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A wildly popular app that feeds on hatred; a trek that literally brings out the beast in man; a luxury resort you don't want to visit on a new-moon night; a swimming pool with a deadly secret. These fiendishly unnerving tales by best-selling authors David Hair, Ranjit Lal, Deepa Agarwal, Murdering ghosts, enchanted amulets, a haunted medical school, an uncle with a resemblance to a vengeful lion...all these bring the paranormal uncomfortably close. Read if you dare..
RavenWing lets readers download their favorite horror tales. But the app sends hungry ravens swarming out of thin air!
When John Wayne Gacy, one of America's most depraved serial killers, went to his death by lethal injection in 1994, that ought to have been the end of it. It wasn't. More than 20 years later, psychic mediums looking into claims of paranormal activity in an old Illinois movie theater are shocked to discover that it is haunted by a man who goes by the name of John...and appears as a leering clown. Why would the ghost of a murderer prowl the hallways of the R Theater? What will happen when veteran researcher Brad Klinge decides to confront Gacy, attempting to inflame his anger and draw him out? A team of paranormal investigators will lock themselves in with him in an attempt to establish contact with this aggressive spirit -- and get more than they bargained for. Join author/investigator Richard Estep of TV's Haunted Hospitals, Paranormal 911, and Haunted Case Files, as he sets out to find the truth behind this remarkable haunting.
The author of Prism of the Night takes readers into the world of real-life ghost hunters, revealing their high- and low-tech methods for rooting out spirits.
Stranger Things meets Point Horror in the first of a brilliant new series for readers aged 11+ from Yvette Fielding, British television's first lady of the paranormal and presenter of Most Haunted. When Clovis, Eve and Tom decide to play with a ouija board in an old abandoned house on Halloween, none of them foresees the horrors they’re about to unleash. What starts out as a bit of fun, soon transcends into something far more terrifying when a distressed and determined spirit follows them home. Before long the friends are caught up in a series of events beyond their wildest imaginings and their journey as ghost hunters begins . . . 'When I grow up I wanna be a ghost hunter!' Keith Lemon 'If you’re reading this scary book in bed then it might be wise to leave the landing light on' Paul O’Grady 'I'm too scared to read this!' Matt Lucas
RavenWing creates a popular app. Readers can download their favorite horror tales. But the app sends more than eBooks their way. Hungry ravens swarm out of thin air!
Reminiscent of Doll Bones and Small Spaces, this “delightfully eerie” (Erin A. Craig, New York Times bestselling author of House of Salt and Sorrows) middle grade novel tells the story of a girl who must rescue her aunt by entering a world of ghosts, witches, and monsters to play a game with deadly consequences. Evie Von Rathe lives in Blight Harbor—the seventh-most haunted town in America—with her Aunt Desdemona, the local paranormal expert. Des doesn’t have many rules except one: Stay out of the abandoned slaughterhouse at the edge of town. But when her aunt disappears into the building, Evie goes searching for her. There she meets The Clackity, a creature who lives in the shadows and seams of the slaughterhouse. The Clackity makes a deal with Evie to help get Des back in exchange for the ghost of John Jeffrey Pope, a serial killer who stalked Blight Harbor a hundred years earlier. Evie reluctantly embarks on a journey into a strange otherworld filled with hungry witches, penny-eyed ghosts, and a memory-thief, all while being pursued by a dead man whose only goal is to add Evie to his collection of lost souls. Will she ever find Des, or is The Clackity planning something far more sinister?
Considered by many to be the most terrifying writer in English, M.R. James was an eminent scholar who spent his entire adult life in the academic surroundings of Eton and Cambridge. His classic supernatural tales draw on the terrors of the everyday, in which documents and objects unleash terrible forces, often in closed rooms and night-time settings where imagination runs riot. Lonely country houses, remote inns, ancient churches or the manuscript collections of great libraries provide settings for unbearable menace, from creatures seeking retribution and harm. These stories have lost none of their power to unsettle and disturb. This edition presents all of James's published ghost stories, including the unforgettable 'Oh, Whistle and I'll Come to You, My Lad' and 'Casting the Runes', and an appendix of James's writings on the ghost story. Darryl Jones's introduction and notes provide a fascinating insight into James's background and his mastery of the genre he made his own. --! From publisher's description.
A penetrating look at near-future disruption as truly autonomous vehicles arrive. For decades we have dreamed of building an automobile that can drive itself. But as that dream of autonomy draws close, we are discovering that the driverless car is a red herring. When self-driving technology infects buses, bikes, delivery vans, and even buildings…a wild, woollier, future awaits. Technology will transform life behind the wheel into a high-def video game that makes our ride safer, smoother, and more efficient. Meanwhile, autonomous vehicles will turbocharge our appetite for the instant delivery of goods, making the future as much about moving things as it is about moving people. Giant corporations will link the automated machines that move us to the cloud, raising concerns about mobility monopolies and privatization of streets and sidewalks. The pace of our daily lives and the fabric of our cities and towns will change dramatically as automated vehicles reprogram the way we work, shop, and play. Ghost Road is both a beacon and a warning; it explains where we might be headed together in driverless vehicles, and the choices we must make as societies and individuals to shape that future.