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Treachery and deceit run rampant throughout a devastated land, spawning dark alliances in the terrible war ignited by the enmity of two families. But unbeknownst to all, there are others who truly control the beleaguered kingdom's destiny—combatants emerging from eons of restless sleep to renew the bloody terror of a battle older than time.
Over 1 million sold in series! It’s 1852 and cousins Patrick and Beth sail to Fiji on the HMS Calliope under the command of Captain James E. Home. They arrive at the islands to find that the Christian Fijians are at war with the non-Christian Fijians. Missionary James Calvert is trying to make peace and suggests that the captain allow peace negotiations on board the British vessel. Patrick and Beth learn about sacrificial living when they observe Calvert’s determination to live on Fiji despite the dangers and impoverished conditions and that he is willing to risk his life to live as Jesus would.
The cataclysm began more than a century earlier, when the King of Ayr died before naming an heir to the throne, and damned his realm to chaos. The cold-blooded conspiracies of the Renne and the Wills—each family desirous of the prize of rule—would sunder the one kingdom, and spawn generations of hatred and discord. Now Toren Renne, leader of his great and troubled house, dreams of peace—a valiant desire that has spawned hostility among his kinsmen, and vicious internal plots against his life. In the opposing domain, Elise Wills's desire for freedom is to be crushed, as an unwanted marriage to an ambitious and sinister lord looms large. As always, these machinations of nobles are affecting the everyday lives of the common folk—and feeding a bonfire of animosity that has now trapped an unsuspecting young Valeman Tam and two fortune-hunting friends from the North in its high, killing flames. But the closer Toren comes to achieving his great goal of uniting two enemy houses, the more treachery flowers. Nobles and mystics alike conspire to keep the realm divided, knowing that only in times of strife can their power grow. And perhaps the source of an unending misery lies before an old king's passing, beyond the scope of history, somewhere lost in a fog of myth and magic roiling about an ancient enchanter named Wyrr—who bequeathed to his children terrible gifts that would poison their lives...and their deaths. It is a cursed past and malevolent sorcery that truly hold the land, its people, and its would-be rulers bound. And before the already savaged kingdom can become one again, all Ayr will drown in a sea of blood.
Cliffhanger chapter endings, an action-packed plot, and tons of humor will get your 8- to 12-year-old gamer excited about reading. Pete Kartson is trying to sleep in an empty house for the first time in his life, and it's not going well. At 4 a.m., someone started a dance party outside his window. Shortly after that, a shotgun-toting panda broke into his bedroom. Finally, his house exploded. If Pete ever wants his quiet island life back, he's going to have to fight for it. Unfortunately, a few costumed weirdos aren't Pete's biggest problem. A danger is lurking, and it's closing in fast. The Raven is coming.The Legend of Battle Island is the first in a series of funny, action-packed battle royale adventures. It's a great way to convince reluctant readers to set down the controller for a few minutes and pick up a book. The Legend of Battle Island is perfect for fans of video game books for kids like the Trapped in a Video Game series and Cube Kid books.
From the award-winning historian, Saul David, the riveting narrative of the heroic US troops, bonded by the brotherhood and sacrifice of war, who overcame enormous casualties to pull off the toughest invasion of WWII's Pacific Theater -- and the Japanese forces who fought with tragic desperation to stop them. With Allied forces sweeping across Europe and into Germany in the spring of 1945, one enormous challenge threatened to derail America's audacious drive to win the world back from the Nazis: Japan, the empire that had extended its reach southward across the Pacific and was renowned for the fanaticism and brutality of its fighters, who refused to surrender, even when faced with insurmountable odds. Taking down Japan would require an unrelenting attack to break its national spirit, and launching such an attack on the island empire meant building an operations base just off its shores on the island of Okinawa. The amphibious operation to capture Okinawa was the largest of the Pacific War and the greatest air-land-sea battle in history, mobilizing 183,000 troops from Seattle, Leyte in the Philippines, and ports around the world. The campaign lasted for 83 blood-soaked days, as the fighting plumbed depths of savagery. One veteran, struggling to make sense of what he had witnessed, referred to the fighting as the "crucible of Hell." Okinawan civilians died in the tens of thousands: some were mistaken for soldiers by American troops; but as the US Marines spearheading the invasion drove further onto the island and Japanese defeat seemed inevitable, many more civilians took their own lives, some even murdering their own families. In just under three months, the world had changed irrevocably: President Franklin D. Roosevelt died; the war in Europe ended; America's appetite for an invasion of Japan had waned, spurring President Truman to use other means -- ultimately atomic bombs -- to end the war; and more than 250,000 servicemen and civilians on or near the island of Okinawa had lost their lives. Drawing on archival research in the US, Japan, and the UK, and the original accounts of those who survived, Crucible of Hell tells the vivid, heart-rending story of the battle that changed not just the course of WWII, but the course of war, forever.
From Lexington and Gettysburg to Normandy and Iraq, the wars of the United States have defined the nation. But after the guns fall silent, the army searches the lessons of past conflicts in order to prepare for the next clash of arms. In the echo of battle, the army develops the strategies, weapons, doctrine, and commanders that it hopes will guarantee a future victory. In the face of radically new ways of waging war, Brian Linn surveys the past assumptions--and errors--that underlie the army's many visions of warfare up to the present day. He explores the army's forgotten heritage of deterrence, its long experience with counter-guerrilla operations, and its successive efforts to transform itself. Distinguishing three martial traditions--each with its own concept of warfare, its own strategic views, and its own excuses for failure--he locates the visionaries who prepared the army for its battlefield triumphs and the reactionaries whose mistakes contributed to its defeats. Discussing commanders as diverse as Dwight D. Eisenhower, George S. Patton, and Colin Powell, and technologies from coastal artillery to the Abrams tank, he shows how leadership and weaponry have continually altered the army's approach to conflict. And he demonstrates the army's habit of preparing for wars that seldom occur, while ignoring those it must actually fight. Based on exhaustive research and interviews, The Echo of Battle provides an unprecedented reinterpretation of how the U.S. Army has waged war in the past and how it is meeting the new challenges of tomorrow.
'A truly epic finale to one of the best trilogies of recent years' KIRAN MILLWOOD-HARGRAVE 'Magical in every way' EOIN COLFER, author of Artemis Fowl Fionn Boyle, Storm Keeper of Arranmore, is facing the fight of his life. The terrifying all-powerful sorceress Morrigan has been raised from the dead and has sealed off the island from all help. Fionn is the only thing that stands between her and a dark future. He's got to find a way to defeat her. But there are some terrible choices in store for Fionn as the dark sorcerer begins to take his nearest and dearest for her own. With only two candles left to burn, will Fionn master his powers in time to stop her? _____________________ The highly-anticipated epic finale to the bestselling Storm Keeper trilogy is everything fans could have dreamed of...
The tale of Bar and Dare’s breathtaking adventures continues in the Battle for the Isle of Ree. The underground and many lost tribes who have rescued the young warriors again and again realize they must take up arms to overthrow King Bardock’s wicked reign. Awful creatures and terrible beings created by an evil sere join the fight. The ruthless king and the brutal sect of Choack have become too powerful and must be stopped. Bar and Dare are joined in the raging conflict by many young warriors who are labeled the Pack. The Pack become famous throughout Ree for their exploits, and the oppressed citizens begin to believe in an ancient prophecy. They have hope that one day they will be free of the king’s corrupt reign.
Today, war is considered a last resort for resolving disagreements. But a day of staged slaughter on the battlefield was once seen as a legitimate means of settling political disputes. James Whitman argues that pitched battle was essentially a trial with a lawful verdict. And when this contained form of battle ceased to exist, the law of victory gave way to the rule of unbridled force. The Verdict of Battle explains why the ritualized violence of the past was more effective than modern warfare in bringing carnage to an end, and why humanitarian laws that cling to a notion of war as evil have led to longer, more barbaric conflicts. Belief that sovereigns could, by rights, wage war for profit made the eighteenth century battle’s golden age. A pitched battle was understood as a kind of legal proceeding in which both sides agreed to be bound by the result. To the victor went the spoils, including the fate of kingdoms. But with the nineteenth-century decline of monarchical legitimacy and the rise of republican sentiment, the public no longer accepted the verdict of pitched battles. Ideology rather than politics became war’s just cause. And because modern humanitarian law provided no means for declaring a victor or dispensing spoils at the end of battle, the violence of war dragged on. The most dangerous wars, Whitman asserts in this iconoclastic tour de force, are the lawless wars we wage today to remake the world in the name of higher moral imperatives.
The story of the Americans who came under attack five hours after Pearl Harbor was hit: “Intriguing, informative, gripping, and at times very moving” (Naval Historical Foundation). This intimately researched work tells the story of the thousand-plus Depression-era civilian contractors who came to Wake Island, a remote Pacific atoll, in 1941 to build an air station for the US Navy—charting the contractors’ hard-won progress as they scramble to build the naval base, as well as runways for US Army Air Corps B-17 Flying Fortresses, while war clouds gather over the Pacific. Five hours after their attack on Pearl Harbor, the Japanese struck Wake Island, which was now isolated from assistance. The undermanned Marine Corps garrison, augmented by civilian-contractor volunteers, fought back against repeated enemy attacks, at one point thwarting a massive landing assault. The atoll was under siege for two weeks as its defenders continued to hope for the US Navy to come to their rescue. Finally succumbing to an overwhelming amphibious attack, the surviving Americans, military and civilian, were taken prisoner. While most were shipped off to Japanese POW camps for slave labor, a number of the civilians were retained as workers on occupied Wake. Later in the war, the last ninety-eight Americans were brutally massacred by their captors. The civilian contractors who had risked distance and danger for well-paying jobs ended up paying a steep price: their freedom and, for many, their lives. Written by the daughter and granddaughter of civilians who served on Wake Island, Building for War sheds new light on why the United States was taken by surprise in December 1941, and shines a spotlight on the little-known, virtually forgotten story of a group of civilian workers and their families whose lives were forever changed by the events on this tiny atoll.