic, but yet combines with reality and has an incredible story line. It is a series.
"Sacred duty, yadda yadda." -- Buffy Summers Buffy the Vampire Slayer has always held an irreverent attitude toward her calling, but ultimately she understands the ramifications of her destiny and is prepared to die to protect the world from Evil. In fact, she has died. Twice. "I remember the drill. One Slayer dies, another is called." -- Buffy Summers It's an ancient tradition, steeped in lore, mythology, and fateful prophecies. Slayerdom consists of a Council of Watchers, a continuum of slayers, an archive of journals, and even a handbook. "Handbook? What handbook? How come I didn't have a handbook?" -- Buffy Summers But first and foremost, it begins with a girl. One girl in all the world. A Chosen One. Now, catch up on other Slayers past and present, in the second short-story collection, Tales of the Slayer, Vol. 2! "[Another] Slayer? I knew this, 'I'm the only one, I'm the only one,' thing was just an attention getter." -- Xander Harris With contributions from Scott Allie, Laura J. Burns and Melinda Metz, Max Allan Collins and Matthew V. Clemens, Greg Cox, Kara Dalkey, Jane Espenson, Rebecca Rand Kirshner, Todd McIntosh, Michael Reaves, and Kristine Kathryn Rusch.
He does not let anyone roll the dice.After High Elf Archer received an invitation to a wedding back in her home village, the party sets out for the forest of the elves—and joining them on their trip are Cow Girl and Guild Girl! Goblin Slayer and crew are long overdue for a vacation, and what better place is there to get some rest and relaxation than under the brilliant forest canopy?But things take an unexpected turn when they head upriver for the elf homeland only to see the shadows of goblins looming...And what’s more, there’s talk of an ancient beast slumbering within the forest. With all this danger close at hand, will there even be a wedding for our heroes to celebrate?
This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others. Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.
A Slayer, a Monster and a Guardian, sitting in a bar... No jokes...growing up, I’d heard the tales of a woman chosen to kill Monsters, but I never thought it would be me. My thirtieth birthday was supposed to be a turning point in my life, it wasn’t supposed to turn it upside down. Learning that the Monsters that lurk in the dark are real, and it’s my sworn duty to hunt and slay them, isn’t exactly how I wanted to celebrate this milestone birthday. Now, instead of heading out for drinks with my friends, I’m being taught how to fight for my life by the Guardian I’m inextricably drawn to but no one told me it’s on-the-job training. And no one told me the Monsters I’m meant to be fighting are so hot. Three in particular who seem connected to me on various levels. With the help of an unexpected, yet sexy new ally and an ancient weapon with a mind of its own, I set out to rid the world of this evil, but soon discover that not all is as it seems. Dark themed Monster Reverse Harem romance where choosing isn’t an option. Scenes of MM included. Set in England and written in British English. Possible triggers.
In the tropical continent of Gutom exists dense jungles and bustling cities. To the north lies the nations established by the human and dwarven refugees of Umin. To the south lies the native nations of Gutom. For decades they have existed in a fragile state of peace, with each nation waiting to pounce should their neighbors make one false move. Though they remain divided by their beliefs, they have often been forced to unite in order to survive the wrath of their ancient enemy, the Yansorken. The Yansorken leaders, the dread triumvirate have long sought to master their powers over life and death. Their will to rule over the living and the dead alike has led to many wars with the people of Gutom, but never have they claimed total victory over their foes. Now the Yansorken seek to forge dark alliances in the hopes of succeeding where they had previously failed. The Shadow Sentinels, a band of outlaws, addicts, and misfits have come together under the guidance of a witch, who seeks to preempt the Yansorken's invasion. Will the Shadow Sentinels and the people of Gutom be able to put aside their differences to fend off this new invasion and if so, will their combined might be enough.... Find out in this riveting tale of swords and sorcery.