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A boy hunter, the president of the United States, and a terrorist plot converge to create an original and thrilling tale of wilderness survival Every boy in Oskari's remote mountain village must face a ritual hunt on his thirteenth birthday--the Trial--to become a man. It's Oskari's turn, and whatever animal he kills--if he succeeds--will symbolize who he will become. But the idea of spending a night alone in the forest makes him queasy, and the ceremonial bow he has to use is too big for him. Not long after he sets out, Oskari comes across a strange creature in the woods, emerging in eerie blue light from a smoking steel pod. He assumes it's an alien, until the figure introduces himself . . . as the president of the United States. Air Force One, sabotaged, has crashed, and the president is running for his life. Will Oskari be brave enough, strong enough, and smart enough to save the president and himself?Soon to be a major motion picture starring Samuel L. Jackson as President of the United States!
It was just a game...until it wasn't. Will Cate discover the assassin before it's too late? Perfect for fans of teen mystery books! TAG. You're It... At Cate's isolated boarding school Killer is more than a game—it's an elite secret society. Members must avoid being "killed" during a series of thrilling pranks—and only the Game Master knows who the "killer" is. When Cate's finally invited to join The Guild of Assassins, she thinks it's her ticket to finally feeling like she belongs. But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save The Guild. But can she find the real assassin—before she's the next target? "An intriguing, tightly wound mystery. The game is on!" —Hannah Jayne, author of Truly, Madly, Deadly and Twisted Perfect for those looking for: Teen books for girls ages 11–14 Secret societies in fiction Psychological thrillers
NOW A MAJOR MOTION PICTURE STARRING GERARD BUTLER AND GARY OLDMAN A submarine captain races to prevent World War III in this thrilling adventure. Below the polar ice cap, an American nuclear submarine moves quietly in the freezing water, tailing a new Russian sub. But the usual, unspoken game of hide-and-seek between opposing captains is ended when the Americans hear sounds of disaster and flooding, and the Russian sub sinks in a thousand feet of water. The American sub rushes to help, only to join its former quarry in the deep. The situation ignites tensions around the world. As both Washington and Moscow prepare for what may be the beginnings of World War III, the USS Toledo—led by young, untested Captain Joe Glass—heads to the location to give aid. He soon discovers that the incident was no accident. And the men behind it have yet to make their final move. A move only Glass can stop. Previously Published As Firing Point
The murder of a world-famous physicist raises fears that the Illuminati are operating again after centuries of silence, and religion professor Robert Langdon is called in to assist with the case.
Now a Netflix movie directed by Mike Flanagan (Oculus, Hush) and starring Carla Gugino and Bruce Greenwood. Master storyteller Stephen King presents this classic, terrifying #1 New York Times bestseller. When a game of seduction between a husband and wife ends in death, the nightmare has only begun… “And now the voice which spoke belonged to no one but herself. Oh my God, it said. Oh my God, I am all alone out here. I am all alone.” Once again, Jessie Burlingame has been talked into submitting to her husband Gerald’s kinky sex games—something that she’s frankly had enough of, and they never held much charm for her to begin with. So much for a “romantic getaway” at their secluded summer home. After Jessie is handcuffed to the bedposts—and Gerald crosses a line with his wife—the day ends with deadly consequences. Now Jessie is utterly trapped in an isolated lakeside house that has become her prison—and comes face-to-face with her deepest, darkest fears and memories. Her only company is that of the various voices filling her mind…as well as the shadows of nightfall that may conceal an imagined or very real threat right there with her…
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
Now a Major Motion Picture Here is the Trainspotting crew ten years further down the line: still scheming, still scamming, still fighting for the first-class seats as the train careens at high velocity with derailment looming around the next corner. In this world, even the cons get conned. Sick Boy and Renton jockey for top dog, and out-of-jail and in-for-revenge Begbie is on the loose. But it’s drug-addled Spud who may be creating the most trouble.
First in the ground-breaking HUNGER GAMES trilogy. In a vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called The Hunger Games. There is only one rule: kill or be killed. But Katniss has been close to death before. For her, survival is second nature.
From the author of Undead and Unfed comes a completely gripping, psychological whodunnit that will keep readers guessing to the last page. At Cate’s isolated boarding school, Killer Game is a tradition. Only a select few are invited to play. They must avoid being ‘killed’ by a series of thrilling pranks, and identify the ‘murderer’. But this time, it’s different: the game stops feeling fake and starts getting dangerous—and Cate’s the next target. Can they find the culprit … before it’s too late?
Hollywood's reaction to it's media rivals throughout the history of cinema in America.