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Joe Flood is the professional assassin known as “the Slugger.” He’s made a career out of murder for hire, but only those who deserve it. Then a routine physical turns into a reckoning. Joe has cancer, his doctor tells him, with maybe six months to live. Joe decides to take fate into his own hands. Accessing the underground network of fellow hit men, he puts out a contract on himself: six million dollars from a Swiss bank account to the professional who will end his suffering quickly. The money and bragging rights for putting away one of the world’s most accomplished assassins draws his colleagues from around the world. The killer’s game is on. But then Joe gets a follow-up from his doctors. He was misdiagnosed. It’s not cancer; he should have many years to live. Except that now there’s no way to call off the hit. Armed with only a few dollars and a credit card, Joe is on the run from a formidable lineup of talented killers. Will the Slugger have what it takes to outrun the competition? “Serious entertainment, a high-octane romp with a suitably cataclysmic climax and a deliciously exotic cast of international assassins.”—The Times (London)
A boy hunter, the president of the United States, and a terrorist plot converge to create an original and thrilling tale of wilderness survival Every boy in Oskari's remote mountain village must face a ritual hunt on his thirteenth birthday--the Trial--to become a man. It's Oskari's turn, and whatever animal he kills--if he succeeds--will symbolize who he will become. But the idea of spending a night alone in the forest makes him queasy, and the ceremonial bow he has to use is too big for him. Not long after he sets out, Oskari comes across a strange creature in the woods, emerging in eerie blue light from a smoking steel pod. He assumes it's an alien, until the figure introduces himself . . . as the president of the United States. Air Force One, sabotaged, has crashed, and the president is running for his life. Will Oskari be brave enough, strong enough, and smart enough to save the president and himself?Soon to be a major motion picture starring Samuel L. Jackson as President of the United States!
First in the ground-breaking HUNGER GAMES trilogy. In a vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called The Hunger Games. There is only one rule: kill or be killed. But Katniss has been close to death before. For her, survival is second nature.
The murder of a world-famous physicist raises fears that the Illuminati are operating again after centuries of silence, and religion professor Robert Langdon is called in to assist with the case.
NOW A NETFLIX SERIES AND A NETFLIX BOOK CLUB PICK! The bestselling author and creator of the hit Netflix drama The Stranger proves that the past never truly fades away in this shocking thriller. Megan is a suburban soccer mom who once upon a time walked on the wild side. Ray used to be a talented documentary photographer, but now finds himself in a dead-end job posing as a paparazzo. Broome is a detective who can’t let go of a cold case. Each is hiding secrets that even those closest to them would never suspect. When the terrible consequences of long-ago events threaten to ruin their quiet suburban lives, they will come to the startling realization that they may not want to forget the past at all. As Megan, Ray, and Broome are faced with the excitement of temptation and the desperation and hunger that can lurk behind even the prettiest facades—they will discover a hard truth: the line between one kind of life and another can be as whisper-thin as a heartbeat.
#1 BESTSELLER • The apocalyptic vision of a world blasted by plague and tangled in an elemental struggle between good and evil remains as riveting—and eerily plausible—as when it was first published. • The tie-in edition of the nine-part CBS All Access series starring Whoopi Goldberg, Alexander Skarsgard, and James Marsden. A patient escapes from a biological testing facility, unknowingly carrying a deadly weapon: a mutated strain of super-flu that will wipe out 99 percent of the world’s population within a few weeks. Those who remain are scared, bewildered, and in need of a leader. Two emerge—Mother Abagail, the benevolent 108-year-old woman who urges them to build a peaceful community in Boulder, Colorado; and Randall Flagg, the nefarious “Dark Man,” who delights in chaos and violence. As the dark man and the peaceful woman gather power, the survivors will have to choose between them—and ultimately decide the fate of all humanity.
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
It was just a game...until it wasn't. Will Cate discover the assassin before it's too late? Perfect for fans of teen mystery books! TAG. You're It... At Cate's isolated boarding school Killer is more than a game—it's an elite secret society. Members must avoid being "killed" during a series of thrilling pranks—and only the Game Master knows who the "killer" is. When Cate's finally invited to join The Guild of Assassins, she thinks it's her ticket to finally feeling like she belongs. But when the game becomes all too real, the school threatens to shut it down. Cate will do anything to keep playing and save The Guild. But can she find the real assassin—before she's the next target? "An intriguing, tightly wound mystery. The game is on!" —Hannah Jayne, author of Truly, Madly, Deadly and Twisted Perfect for those looking for: Teen books for girls ages 11–14 Secret societies in fiction Psychological thrillers
Now a Major Motion Picture Here is the Trainspotting crew ten years further down the line: still scheming, still scamming, still fighting for the first-class seats as the train careens at high velocity with derailment looming around the next corner. In this world, even the cons get conned. Sick Boy and Renton jockey for top dog, and out-of-jail and in-for-revenge Begbie is on the loose. But it’s drug-addled Spud who may be creating the most trouble.
Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!