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Is Johnny really the good guy? See The Karate Kid in a whole new light in this retelling through the eyes of Johnny Lawrence, two-time All Valley Tournament Champion. Summer, 1984. Senior year is about to start and Johnny and the rest of the Cobra Kai rule the school. But, when the new kid makes moves on the girl that broke Johnny's heart, he vows to settle the score and win back her love. Or so goes the story Sensei Lawrence tells his students nearly 35 years later. Based on the hit YouTube Original series Cobra Kai, go back and find out Johnny's side of the story!
Johnny struggles not to mess with Daniel as he trains for the upcoming All Valley Karate Tournament, but he takes a risk when he has dinner with Ali and her family. Aligned to Common Core Standards and correlated to state standards. Graphic Novels is an imprint of Spotlight a division of ABDO.
One of YALSA's Top 10 Great Graphic Novels for Teens! Named one of the best graphic novels of the year by Publishers Weekly, Heeb Magazine, io9, CNN, Comic Book Resources, Complex, USA Today, Forbidden Planet International, IFC, ComicsAlliance, Paste, and Graphic Novel Reporter! "Pure awesome. From ôber-violent kung fu fight sequences and zombie stalkers, to blood-drenched battles among armies and supernatural beings, this book is a testament to just how cool a well-drawn and well-written martial-arts action epic can be. If you pick up only one comic book or graphic novel... let this be the one."-- USA Today "Over 450 pages of stunningly choreographed fight scenes of epic imagination. Kagan McLeod is a master cartoonist."-- CNN GeekOut "The best elements of horror, Westerns, and of course, kung fu films are seamlessly interlaced to tell a highly imaginative tale. You couldn't sandblast the smile from my face as I read this."-- Ain't It Cool News "INFINITE KUNG FU is glorious and deranged in the way that all comics should be."-- Warren Ellis, author of Transmetropolitan, Red, and Crooked Little Vein "The great strength of this graphic novel is its originality, but equally impressive are McLeod's extraordinary illustrations and compelling narrative."-- Publishers Weekly (starred review) "Stunningly gorgeous... McLeod's unique brand of comic book wizardry practically oozes out of every panel as his art delivers animated stylings with a hip-hop flavor."-- Complex "All of that buzz and hype was completely on the money... It's like the best kung-fu movie you've ever seen, unimpaired by time or budget constraints."-- Comic Book Resources "A kung fu epic for people who don't buy into the kung fu cult."-- Royal Flush Infinite Kung Fu walks you through familiar corridors in the house of martial mayhem, but dares to take you where kung fu is afraid to go! The Martial World is ruled by a mysterious emperor whose kung fu armies are each headed by a cruel and highly skilled master. Here, where the way of the fist is a way of life, ex-soldier Yang Lei Kung must infiltrate the emperor's forces and stop him from destroying all life on the planet. Allegiances are blurred as techniques are perfected, and Lei Kung becomes less certain who's friend and who's foe in each chapter! Fists fly, limbs are lost and blood vessels burst in this tale of furious rivals, supernatural masters, walking corpses, and above all, raging kung fu!
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Adrian Mole's first love, Pandora, has left him; a neighbor, Mr. Lucas, appears to be seducing his mother (and what does that mean for his father?); the BBC refuses to publish his poetry; and his dog swallowed the tree off the Christmas cake. "Why" indeed.
The first in-depth biography of the formative years of the greatest electric guitarist of all time, with 25 rare photos, complete sessionography, and tour itinerary
In the midst of a superhero takeover with groundbreaking films bringing comic books to the big screen on an unprecedented scale, one cinematic saga would forever alter the landscape of superhero movies and Hollywood ... Batman. Superman. Wonder Woman. As three of the most iconic heroes of all time, the task of translating these beloved DC Comics characters and their stories to film would be the ultimate challenge for any director. By embracing this challenge, Zack Snyder-who gained popularity following successes with 300 and Watchmen-would find himself at the epicenter of controversy. Shaped by studio conflicts, creative differences, increasingly divisive public opinion, social media, the COVID-19 pandemic, and personal tragedy, the making of Snyder's films (Man of Steel, Batman v Superman: Dawn of Justice, Justice League) would come together to form a remarkable tale. In The Snyderverse Saga, entertainment journalist Daryn Kirscht chronicles the epic behind-the-scenes true story of Snyder's DC Comics films, their revolutionary impact on superhero movies and Hollywood, and the power of the fandom in fighting for creative freedom. After achieving victory following the #ReleaseTheSnyderCut movement, a new wave is on the rise with #RestoreTheSnyderVerse to adapt the cinematic landscape to the modern world... a "Knightmare" world. Will the "Snyderverse" continue? Only time will tell...
Originally published: La Jolla, CA: WildStorm, 2003.
In Chasing the Dragon, New York Times Bestselling writer Denton J. Tipton explores a dark fantasy world ravaged by the rampant abuse of a drug made from the blood of dragons. For fans of The Witcher and Breaking Bad. In Chasing the Dragon, New York Times Bestselling writer Denton J. Tipton and celebrated painter menton3explore a dark fantasy world ravaged by the rampant abuse of a drug made from the blood of dragons. When two young slaves discover a terrible secret that could change the course of the world, will a meek alchemist’s apprentice and a drug-addled concubine survive long outside their cages? For fans of The Witcher and Breaking Bad.
What if Stanley Kubrick left behind more than just his classic films? What if he also left behind an elaborate puzzle cleverly buried within his films, which would lead the player toward a treasure that could change the course of human history? An often comedic, sometimes tragic, always entertaining look at an extraordinary "What If?" adventure.