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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
When Mark is sucked into the game "Go Wild", he becomes invisible which makes it that much harder for Jesse to find him.
America becomes a corrupt and totalitarian society. A group of people unjustly imprisoned by the government plot a revolution.
Jesse Rigsby is on a mission to save his friend Mark, but first he's got to shake the Bigfoot chasing him through the school library. And then there's the velociraptor in the bathroom. Oh yeah, and don't forget the ginormous flame-throwing bat in the
He didn't ask to be a hero, but now all that stands between us and chaos . . . is Colt. Colt McAlister was having the summer of his life. He spent his days surfing and his nights playing guitar on the beach with friends. He even met a girl and got his first car. But everything changes when his parents are killed in a freak accident. He's forced to leave his old life behind and move to Arizona with his grandfather. The only person he knows at the new high school is a childhood friend named Dani. And Oz, a guy he's sure he's never met but who is strangely familiar. But what if his parents' death wasn't an accident? His mother, an investigative reporter, was going to expose a secret mind-control program run by one of the world's largest companies. Before she could release the story, what if agents from Trident Biotech made sure she couldn't go public? Vowing to uncover truth, Colt is drawn into a secret world of aliens, shapeshifters, flying motorcycles, and invisible getaways. The invasion has begun.
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
Democracy as we know it has disappeared in the United States. Corruption and greed rule, and politicians are puppets to the corporations and the super rich. Against this backdrop, The Invisible Invasion: The Unknown Force tells a dramatic and riveting story of payback. Wrongfully arrested for crimes they did not commit, an Arab, with overseas connections, and a US born Frenchman, both seek revenge for their years of abuse at the hands of the US Correctional Institutions. Together they plot to bring the United States to its knees. Will they succeed? And what will be the consequences?
National Book Award winner M. T. Anderson returns to future Earth in a sharply wrought satire of art and truth in the midst of colonization. When the vuvv first landed, it came as a surprise to aspiring artist Adam and the rest of planet Earth — but not necessarily an unwelcome one. Can it really be called an invasion when the vuvv generously offered free advanced technology and cures for every illness imaginable? As it turns out, yes. With his parents’ jobs replaced by alien tech and no money for food, clean water, or the vuvv’s miraculous medicine, Adam and his girlfriend, Chloe, have to get creative to survive. And since the vuvv crave anything they deem classic Earth culture (doo-wop music, still life paintings of fruit, true love), recording 1950s-style dates for the vuvv to watch in a pay-per-minute format seems like a brilliant idea. But it’s hard for Adam and Chloe to sell true love when they hate each other more with every passing episode. Soon enough, Adam must decide how far he’s willing to go — and what he’s willing to sacrifice — to give the vuvv what they want.
Kids who love video games will love this third installment of the new 5-book series about 12-year old Jesse Rigsby and the wild adventures he encounters inside different video games. Age Level: 8-12 Grade Level: 3rd and up The robots are here and they're not happy, at all. After accidentally releasing the robot villains from Super Bot World 3 into the real world, Jesse Rigsby's got to figure out a way to make everything right before anyone gets hurt. He'd usually rely on his friend Eric to help him with this sort of thing, but he's gone missing. To find Eric, Jesse will have to survive rickety mine carts, sewer piranhas, mysterious men in suits, and a 100-foot-tall robot named Goliatron. This is Jesse's most dangerous adventure yet because this time the video game is real. And in the real world, there are no extra lives.
The world had become used to the metahumans-people sometimes perfectly ordinary,but sometimes quite extraordinary in appearance-who mostly worked with their governments as high-powered peace officers, fighting crime, and sometimes fighting rogue metahumans who had become super-criminals. Then that comfortable world ended in just one terrifying day. Suddenly, all world governments were simultaneously attacked by soldiers in giant mecha robotic suits with the swastika symbol of the Third Reich on their metal arms. If these were Nazis, where had they been hiding since the end of World War II? And where had they gotten armor and weapons far in advance of anything on the planet? Weapons against which even the metahuman heroes seemed to be helpless... At the publisher's request, this title is sold without DRM (Digital Rights Management).