Download Free The International Game Of Power Book in PDF and EPUB Free Download. You can read online The International Game Of Power and write the review.

I. Human Artifacts, Social ¡Dilemma and the International System -- 1. The International System as a Human Artifact -- 2. States and the International System as a Response to the Social Dilemma and as a Means of Exploitation and Oppression -- 3. Nature of International Actors, of International Aims and Issues -- II. International Political Systems -- 1. Basic Laws of the International Political System -- 2. The Multipolar International System -- 3. Balance of Power Systems -- 4. Factors Causing the Breakdown of Balance of Power Systems -- 5. Factors Causing the End of the European Balance of Power System -- 6. The Bilateral Power System (Bipolar System) -- 7. The Universal Empire -- III. Factors Determining the Power of States -- 1. Military Power -- 2. Geographical Situation, Size and Population -- 3. Education, Science, Economic and Technological Development -- 4. Social and Political Organization -- IV. Aims of International Politics -- 1. Limited Aims: The Nation State -- 2. Expansionist Aims: The Nation State and Economic Interests -- 3. Economic Relations between State and Non-State Actors -- 4. Holy and Unholy Imperialism -- 5. The Aims of Universal States -- V. The Means of Foreign Policy -- 1. Economic Pressure and Warfare -- 2. Infiltration, Internal Destruction and Terrorism -- 3. Ideology and Religion -- 4. Guerilla War -- 5. Diplomacy -- VI. Contradictions and Dilemmas of International Politics -- 1. The Armaments Race -- 2. The Preservation of Knowledge and the Continuity of Foreign Policy -- 3. The Dilemma between External and Internal Policies -- 4. International Disorder, International Law and Morality -- VII. The Present World System -- 1. The Bipolar Post-War System -- 2. Possible Future Developments of the Present International System -- 3. What Kind of World do we Want? -- 4. Can we Move Towards an Improbable Future?
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
A former CIA officer describes how the game of espionage is played, with particular reference to Egypt in the Nasser era.
Robert Powell argues persuasively and elegantly for the usefulness of formal models in studying international conflict and for the necessity of greater dialogue between modeling and empirical analysis. Powell makes it clear that many widely made arguments about the way states act under threat do not hold when subjected to the rigors of modeling. In doing so, he provides a more secure foundation for the future of international relations theory. Powell argues that, in the Hobbesian environment in which states exist, a state can respond to a threat in at least three ways: (1) it can reallocate resources already under its control; (2) it can try to defuse the threat through bargaining and compromise; (3) it can try to draw on the resources of other states by allying with them. Powell carefully outlines these three responses and uses a series of game theoretic models to examine each of them, showing that the models make the analysis of these responses more precise than would otherwise be possible. The advantages of the modeling-oriented approach, Powell contends, have been evident in the number of new insights they have made possible in international relations theory. Some argue that these advances could have originated in ordinary-language models, but as Powell notes, they did not in practice do so. The book focuses on the insights and intuitions that emerge during modeling, rather than on technical analysis, making it accessible to readers with only a general background in international relations theory.
Contrary to conventional wisdom, the concept of power has not always been central to international relations theory. During the 1920s and 30s, power was often ignored or vilified by international relations scholars—especially in America. Power and International Relations explores how this changed in later decades by tracing how power emerged as an important social science concept in American scholarship after World War I. Combining intellectual history and conceptual analysis, David Baldwin examines power's increased presence in the study of international relations and looks at how the three dominant approaches of realism, neoliberalism, and constructivism treat power. The clarity and precision of thinking about power increased greatly during the last half of the twentieth century, due to efforts by political scientists, psychologists, sociologists, economists, philosophers, mathematicians, and geographers who contributed to "social power literature." Baldwin brings the insights of this literature to bear on the three principal theoretical traditions in international relations theory. He discusses controversial issues in power analysis, and shows the relevance of older works frequently underappreciated today. Focusing on the social power perspective in international relations, this book sheds light on how power has been considered during the last half century and how it should be approached in future research.
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown that games have considerable potential for enhancing learning, motivation and skills development. However, despite a growing acknowledgement of this potential, challenges remain and the use of games in formal education contexts remains far from mainstream. While some studies identify design and development issues as a key barrier – including associated costs – others highlight organisational and infrastructural difficulties involved in implementing games in the classroom. More recently, increasing recognition of these difficulties has led many to explore how gaming elements (rather than fully fledged games) can be used to engage and enhance student learning – a practice now widely referred to as “gamification”. This edited collection of chapters explores the application, potential and challenges of game-based learning and gamification across multiple disciplines and sectors, including psychology, education, business, history, languages and the creative arts. With contributions exploring the use of games across the full educational spectrum – from early childhood education, through to the corporate sector – it provides comprehensive insights into the potential of games and play for facilitating learning and engagement at every life stage.
Joseph Nye coined the term "soft power" in the late 1980s. It is now used frequently—and often incorrectly—by political leaders, editorial writers, and academics around the world. So what is soft power? Soft power lies in the ability to attract and persuade. Whereas hard power—the ability to coerce—grows out of a country's military or economic might, soft power arises from the attractiveness of a country's culture, political ideals, and policies. Hard power remains crucial in a world of states trying to guard their independence and of non-state groups willing to turn to violence. It forms the core of the Bush administration's new national security strategy. But according to Nye, the neo-conservatives who advise the president are making a major miscalculation: They focus too heavily on using America's military power to force other nations to do our will, and they pay too little heed to our soft power. It is soft power that will help prevent terrorists from recruiting supporters from among the moderate majority. And it is soft power that will help us deal with critical global issues that require multilateral cooperation among states. That is why it is so essential that America better understands and applies our soft power. This book is our guide.