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Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same—and that while change can be hard, sometimes it isn't all bad.
A world famous inventor disappears under mysterious circumstances, leaving behind clues to a well hidden secret. In a race against time, Timmi Tobbson and his friends hope to uncover and save the inventors legacy, while an old and powerful enemy resurfaces, stopping at nothing to get there first.
One of Esquire's 50 Best Biographies of All Time * One of The Economist's Best Books of 2022 * A New York Times Book Review Editors' Choice * Nominated for The Next Big Idea Club * The Week Magazine Book of the Week From Alec Nevala-Lee, the author of the Hugo and Locus Award finalist Astounding, comes a revelatory biography of the visionary designer who defined the rules of startup culture and shaped America’s idea of the future. During his lifetime, Buckminster Fuller was hailed as one of the greatest geniuses of the twentieth century. As the architectural designer and futurist best known for the geodesic dome, he enthralled a vast popular audience, inspired devotion from both the counterculture and the establishment, and was praised as a modern Leonardo da Vinci. To his admirers, he exemplified what one man could accomplish by approaching urgent design problems using a radically unconventional set of strategies, which he based on a mystical conception of the universe’s geometry. His views on sustainability, as embodied in the image of Spaceship Earth, convinced him that it was possible to provide for all humanity through the efficient use of planetary resources. From Epcot Center to the molecule named in his honor as the buckyball, Fuller’s legacy endures to this day, and his belief in the transformative potential of technology profoundly influenced the founders of Silicon Valley. Inventor of the Future is the first authoritative biography to cover all aspects of Fuller’s career. Drawing on meticulous research, dozens of interviews, and thousands of unpublished documents, Nevala-Lee has produced a riveting portrait that transcends the myth of Fuller as an otherworldly generalist. It reconstructs the true origins of his most famous inventions, including the Dymaxion Car, the Wichita House, and the dome itself; his fraught relationships with his students and collaborators; his interactions with Frank Lloyd Wright, Isamu Noguchi, Clare Boothe Luce, John Cage, Steve Jobs, and many others; and his tumultuous private life, in which his determination to succeed on his own terms came at an immense personal cost. In an era of accelerating change, Fuller’s example remains enormously relevant, and his lessons for designers, activists, and innovators are as powerful and essential as ever.
A project book for the would-be inventor with activities, a list of "contraptions" in need of invention, and the stories behind thirty-six existing inventions.
A new steampunk series from Andrea Cremer, the New York Times bestselling author of the Nightshade novels Perfect for fans of Libba Bray's The Diviners, Cassandra Clare's Clockwork Angel, Scott Westerfeld's Leviathan and Phillip Reeve's Mortal Engines. In this world, sixteen-year-old Charlotte and her fellow refugees have scraped out an existence on the edge of Britain’s industrial empire. Though they live by the skin of their teeth, they have their health (at least when they can find enough food and avoid the Imperial Labor Gatherers) and each other. When a new exile with no memory of his escape or even his own name seeks shelter in their camp he brings new dangers with him and secrets about the terrible future that awaits all those who have struggled has to live free of the bonds of the empire’s Machineworks.
The definitive guide for inventors, newly updated with the latest patenting laws, information on crowdfunding, and online resources. The path to success is clearer than it's ever been! Thanks to experienced inventor Ronald Docie, the process of commercializing your invention and receiving royalties is no longer complicated. The Inventor's Bible is an in-depth how-to manual for both beginners and skilled entrepreneurs alike that helps you develop a realistic, workable plan, research your market, target potential business partners, and strike a good deal for your inventions. It tackles vital concerns, such as: What is my invention worth? What steps should I take first? Is free government help available? Who can I trust, and how can I keep from getting ripped off? Revised to reflect recent changes and innovations, this fourth edition includes: • Crowdfunding and Crowdsourcing • Open Innovation • Free Patenting Help • New U.S. Patent Laws • America Invents Act • Online Help for Inventors Features the PATENT AND NEW PRODUCT MARKETING WORKBOOK that takes you step-by-step through: • Patenting • Selecting Manufacturers • Finding the Best Markets • Developing a Strategy • Presenting Your Invention to Companies • Negotiating the Best Deal With The Inventor's Bible, your dream can become the world's next great invention.
From Pulitzer Prize-winning author Morris comes a revelatory new biography ofThomas Alva Edison, the most prolific genius in American history.
Victor is skeptical when Walter Swizwit comes to the village of Rainwater. He's the latest in a string of inventors passing through, and no one wants to buy his cheap magic tricks. But Walter doesn't take rejection well, and puts a curse on the village. Only Victor is unaffected and he must leave Rainwater for the first time in his life if he's to find the cure. Victor's path takes him past other villages that Walter has damaged, and he picks up new companions on the way: Elena, handy with bow and arrow; Mo-Lan, a science prodigy, and scaredy-cat Mingus. It's soon clear that they underestimated Walter's power. Only he has the cure for his magic and he's locked away in his castle a thousand leagues away. But he's not the only inventor out there...if Victor and his friends can get someone more powerful on their side, maybe they can win: find Walter, break the curse and return as heroes. After all, there's no place like home...