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This book contains 100 questions on what is one of the most popular villains ever printed. Batman's nemesis the Joker. Questions on the comics and his various TV and movie appearances.
Provides over one thousand questions and answers about LEGO DC superheroes and villains, including Wonder Woman, Batman, Lex Luthor, Catwoman, and Aquaman.
It spits, snarls, screams, curses, and laughs at the world. It mocks leaders and followers. Restores our faith in love and security or drives us mad. Australian author Ranulfo has cracked open the story of Hamlet. This is what he's glued back together.
After graduating from Princeton, Donovan Campbell wanted to give back to his country, engage in the world, and learn to lead. So he joined the service, becoming a commander of a forty-man infantry platoon called Joker One. Campbell had just months to train and transform a ragtag group of brand-new Marines into a first-rate cohesive fighting unit, men who would become his family. They were assigned to Ramadi, the capital of the Sunni-dominated Anbar province that was an explosion just waiting to happen. And when it did happen—with the chilling cries of "Jihad, Jihad, Jihad!" echoing from minaret to minaret—Campbell and company were there to protect the innocent, battle the insurgents, and pick up the pieces. Thrillingly told by the man who led the unit of hard-pressed Marines, Joker One is a gripping tale of a leadership and loyalty.
Mastermind is the ultimate test of knowledge, memory and nerve. Over four decades hundreds have tested their mettle in the famous black chair, and dared to put their intellect under the glare of the Mastermind spotlight. Now, can you rise to the challenge? The Mastermind Quiz Book poses over 3,500 questions, from fiendishly difficult general knowledge teasers to in-depth tests of specialist subjects. With topics ranging from Classical Mythology to Medical Science, by way of Famous Russians and The Works of Johnny Cash, only the finest minds will triumph. Whether you're playing in groups or simply testing your own brainpower, this collection of questions will challenge the very core of your mental strength - but when the clock runs down and the lights come up, will you emerge as the Mastermind?
Green Arrow is one of comics most recognisable heroes. He is one of comics oldest too making his first appearance in the 1940s. With his trademark bow and arrow the character is seeing a boom in popularity with his appearance in Smallville and now his own series Arrow. Inside are 100 questions to test the knowledge of any comics fan so see how many you can answer on the Emerald Archer.
This amazing quiz book contains over 100 questions on all your favourite Dinosaurs, including Tyrannosaurus Rex, Velociraptors, Triceratops and many more.
The acclaimed New York Times bestseller Welcome, welcome to Caraval--Stephanie Garber's sweeping tale of the unbreakable bond between two sisters. It's the closest you'll ever find to magic in this world... Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett's father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over. But this year, Scarlett's long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval's mastermind organizer, Legend. It turns out that this season's Caraval revolves around Tella, and whoever finds her first is the winner. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever. Welcome, welcome to Caraval . . . beware of getting swept too far away. New York Times bestseller #1 IndieNext Pick Publishers Weekly Flying Start Entertainment Weekly Best 10 YA Books of 2017 Teen Vogue Best YA Book of the Year Amazon Best Book of the Year Barnes & Noble Best Book of the Year BuzzFeed Best Book of the Year "The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly "Impressive, original, wondrous." --USA Today "Spellbinding." --US Weekly "Magnificent." --Publishers Weekly, starred review "I lost myself in this world." --Sabaa Tahir, author of An Ember in the Ashes "Beautifully written." --Ren e Ahdieh, author of The Wrath and the Dawn "Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse "Darkly enchanting." --Kiersten White, author of And I Darken "Decadent." --Roshani Chokshi, author of The Star-Touched Queen "Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon "Destined to capture imaginations." --Kirkus Reviews "Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal
The publication of this work was, we might say, forced upon us by the demand, before even a page of manuscript was prepared for the press. The demand was caused by members of the Temple, who recognized the necessity of a printed text book, from which they could study the meanings of the cards and their indications under the seven planets. These brothers and sisters naturally wished to perfect themselves in emblem reading as rapidly as possible, and they could not so perfect themselves, without a full and complete set of tables that they could study and refer to at will. The next trouble that arose was the question of expense, as, aside from the printing, engraving, binding, electrotyping and matters of that kind, the author's time was, and is now so valuable that the item far overbalances those mentioned. It was finally decided that the most feasible plan, was to get out enough copies to supply more than our immediate membership and to sell them to outsiders under certain restrictions.
An enduringly popular, informative and unusual quiz book specifically produced for work with reminiscence groups. Covering the years 1930 to 1969, it draws on memories and experiences of daily life and recalls major events and celebrities. More than 600 questions and answers are offered on four topics - news, people, entertainment, and daily life. Questions can be adapted to all ages and abilities, and answers are supported by a wealth of background information, ensuring that the answers can be discussed to extend the activity.