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An original novel based on the thrilling new Star Trek movies! Based on the “Kelvin Universe” movie saga! Captain James T. Kirk and the Enterprise crew escort Spock’s father, Ambassador Sarek of Vulcan, to a dilithium-rich planet called Akiron. They arrive to find this world under siege by creatures that some of the planet’s denizens believe are demons. Sarek orders Kirk to abandon the mission, but the young captain won’t turn his back on people in danger. After a harrowing encounter with the dark-energy “demons,” Kirk’s belief in a rational universe is challenged by a mystic who insists that it wasn’t coincidence that brought Kirk to Akiron, but the alien equivalent of a Karmic debt. Meanwhile, aboard the Enterprise, Sarek’s young Vulcan aide L’Nel has a sinister agenda—and its chief objective appears to be the cold-blooded murder of Spock!
An original novel based on the thrilling Star Trek movies directed by J.J. Abrams! Taking place in an alternate timeline created when the Starship Kelvin was destroyed by a Romulan invader from the future, this bold new novel follows Captain James T. Kirk and an inexperienced crew commandeering a repaired U.S.S. Enterprise out of spacedock for a simple shakedown cruise. When a distress call comes in, the Enterprise must aid a large colony ship of alien refugees known as the Perenorean, who are under siege by an unknown enemy. But Kirk and his crew will find that the situation with the peaceful Perenorean is far more complicated than they bargained for, and the answers as to why they were attacked in the first place unfold in the most insidious of ways…
In an era of reboots, restarts and retreads, J.J. Abrams' Star Trek trilogy--featuring new, prequel adventures of Kirk, Spock and the rest of the original series characters, aboard the USS Enterprise--has brought the franchise to a new generation and perfected a process that is increasingly central to entertainment media: reinvigorating the beloved classic. This collection of new essays offers the first in-depth analysis of the new trilogy and the vision of the next generation of Star Trek film-makers. Issues of gender, race, politics, economics, technology and morality--always key themes of the franchise--are explored in the 21st century context of "The Kelvin Timeline."
Montgomery Scott, who has been propelled to the 24th century, plans to go back to his own time to save the life of James T. Kirk. But his attempt puts the crew of the "Enterprise-D" in a 23rd century with no Federation and a humanity that's been assimilated by the Borg. Original.
*Soon to be the major motion picture Mickey17* The Martian meets Multiplicity in Edward Ashton's high concept science fiction thriller, in which Mickey7, an "expendable," refuses to let his replacement clone Mickey8 take his place. Dying isn’t any fun...but at least it’s a living. Mickey7 is an Expendable: a disposable employee on a human expedition sent to colonize the ice world Niflheim. Whenever there’s a mission that’s too dangerous—even suicidal—the crew turns to Mickey. After one iteration dies, a new body is regenerated with most of his memories intact. After six deaths, Mickey7 understands the terms of his deal...and why it was the only colonial position unfilled when he took it. On a fairly routine scouting mission, Mickey7 goes missing and is presumed dead. By the time he returns to the colony base, surprisingly helped back by native life, Mickey7’s fate has been sealed. There’s a new clone, Mickey8, reporting for Expendable duties. The idea of duplicate Expendables is universally loathed, and if caught, they will likely be thrown into the recycler for protein. Mickey7 must keep his double a secret from the rest of the colony. Meanwhile, life on Niflheim is getting worse. The atmosphere is unsuitable for humans, food is in short supply, and terraforming is going poorly. The native species are growing curious about their new neighbors, and that curiosity has Commander Marshall very afraid. Ultimately, the survival of both lifeforms will come down to Mickey7. That is, if he can just keep from dying for good.
Your favorite characters are now part of the Who HQ library! Journey to deep space and learn how James Tiberius Kirk became one of the greatest space heroes in the Star Trek universe in this addition to the New York Times bestselling series. From appearances in live action and animated television shows, a series of films, comics, video games, and more, James T. Kirk is an established space captain in pop culture. Star Trek remains one of the most popular science-fiction series of all time, and Captain Kirk is one of the most famous and highly decorated captains in the history of Starfleet. As the commanding officer of starships like the U.S.S. Enterprise, viewers follow his adventures through space. But did you know that Kirk wasn't even the show's first Captain? And that the Star Trek series almost didn't happen? Author M. D. Payne takes readers aboard Starfleet starships as Kirk explores new worlds, encounters new villains, and "boldly goes where no man has gone before."
Stranded far from the ruins of the Terran Empire, Captain Janeway of the rebel ship Voyager has crowned herself Pirate Queen of the Delta Quadrant! Of course, the locals won't give in without a fight--especially not scavengers Neelix and Kes. And who is this apparent Terran who calls herself Annika Hansen? Find out in Mirror Voyager's amazing comic book debut!
Boldly go where no Trekkie has gone beforeStar Trek the Visual Dictionary is the final frontier. Charting each and every one of the the voyages of the starship Enterprise. Its mission: to explore everything Star Trek, strange new worlds (and old ones), to seek out every character, ship and series, to boldly go where no book has gone before.Covering all five live-action television series, with full coverage of favourite characters such as Spock, Bones, Scotty and Uhura, and full-colour pictures of ships that would make James T. Kirk proud, this is the ultimate guide toStar Trekfor any Trekkie.Don't be a Vulcan - live long and prosper with Star Trek the Visual Dictionary.
When a terrorist attack rocks Starfleet Academy, it’s clear someone has a very serious—and very deadly—secret agenda. The rules are simple: Draw a target. Track him down and “kill” him with a spork. Take your victim’s target for your own. Oh, and make sure the player with your name doesn’t get to you first. No safe zones. No time-outs. The game ends when only one player remains. James T. Kirk is playing for fun. Leonard “Bones” McCoy is playing to get closer to a girl. But when a series of terrorist attacks rock the usually placid Starfleet Academy campus, it becomes clear that somebody is playing the game for real. Is it one of the visiting Varkolak, on Earth to attend an intergalactic medical conference? Or could it be a member of a super-secret society at the Academy dedicated to taking care of threats to the Federation, no matter what rules they have to break to do it? Find out in The Assassination Game, the fourth installment in Spotlight’s exciting series for teens.
Covers the history of space flight from the beginning of the twentieth century through the year 2202, with the story of man's conquest of the stars chronicled in illustrations and star maps