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The first installment in an action-adventure series about a boy on a rescue mission—part Pinocchio, part fantasy, and all fun! Meet Charlie. He lives a quiet life with his protective father, an inventor and clockmaker. When Charlie’s father is kidnapped by a shadowy group called the Anti-Human League, it’s up to Charlie to save him. But the league’s plan is much more sinister than Charlie could have imagined. And as he unravels their secrets, he also uncovers his father’s own secrets—about his family, the league, and even himself. . . . Can Charlie and his gang—a terrifying but well-meaning troll and a pair of high-flying young aeronauts—rescue Charlie’s father from the dastardly villains who have kidnapped him? And will Charlie be able to come to terms with who he really is? The journey begins here! “Reminiscent of both Pinocchio and The Great Mouse Detective, this novel is tailor-made for young readers who love adventure narratives and steampunk fiction.” —Kirkus “A page-turning adventure.” —School Library Journal “The fast-paced plot is action-packed. . . . [The Kidnap Plot] should satisfy fans of fantasy and adventure.” —Publishers Weekly
Having learned the truth about his identity, Charlie is separated from his friends and finds himself working for a company of dwarves who regard him as a machine until a heroic act renders them allies in a plan to confront the Iron Cog.
The final installment in the rip-roaring middle-grade action-adventure trilogy that's part steampunk Pinocchio, part fantasy, and all fun! The third and last book in the Extraordinary Journeys of Clockwork Charlie trilogy wraps up Charlie's adventures with a rousing ending! Charlie's life used to be quiet, but now it's full of adventure and surprises--none more surprising than the discovery that he is not a regular boy but one of his father's inventions--a living clockwork boy! Charlie's weeks have been filled with dwarves, kobolds, pixies, and humans, as he's sought to avenge his father's death and stop the dastardly Iron Cog from their plans to sow chaos throughout the world. Now his journey takes him to Marburg, Germany, where he and his friends must uncover the secrets of a hidden kobold library in order to save civilization--and their own skins. This dramatic conclusion to the trilogy will have readers cheering on its unlikely hero to the very last page!
Meet Charlie. He lives a quiet life with his protective father, an inventor and clockmaker. When Charlie’s father is suddenly and mysteriously kidnapped by a shadowy group called the Anti-Human League, it’s up to Charlie to save him. Before long, he has assembled a motley crew to help. From the terrifying but well-meaning troll Grim Grumblesson to the high-flying young aeronauts Bob and Sir Oliver, this team will follow the trail anywhere. But the league’s plan is much more sinister than Charlie could have imagined. And as he unravels the secrets of the league, he also uncovers his father’s own secrets—about his family, the league, and even himself... Can Charlie and his gang rescue his father from the dastardly villains who have kidnapped him? And will Charlie be able to come to terms with who he really is? The journey begins here!
He is an archangel, after all. It was he who cast out Qayna, the first murderess, and inscribed on her flesh the name of her brother Abil that embodied her deathless curse. It was he who formed the Sons of Light, and it was he who was set to watch over Azazel in the well of his imprisonment in Dudael. And now, a failed rebel, Raphael wanders the heavy earth alone. The Sons of Light find him, though, and offer him another chance. Raphael is to Bear the Word again, to call the first prophet in centuries. Can Raphael find the appointed prophet? Can he reach him, across apocalypse-torn America? And when he does find his man, imprisoned by the Fallen Kokhabel, can Raphael and the new prophet both survive?
In this urban fantasy, the fifth book in a pulp fiction series, a rock band’s shapeshifting drummer goes up against monsters, faeries and her own past. The band heads to Hell, taking a short cut through Mab’s Queendom. They're sidetracked when old enemies intercept them and capture Jim, forcing Twitch to confront her own past as well as Infernal pursuit, the Queen's Rangers and the Queendom's native monsters. Can the band find and rescue their lead singer? How will they escape Mab's wrath? And what are they going to do about Rahab the dragon?
A fantasy novel inspired by the biblical story of Cain and Abel, in which a cursed woman makes a deal with Heaven so that she can escape her endless life. Millennia-old Jane was Qayna in her youth, before she resisted the will of Heaven and became the Marked Woman. Now she only wants to die, and the Legate has offered her a deal—recover an item stolen from Heaven, and in exchange her curse of immortality will be lifted. Can Jane steal back Azazel’s hoof? Will the fairy folk of the Mirror Queendom stop her? And what exactly is the Legate's game?
In this urban fantasy, rock and roll musicians with supernatural powers gets trapped in an alternate universe—inside one of their band member’s minds. A trap set for the band goes from bad to worse as organist and resident sorcerer Adrian badly bungles his escape spell. Trapped inside Adrian’s shadow, the band struggles to orient themselves and escape not only from their pursuing enemies, but from the darker manifestations of Adrian’s soul. And once they do get out from inside their own wizard’s tortured mind, they'll still have to deal with the fallen angels that trapped them in the first place.
Rock musicians battle against ancient deities in order to rescue one of their own from the effects of poisonous snake venom. The Snake Handlin’ Man is Eddie Marlow, make-do guitarist, ex-Marine, and the world’s best tambourine player, ever. When an attack of flying snakes in a roadside diner leaves the band’s organist fighting for his life, Eddie leads the band into the lair of a snake-worshipping cult in a desperate attempt to collect the sovereign remedy for snakebite: the milk of a lamia. Can the band find a cure before Adrian’s time is up? Why is the town's preacher obsessed with the ancient Israelite serpent icon, the Nehushtan? And can the band get out of town before the snake god Apep arrives?
In the next chapter of the Extraordinary Adventures of Clockwork Charlie trilogy, Charlie must save his friends and deliver a dangerous message! Charlie lived a quiet life—until his father was suddenly kidnapped by the Iron Cog. In the midst of searching for his father, Charlie discovered the shocking truth about himself: he is one of his father’s inventions—a living clockwork boy! Now separated from his friends, Charlie finds himself in the service of a very tough company of dwarves, who view him only as a machine—that is, until a heroic act makes them his closest allies. Soon Charlie must rescue his friends and face the Iron Cog head-on. But Charlie wonders . . . will he ever find his own kind? Praise for The Kidnap Plot: “Reminiscent of both Pinocchio and The Great Mouse Detective, this novel is tailor-made for young readers who love adventure narratives and steampunk fiction.” —Kirkus “A page-turning adventure.” —School Library Journal “The fast-paced plot is action-packed. . . . [The Kidnap Plot] should satisfy fans of fantasy and adventure.” —Publishers Weekly