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The Council of Ancients returns to wreak irreverent havoc in the life of classic antihero, R.T. Stone. His latest mission? Deliver a new book of the Bible as told through the lives of not one, but two, reluctant saviors sent to save humankind. First, Stone must dodge assassination attempts, grapple with the amorous advances of an enchanting seductress, and face his own mortality. Will he learn to laugh with the Fates or will he succumb to the fear of life
Book of Ideas series Vol.2 - suitable for art and design students, freelancers, art directors, graphic designers and all other creatives looking to grow their career. Book of Ideas - vol.2 continues what designer and creative director Radim Malinic started in the first edition, offering yet more indispensable advice on making it in the creative industries. Chapters cover issues ranging from creativity for good, how to decode our own creative DNA, embracing limitations, using humour and how to entertain the right wrongs . It discusses how to improve design work through more skilful use of language, and in doing so, how to stir the right reactions and present well-rounded creative projects with confidence. Among the ideas and the work illustrating them, Book of Ideas - vol.2 offers holistic guidance on better understanding yourself as a creative and how to approach your life and work in a mindful, smart way to make you a better designer, creator and thinker, at any point in your career.
Cici dreams of being a novelist. Her favorite subject: people, especially adults. She’s been watching them and taking notes. Everybody has one special secret, Cici figures, and if you want to write about people, you need to understand what’s hiding inside them. But now she’s discovered something truly strange: an old man who disappears into the forest every Sunday with huge pots of paint in all sorts of colors. What is he up to? Why does he look so sad when he comes back? In a graphic novel interwoven with journal notes, scrapbook pieces, and doodles, Cici assembles clues about the odd and wonderful people she’s uncovered, even as she struggles to understand the mundane: her family and friends.
As seen on the hit animated series My Little Pony: Friendship is Magic! Learn all about the history of Canterlot and Equestria in this replica of the magical journal kept by Princess Celestia and Princess Luna. Find out how they were crowned, learn about their struggles to protect the ponies of Equestria, and relive their ultimate battle against each other. Plus, learn more about Star Swirl and Bearded! (This abridged edition only contains The Journal of Two Sisters. The Journal of Friendship is available separately.)
Untie the string and unwrap the brown paper to reveal . . . Journal 3 Limited Edition! This 288-page book contains all of the content of the regular edition, plus all-new top-secret black light pages on real parchment; a cover with leather texture and shiny metallic pieces; a magnifying glass; a tassel bookmark; and removable photos and notes. This $150 limited edition will also include a signed note from the creator of Gravity Falls and co-writer of Journal 3, Alex Hirsch himself.
Harriet, Jack, and Toby are treasure hunters, searching the Minecraft world for its most valuable hidden secrets. In an abandoned mineshaft, they discover what they hope is an enchanted book. But what they’ve found turns out to be much more valuable. William is one of Minecraft’s most renowned explorers. He’s a legend in the world of Minecraft, but, under suspicious circumstances, he’s gone missing. The book they’ve discovered is a journal—a lost journal that once belonged to William the Explorer. Ignoring the ominous DO NOT OPEN THIS BOOK! warning scribbled across the journal, the treasure hunters delve into the book’s pages. Filled with the knowledge William has gathered during his adventures, the journal offers invaluable information for the treasure hunters. The promise of hidden strongholds filled with treasure is too good to resist, and the trio begins an epic journey in search of rare goods and possibly even the long-lost explorer himself. This is the first book in the new Lost Minecraft Journals series. The chapters of each book alternate between the journal entries (William’s story) and the story of the treasure hunters. Fans of Minecraft won’t want to miss this wild new adventure. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Bible study and journaling questions guide women through Ruth and Esther, and help them apply biblical truths to their lives. With 12 weeks' worth of material that is perfect for small-group or individual use, the volumes in the Women's Bible Journal series contain more material than many small-group Bible studies.
It is 1915. A Native American youth embarks on a journey to join a war the likes of which no living person has seen. His purpose is not one of patriotism, though it is the very heart of duty—a duty to pursue and destroy the fell creatures men call werewolf. The saga of Michael Winterfox continues as he contends not only with his family's ancient adversary but also with the Germans. His Cheyenne Dog Man skills are put to the test in the fires of attrition, a world at war.
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.