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Science fiction is often considered the genre of ideas and imagination, which would seem to make it ideal for juveniles and young adults; however, the ideas are often dispensed by adults. This book considers the development of science fiction for children and teens between 1950 and 2010, exploring why it differs from science fiction aimed at adults. In a broader sense, this critical examination of 400 texts sheds light on changing attitudes toward children and teenagers, toward science education, and toward the authors' expectations and sociological views of their audience.
Through spaceships, aliens, ray guns and other familiar trappings, science fiction uses the future (and sometimes the past) to comment on current social, cultural and political ideologies; the same is true of science fiction in children's film and television. This collection of essays analyzes the confluences of science fiction and children's visual media, covering such cultural icons as Flash Gordon, the Jetsons and Star Wars, as well as more contemporary fare like the films Wall-E, Monsters vs. Aliens and Toy Story. Collectively, the essays discover, applaud and critique the hidden--and not-so-hidden--messages presented on our children's film and TV screens.
Space Zoo: The Intergalactic Park For Creatures From Outer Space. A trip to the Space Zoo might not be for you.It's not for the faint of heart!There are scary creatures and dangerous peril within this tale. So if you're smart, you'll not start...
Equipping Space Cadets: Primary Science Fiction for Young Children argues for the benefits and potential of “primary science fiction,” or science fiction for children under twelve years old. Science fiction for children is often disregarded due to common misconceptions of childhood. When children are culturally portrayed as natural and simple, they seem like a poor audience for the complex scientific questions brought up by the best science fiction. The books and the children who read them tell another story. Using three empirical studies and over 350 children’s books including If I Had a Robot Dog, Bugs in Space, and Commander Toad in Space, Equipping Space Cadets presents interdisciplinary evidence that science fiction and children are compatible after all. Primary science fiction literature includes many high-quality books that cleverly utilize the features of children’s literature formats in order to fit large science fiction questions into small packages. In the best of these books, authors make science fiction questions accessible and relevant to children of various reading levels and from diverse backgrounds and identities. Equipping Space Cadets does not stop with literary analysis, but also presents the voices of real children and practitioners. The book features three studies: a survey of teachers and librarians, quantitative analysis of lending records from school libraries across the United States, and coded read-aloud sessions with elementary school students. The results reveal how children are interested in and capable of reading science fiction, but it is the adults, including the most well-intentioned librarians and teachers, who hinder children's engagement with the genre due to their own preconceptions about the genre and children.
Ten-year-old Conrad, lover of science fiction, has dreams that feature him as a space adventurer named Hester, but nothing has prepared him for the truth.
An indispensable resource, this book provides wide coverage on aliens in fiction and popular culture. The wide impact that the imagined alien has had upon Western culture has not been surveyed before; in many cases the essays in Aliens in Popular Culture are the first written on the topic. The book is a compendium of short entries on notable uses of aliens in popular culture across different media and platforms by almost 90 researchers in the field. It covers science fiction from the late nineteenth century into the twenty-first century, including books, films, television, comics, games, and even advertisements. Individual essays point to the ways in which the imagined alien can be seen as a reflection of different fears and tensions within society, above all in the Anglo-American world. The book additionally provides an overview for context and suggestions for further reading. All varieties of readers will find it to be a comprehensive reference about the extra-terrestrial in popular culture.
The Ultimate Collection: 500 Bedtime Stories for Children Aged 9–12 is a magical treasury of adventures that will spark the imagination and inspire dreams. Packed with 500 enchanting tales, this book takes young readers on epic journeys through mythical lands, brave quests, and fantastical worlds where heroes, legends, and creatures come to life. From daring dragon riders and courageous explorers to mischievous sprites and powerful wizards, every story is crafted to captivate children aged 9-12 and provide the perfect wind-down before bedtime. Each tale offers valuable lessons of courage, kindness, and creativity, making it not just a book of stories but a companion for growing minds. Whether it’s a quick adventure to wrap up the day or a longer tale to get lost in, this collection has something for every young reader. Parents and children can revisit favorite stories together or create new ones inspired by these imaginative worlds. Let this book become part of your bedtime routine, where every night is a new adventure and every dream is fueled by the power of storytelling.
The first science fiction course in the American academy was held in the early 1950s. In the sixty years since, science fiction has become a recognized and established literary genre with a significant and growing body of scholarship. The Cambridge History of Science Fiction is a landmark volume as the first authoritative history of the genre. Over forty contributors with diverse and complementary specialties present a history of science fiction across national and genre boundaries, and trace its intellectual and creative roots in the philosophical and fantastic narratives of the ancient past. Science fiction as a literary genre is the central focus of the volume, but fundamental to its story is its non-literary cultural manifestations and influence. Coverage thus includes transmedia manifestations as an integral part of the genre's history, including not only short stories and novels, but also film, art, architecture, music, comics, and interactive media.
This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children’s television series Steven Universe. These analyses address a range of representational sites and subjects, including queerness, race, fandom, colonialism, and the environment, and provide an accessible foundation for further scholarship. The introduction contextualizes Steven Universe in the children’s science-fiction and anime traditions and discusses the series’ crucial mechanic of fusion. Subsequent chapters probe the fandom’s expressions of queer identity, approach the series’ queer force through the political potential of the animated body, consider the unequal privilege of different female characters, and trace the influence of anime director Kunihiko Ikuhara. Further chapters argue that Ronaldo allows satire of multiple media forms, focus on Onion as a surrealist trickster, and contemplate cross-species hybridity and consent. The final chapters concentrate on background art in connection with ecological and geological narratives, adopt a decolonial perspective on the Gems’ legacy, and interrogate how the tension between personal and cultural narratives constantly recreates memory.