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The year is 1987 and Playboy has just published scandalous photographs of Vanna White, from the popular TV game show Wheel of Fortune. For three teenage boys, Billy, Alf, and Clark, who are desperately uneducated in the ways of women, the magazine is somewhat of a Holy Grail: priceless beyond measure and impossible to attain. So, they hatch a plan to steal it.
NATIONAL BESTSELLER · OPTIONED FOR NETFLIX BY A PRODUCER OF THE BATMAN GOODREADS CHOICE AWARD WINNER “I loved it." —Stephen King From Edgar Award-finalist Jason Rekulak comes a wildly inventive spin on the supernatural thriller, for fans of Stranger Things and Riley Sager, about a woman working as a nanny for a young boy with strange and disturbing secrets. Mallory Quinn is fresh out of rehab when she takes a job as a babysitter for Ted and Caroline Maxwell. She is to look after their five-year-old son, Teddy. Mallory immediately loves it. She has her own living space, goes out for nightly runs, and has the stability she craves. And she sincerely bonds with Teddy, a sweet, shy boy who is never without his sketchbook and pencil. His drawings are the usual fare: trees, rabbits, balloons. But one day, he draws something different: a man in a forest, dragging a woman’s lifeless body. Then, Teddy’s artwork becomes increasingly sinister, and his stick figures quickly evolve into lifelike sketches well beyond the ability of any five-year-old. Mallory begins to wonder if these are glimpses of a long-unsolved murder, perhaps relayed by a supernatural force. Knowing just how crazy it all sounds, Mallory nevertheless sets out to decipher the images and save Teddy before it’s too late.
“Jones’s radical, detailed vision of what extremes it might take to unlearn misogyny is rendered with insight, immediacy, and painful honesty. This gut-punch of a story is sure to start conversations.” — Publishers Weekly, starred review A searing examination of the dark heart of masculinity confronted by a women-led society. The Handmaid’s Tale meets Herland at a party thrown by Anaïs Nin. Jonathon Bridge has a corner office in a top-tier software firm, tailored suits, and an impeccable pedigree. He has a fascinating wife, Adalia; a child on the way; and a string of pretty young interns as lovers on the side. He’s a man who’s going places. His world is our world: the same chaos and sprawl, haves and have-nots, men and women, skyscrapers and billboards. But it also exists alongside a vast, self-sustaining city-state called The Fortress where the indigenous inhabitants—the Vaik, a society run and populated exclusively by women—live in isolation. When Adalia discovers his indiscretions and the ugly sexual violence pervading his firm, she agrees to continue their fractured marriage only on the condition that Jonathan voluntarily offers himself to The Fortress as a supplicant and stay there for a year. Jonathon’s arrival at The Fortress begins with a recitation of the conditions of his stay: He is forbidden to ask questions, to raise his hand in anger, and to refuse sex. Jonathon is utterly unprepared for what will happen to him over the course of the year—not only to his body, but to his mind and his heart. This absorbing, confronting, and moving novel asks questions about consent, power, love, and fulfillment. It asks what it takes for a man to change, and whether change is possible without a radical reversal of the conditions that seem normal.
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Mac and Mac may be noodles with empty heads, but they have big ideas: building a fortress! This vibrantly colorful graphic novel for easy readers hits the nail on the head with comedy. The Noodlehead brothers are back from the library with a joke book, a fantasy novel, and a dream: to build their very own Fortress of Doom. If they can stop bickering for long enough. And if they can defend it from their wily friend Meatball. Jump right in with this fourth title in an easy-to-read graphic novel series about more than two hollow pastas trying to have fun. Award-winning storytellers Mitch Weiss and Martha Hamilton join Tedd Arnold, author of the Fly Guy series, to create a masterpiece of hilarity. This easy-to-read series, including the Geisel Honor book Noodleheads See the Future, is an accessible introduction to stories of fools, and a great next read for fans of the Fly Guy books. With short, funny chapters full of wordplay, jokes, and slapstick humor, the Noodleheads series is sure to delight. Based on traditional world folktales and stories of fools, the Noodleheads also encourage critical thinking, inviting kids to use their noodles- spotting the holes in the brothers' grand plans, and anticipating how things will go awry. An ILA-CBC Children's Choice!
Before the multi-million, runaway bestseller The Da Vinci Code, Dan Brown set his razor-sharp research and storytelling skills on the most powerful intelligence organization on earth--the National Security Agency (NSA)--in this thrilling novel, Digital Fortress. When the NSA's invincible code-breaking machine encounters a mysterious code it cannot break, the agency calls its head cryptographer, Susan Fletcher, a brilliant and beautiful mathematician. What she uncovers sends shock waves through the corridors of power. The NSA is being held hostage...not by guns or bombs, but by a code so ingeniously complex that if released it would cripple U.S. intelligence. Caught in an accelerating tempest of secrecy and lies, Susan Fletcher battles to save the agency she believes in. Betrayed on all sides, she finds herself fighting not only for her country but for her life, and in the end, for the life of the man she loves. From the underground hallways of power to the skyscrapers of Tokyo to the towering cathedrals of Spain, a desperate race unfolds. It is a battle for survival--a crucial bid to destroy a creation of inconceivable genius...an impregnable code-writing formula that threatens to obliterate the post-cold war balance of power. Forever.
Mirah Bolender follows The Monstrous Citadel with Fortress of Magi—the pulse-pounding conclusion to her debut fantasy trilogy in which a bomb squad defuses the magic weapons of a long forgotten war The Hive Mind has done the impossible—left its island prison. It's a matter of time before Amicae falls, and Laura Kramer has very few resources left to prevent it. The council has tied her hands, and the gangs want her dead. Her only real choice is to walk away and leave the city to its fate. Chronicles of Amicae City of Broken Magic The Monstrous Citadel Fortress of Magi At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Dwarf Fortress may be the most complex video game ever made, but all that detail makes for fascinating game play, as various elements collide in interesting and challenging ways. The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve. The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe. Create your own world, then locate a site for an underground fortress Equip your party of dwarves and have them build workshops and rooms Produce a healthy food supply so your dwarves won’t starve (or go insane) Retain control over a fortress and dozens of dwarves, their children, and their pets Expand your fortress with fortifications, stairs, bridges, and subterranean halls Construct fantastic traps, machines, and weapons of mass destruction
The glory of grunge! The beauty of Baywatch! The awesome Arsenio Hall! Now all of your favorite ’90s moments and personalities have been assembled in a single book—and you can bring them to life with the enclosed paint set and brush. Let’s paint Bill Clinton! Let’s paint Vanilla Ice! Let’s paint the ’90s!
A graphic novel adapted and illustrated by New York Times and USA Today bestselling author Gale Galligan! Dawn Schafer is the newest member of The Baby-sitters Club. Even though she's still adjusting to life in Stoneybrook after moving from sunny California, she's eager to accept her first big job. But taking care of the three Barrett kids would be too much for any baby-sitter. The house is always a mess, the kids are out of control, and Mrs. Barrett never does any of the things she promises. On top of all that, Dawn wants to fit in with the other members of the BSC, but she can't figure out how to get along with Kristy. Was joining The Baby-sitters Club a mistake?